The Governor
Civilizations
Civilization
British
Civilization bonus:
- Manor spawns a settler when built.
Royal guard units:
- Musketeer (Redcoat) and Hussar (King's Life Guard)
Unique units:
- Longbowman and Rocket
- In the New World they were one of the most powerful colonizers defeating multiple European powers. They eventually established thirteen colonies, which later revolted against the British Empire to form the United States of America.
Starting Resources
200 Food
300 Wood
Starting Units
Explorer x1
Settler x6
Age Ups
The Governor (PoliticianGovernor)
1 Outpost Wagon and Chests of 200 Coin
The Inventor (DEPoliticianInventorColonial)
Enables Hot Air Balloon ability for Explorers
The Logistician (DEPoliticianLogisticianColonialBritish)
1 Arsenal Wagon and a free Arsenal technology
The Naturalist (PoliticianNaturalist)
2 Settlers and 2 Semi-fattened Cows
The Admiral of the Ocean Sea (PoliticianAdmiral)
1 Caravel and Cords of 300 Wood
The Adventurer (PoliticianAdventurerBritish)
7 Longbowmen
The Bishop (PoliticianBishopFortress)
1 Covered Wagon
The Mercenary Contractor (DEPoliticianMercContractorFortressBritish)
Enables Jaeger and Harquebusier hiring at the Tavern
The Logistician (DEPoliticianLogistician)
1 Fort Wagon
The Tycoon (PoliticianTycoon)
Chests of 1000 Coin
The Viceroy (PoliticianViceroyBritish)
5 Settlers and Crates of 500 Food
El Presidente (PoliticianPresidente)
Chests of 2000 Coin
The Black Duke (DEPoliticianBlackDukeBritish)
6 Drummers
The General (PoliticianGeneralBritish)
3 Rockets
The Knight (DEPoliticianKnight)
Knighthood and Peerage researched
The Mercenary Contractor (DEPoliticianMercContractor)
Mercenary hitpoints and attack greatly increased
Decks
2 Settlers (HCShipSettlers1)
25 Bourbon Allies (DEHCBourbonAllies1)
3 Settlers (HCShipSettlers3)
7 Sheep + 1 Homestead Wagon (HCShipSheep1)
Fattening Food source and versatile Economic Building.
Advanced Dock (HCAdvancedDock)
Docks have a greater attack, heal ships faster, and train ships more quickly.
Advanced Estate (HCAdvancedPlantations)
Ships 1 Estate Wagon. Estates are cheaper, stronger and can be built in any Age.
Advanced Market (HCAdvancedMarket)
Ships 1 Market Wagon. Markets have better resource exchange.
Advanced Mill (HCAdvancedMill)
Ships 1 Mill Wagon. Mills are cheaper and stronger.
Advanced Trading Post (HCAdvancedTradingPost)
Trading Posts are cheaper, stronger and gain an attack.
Chests of 300 Coin (HCShipCoinCrates1)
Coin source.
Cords of 300 Wood (HCShipWoodCrates1)
Wood source.
Crates of 300 Food (HCShipFoodCrates1)
Food source.
Distributivism (HCXPDistributivism)
For the rest of the game, a small trickle of Wood enriches you.
Establish Ironmonger (HCIronmonger)
Villagers gather Coin from Mines faster.
Exotic Hardwoods (HCExoticHardwoods)
Villagers gather Wood faster.
Fish Market (HCFishMarket)
Boats gather Food from Fish and Coin from Whales faster.
Florence Nightingale (HCXPFlorenceNightingale)
All manors slowly heal nearby units.
Fulling Mills (HCFullingMills)
Villagers gather Food from livestock much faster.
Fur Trade (HCXPFurTrade)
When this Shipment arrives, all of your current Food is exchanged for a greater amount of Coin.
Greenwich Time (DEHCGreenwichTime)
Arrives fast! Ships 1 Trading Post Wagon. Each of your Trading Posts improve Politician and Technology research time by -20%.
Hot Air Balloons (HCShipBalloons)
Your Explorer, General or Hero gains the ability to use temporary Hot Air Balloons to explore the map.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Lexington Minutemen (DEHCREVConscription)
Arrives Fast! Militiamen become Lexington Minutemen who retain their hitpoints 80% longer and can now be called from Outposts and Forts. Sends 16 Militiamen.
Marion's Diversions (DEHCFedMarionsDiversions)
Ships 2 Quaker Guns, decoy units which deal no damage but can look like any artillery unit. Enables them at the Artillery Foundry. Artillery moves slightly faster.
Native Lore (HCNativeLore)
All Native Lore improvements at Trading Posts are cheaper.
Pioneers (HCPioneers)
Villager hitpoints greatly increased.
Powder Alarm (DEHCREVPowderAlarm)
Ships 5 Petards and 2 Depots. You receive a free Depot with all future shipments, starting with this one.
Raadsaal (DEHCREVCapitolSouthAfrica)
Enables the Capitol and most of its upgrades for lower costs, especially Explorer technologies.
Ranching (HCXPRanching)
You can now train cows from Livestock Pens or Farms.
Rhode Island Militia (DEHCREVLegionMilitia)
Sends some Militiamen and State Militia that now improve Warship damage when they garrisoned in them. Fully replaces archaic units in your Barracks with State Militia.
Sawmills (HCSawmills)
Villagers gather all Wood faster. Trees last longer.
Schooners (HCSchooners)
Fishing Boats are cheaper.
South Sea Bubble (HCXPSouthSeaBubble)
When this Shipment arrives, all of your current Coin is exchanged for a greater amount of Wood.
Spice Trade (DEHCREVSpiceTrade)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Stockyards (HCStockyards)
Livestock fattens more quickly.
Stonemasons (HCStonemasons)
Settlers construct buildings much faster.
TEAM 4 Sheep (HCShipSheep1Team)
TEAM Coastal Defenses (HCCoastalDefensesTeam)
TEAM Increases building attack against ships.
TEAM Great Lakes (HCCheapDocksTeam)
TEAM Docks and Dock upgrades are 30% cheaper. Naval Big Button upgrades are 50% cheaper.
TEAM House of Tudor (HCFastHousesTeam)
TEAM Houses, Manors, Shrines, and Villages build much faster.
TEAM Rum Distillery (HCRumDistilleryTeam)
TEAM Villagers gather Coin from Estates and Rice Paddies faster.
TEAM Whale Oil (DEHCWhaleOilTeam)
New methods of rendering Whale oil at sea allow your Fishing Boats to gather from Whales significantly faster.
TEAM Wool Staple Ports (HCFatterSheepTeam)
TEAM Livestock fatten faster. (For Indian allies, livestock generate more experience points. For Japanese allies, livestock generate more resources when tasked to Shrines.)
Town Militia (HCColonialMilitia)
Town Center attack increased, and you can call out Militiamen a second time.
Virginia Company (HCCheaperManors)
Manors are cheaper.
Wagon Warfare (DEHCREVWagonWarfare)
Fully replaces your Light cavalry units in the Stable with Guard War Wagons.
1 Caravel (HCShipCaravels1)
1 Galleon (HCShipGalleons)
15 Elk (DEHCREVShipElk)
2 Caravels (HCShipCaravels2)
4 Settlers (HCShipSettlers2)
4 Surgeons (HCXPShipSurgeons2)
6 Longbowmen (HCShipLongbowmen1)
6 Musketeers (HCShipMusketeers1)
6 Spies (HCXPShipSpies1)
7 Grizzlies (DEHCREVShipGrizzlies)
Ships 7 dangerous Grizzly Bears. O Canada!
7 Hanover Allies (DEHCHanoverAllies1)
7 Semi-fattened Cows (HCShipCows)
Admiralty (HCAdmirality)
Dock warship improvements cost and research time significantly reduced.
Advanced Arsenal (HCAdvancedArsenal)
Moves the Arsenal to the Commerce Age and enables more powerful Arsenal improvements.
Agents (HCXPAgents)
Spies become Agents, which have greatly increased line of sight and more hitpoints. Unlocks a charged revolver attack that allows seeing the location of recently hit targets..
Bushnell's Continental Sappers (DEHCREVLegionIronPetards)
Sends some Stealth Petards. Allows your Petards and Ironclads to use Stealth.
Captain (HCExplorerBritish)
Improves your British Explorer in combat, gives him a powerful Swashbuckler attack and canine companion.
Cavalry Damage (HCCavalryDamageBritish)
All cavalry attack increased.
Cavalry Hitpoints (HCCavalryHitpointsBritish)
Hussar and Dragoon hitpoints increased.
Chests of 600 Coin (HCShipCoinCrates2)
Coin source.
Chests of 700 Coin (HCShipCoinCrates3)
Coin source.
Cigar Roller (HCCigarRoller)
Villagers gather Coin from Estates and Rice Paddies faster.
Cords of 600 Wood (HCShipWoodCrates2)
Wood source.
Cords of 700 Wood (HCShipWoodCrates3)
Wood source.
Crates of 600 Food (HCShipFoodCrates2)
Food source.
Crates of 700 Food (HCShipFoodCrates3)
Food source.
Diamond Rush (DEHCREVDiamondRush)
Ships 1 Prospector Wagon looking for a Diamond Mine.
Extensive Fortifications (DEHCExtensiveFortificationsEuropean)
Enables you to construct twice as many Outposts and increases the hitpoints of ALL fortifications!
Fencing School (HCFencingSchool)
All infantry train faster.
Frontier Defenses (HCFrontierDefenses)
Ships 2 Outpost Wagons that can transform into Outposts.
Haslet's Continental Regiment (DEHCREVLegionRegulars)
Sends some Regulars. Fully replaces Musketeers with Guard Regulars.
Hire Irish Brigadiers (DEHCMercsIrishBrigadiers)
Hudson Bay Company (DEHCREVNorthAmericaTrade)
Villagers now earn extra Coin whilst gathering natural resources, particularly from animals.
Huguenots (DEHCREVHuguenots)
Enables Huguenots (Coureur des Bois) to be trained from Town Centers. Permits you to train 30 Coureurs in addition to the usual Villager build limit.
Improved Warships (HCNavalCombat)
All warships attack and hitpoints increased.
Knowlton's Continental Rangers (DEHCREVLegionSpies)
Sends some Spies. Upgrades them to Knowlton Rangers, which have greatly increased line of sight, hitpoints and can use rifles.
Knox's Continental Artillery (DEHCREVLegionArtillery)
Sends some powerful artillery. Improves artillery hitpoints and train time, particularly Culverins.
Lee's Continental Light Dragoons (DEHCREVLegionCarbines)
Sends some Carbine Cavalry. Fully replaces the Light Ranged Cavalry of your civilization with Carbine Cavalry.
Medicine (HCMedicine)
Villagers train faster and become cheaper.
Morgan's Continental Sharpshooters (DEHCREVVolunteers)
Sends some Revolutionary Sharpshooters and enables them at Forts. Transforms all Rifle Infantry units trained from your Barracks with Revolutionary Sharpshooters.
Native Treaties (HCNativeTreaties)
You get a Shipment of Native Warriors from each different allied tribe.
Native Warrior Combat (HCNativeCombat)
Native warrior attack and hitpoints increased.
Naval Gunners (DEHCREVNavalGunners)
Warships attack increased.
Pickets (DEHCREVPickets)
Upgrades Pikemen into revolutionary Pickets, that only cost food and attack faster.
Pulaski's Continental Cavalry (DEHCREVLegionUhlans)
Sends some powerful Uhlans. Reduces the training and upgrade costs of your Hussars.
Recruit Privateers (HCPrivateers)
Ships 2 Privateer ships to your town.
Rendering Plant (HCRenderingPlant)
Boats gather Food and Coin faster.
Riding School (HCRidingSchool)
All cavalry train faster.
Scots Guards (HCMusketeerGrenadierDamageBritish)
Musketeer and Grenadier attack increased.
Sevites (DEHCREVSevites)
Maroons, Native Warriors and Villagers now heal automatically when idle. Short-duration units lose hitpoints slower.
Silversmith (HCSilversmith)
Villagers gather Coin from Mines faster. Mines last longer.
Spice Trade (HCSpiceTrade)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Sustainable Agriculture (HCSustainableAgriculture)
Villagers gather Food from Mills, Farms, and Rice Paddies faster.
TEAM 2 Surgeons (HCShipSurgeons)
TEAM Great Buffalo Hunt (DEHCREVBuffaloHunt)
TEAM Ships 10 Bison and improves gathering rate from hunted animals
TEAM Grenadier Guards (HCMusketeerGrenadierHitpointsBritishTeam)
TEAM Musketeer and Grenade Trooper hitpoints increased. Units classed as both a Musketeer and Grenade Trooper will only receive the effect once.
The Glorious Revolution (HCRoyalDecreeBritish)
Provides your Church with unique British improvements.
Theaters (DEHCTheaters)
Upgrades Taverns to Theaters, which have Ronin, and outlaw-type units cost less population.
Wanderlust (DEHCREVWanderlust)
All Settlers and Wagons move faster and all units have more hitpoints.
Washington's Continental Grenadiers (DEHCREVLegionGrenadiers)
Sends some powerful Grenadiers with Grenade Launchers and enables them at Forts. Activates Grenade Launchers for your civilization.
Wilderness Warfare (HCWildernessWarfare)
Coureur, Skirmisher and Native Warrior hitpoints increased.
Xhosa Foods (DEHCREVShipXhosaFoods)
Delivers 900 Food, 3 Cows, 3 Goats, 3 Sheep and 1 Homestead Wagon.
1 Covered Wagon (HCShipCoveredWagons)
1 Falconet (HCShipFalconets1)
1 Fort Wagon (HCREVShipFortWagon)
1 Frigate (HCShipFrigates)
10 Longbowmen (HCShipLongbowmen4)
10 Pikemen (HCShipPikemen2)
10 Spies (HCXPShipSpies2)
13 Rangers (DEHCREVShipRangers)
14 Blackwatch Highlanders (DEHCREVHighlanders)
15 Carib Blowgunners (DEHCREVShipCaribBlowgunner)
Ships a number of Elite Carib Blowgunners and enables them to be trained from military buildings.
15 Sheep + 1 Homestead Wagon (HCShipSheep2)
Fattening Food source and versatile Economic Building.
16 Musketeers (DEHCREVShipMusketeers)
16 Revolutionaries (HCREVShipColonialMilitia)
2 Covered Wagons (DEHCREVShipCoveredWagon2)
Starts a new town by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.
2 Falconets (HCShipFalconets3)
2 Ironclads (HCREVShipIronclads)
3 Falconets (DEHCREVShipFalconets)
3 Homestead Wagons +2 Trek Wagons (DEHCREVShipHomesteadWagons)
4 Gatling Guns (HCREVShipGatlingGuns)
4 Hanover Allies (DEHCHanoverAllies2)
4 Hussars (HCShipHussars2)
4 Outpost Wagons +2 Trek Wagons (DEHCREVShipOutpostWagons)
4 War Canoes (DEHCREVShipWarCanoes)
5 Hussars (HCShipHussars4)
5 Military Wagons +2 Trek Wagons (DEHCREVShipMilitaryWagons)
6 Grenadiers (HCShipGrenadiers3)
8 Longbowmen (HCShipLongbowmenRepeat)
8 Musketeers (HCShipMusketeers2)
8 Rangers (DEHCShipRangers1)
8 Settlers (HCShipSettlers5)
9 Musketeers (HCShipMusketeers4)
Advanced Artillery (HCAdvancedArtillery)
Ships 1 Mortar. Moves Mortars and Horse Artillery to the Fortress Age.
British Grenadiers (HCXPImprovedGrenades)
Equips Grenadiers with a hand mortar, which have higher range and Grenadiers do more damage, especially vs. buildings.
Canadian Loyalists (DEHCCanadianLoyalists)
Ships a number of powerful Dragoons.
Cavalry Combat (HCCavalryCombatBritish)
All cavalry attack and hitpoints increased.
Chests of 1,000 Coin (HCShipCoinCrates4)
Coin source.
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
Coldstream Guards (HCMusketeerGrenadierCombatBritish)
Musketeer and Grenadier attack and hitpoints increased.
Cords of 1,000 Wood (HCShipWoodCrates4)
Wood source.
Crates of 1,000 Food (HCShipFoodCrates4)
Food source.
European Immigrants (DEHCREVImmigrantsEuropean)
Ships a large group of European villager units and slightly increases the XP trickle.
Fertile Lowlands (DEHCFedFertileLowlands)
Ships 6 Semi-fattened Cows and 2 Homestead Wagons.
Fort (HCUnlockFort)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort.
Hero of the Two Worlds (DEHCREVUSAHeroBuff)
Your Explorer now also boosts morale, like the Inspiring Flag. Your General can now receive homecity shipments.
Hire British Harquebusiers (HCMercsHackapells)
Ships a number of Harquebusier mercenaries.
Hire Giant Grenadiers (DEHCMercsGiantGrenadiers)
Hire Hessian Jaeger Division (HCMercsHessians2)
Ships a number of Hessian Jaeger mercenaries.
Hire Hessian Jaegers (HCMercsHessians)
Ships a number of Hessian Jaeger mercenaries.
Hire Scottish Highlanders (HCMercsHighlanders)
Ships a number of Scottish Highlander mercenaries.
Land of Washington (DEHCREVWashingtonLands)
Allows your General to plant the Inspiring Flag anywhere and to boost the Work Rate of Military Buildings.
Line Grenadiers (HCShipGrenadiers1)
Delivers 5 Grenadiers and allows them to be trained from Barracks.
Louverture Liberation (DEHCREVCitizenshipHaiti)
Ships 6 Citizens and enables them at the Town Center. Native Warrior build limit and speed increased.
Mercenary Loyalty (HCMercenaryLoyalty)
Mercenary shipments are cheaper.
Métis Pathfinders (DEHCREVMetis)
Ships 12 Métis Pathfinders.
Militia Officer (DEHCREVCanadianOfficer)
Sends a Canadian Militia Officer who can improve the fighting spirit of Villagers, Militiamen and Native Warriors.
Native Warriors (HCNativeWarriors)
Native warriors are less expensive.
Naval Gunners (HCNavalGunners)
Warships attack increased.
Permanent Active Militia (DEHCREVConscriptionCanada)
Sends 16 Militiamen and Militiamen no longer lose hitpoints.
Quebec (DEHCREVQuebec)
Arrives fast! Ships 1 Fort Wagon and allows Militiamen to be called from Outposts and Forts.
Recruit Privateer Fleet (HCPrivateers2)
Ships 4 Privateer ships to your town.
Refrigeration (HCRefrigeration)
Villagers gather all Food faster.
Royal Mint (HCRoyalMint)
Villagers gather all Coin faster.
Siege Archery (DEHCSiegeArchery)
Enables Longbowmen to siege buildings from a long-range with fire arrows, which inflict burning damage over time.
Textile Mill (HCTextileMills)
Villagers gather Coin from Estates and Rice Paddies faster.
Vodou Ceremonies (DEHCREVVodouCeremonies)
Ships 1 Settler. Ships 1 additional Settler for each one you have lost so far this game (up to a maximum of 15).
Yeomen (HCImprovedLongbows)
Longbowman inflict more damage to Heavy Infantry and gain more range.
1 Monitor (HCShipMonitors)
13 Cherokee Allies (HCXPCherokeeAlliesRepeat)
13 Rangers (DEHCShipRangers2)
14 Musketeers (HCShipMusketeers3)
15 Longbowmen (HCShipLongbowmen3)
16 Musketeers (HCShipMusketeers5)
2 Bank Wagons (DEHCREVBankWagons)
Ships 2 Bank Wagons.
2 Covered Wagons (HCShipCoveredWagons2)
2 Falconets (HCShipFalconets2)
2 Horse Artillery (HCXPShipHorseArtillery1)
2 Monitors (HCShipMonitors2)
2 Mortars (HCShipMortars1)
2 Rockets (HCXPShipRocketsRepeat)
20 Longbowmen (HCShipLongbowmen5)
22 Lenape Allies (DEHCLenapeAllies)
24 Akan Allies (DEHCAkanAllies)
3 Congreve Rockets (HCShipRockets2)
3 Horse Artillery (HCXPShipHorseArtillery2)
3 Mortars (HCShipMortars2)
3 Privateers (DEHCREVShipPrivateers)
4 War Wagons (DEHCREVShipWarWagons)
6 Grenadiers (HCXPShipGrenadiersRepeat)
7 Grenadiers (HCShipGrenadiers2)
7 Hussars (HCShipHussars3)
8 Hussars (HCShipHussars5)
Advanced Balloon (HCXPAdvancedBalloon)
Ships an advanced Hot Air Balloon that remains permanently in play.
African Roots (DEHCREVAfricanAllies)
Sends a random selection of West African units and allows you to ally yourself to the Akan or Yoruba in the Native Embassy. Akan infantry, Yoruba infantry and Maroons can now use stealth.
American Patriotism (DEHCREVCTrainTimeUS)
Unique American unit shipments and units enabled by them arrive and train faster.
Blood Brothers (DEHCREVMXBloodBrothers)
All Native Warriors are upgraded to Champion level. Hitpoints and build limits of Native Embassies are increased.
Brethren of the Coast (DEHCREVHaitianBattleshipCard)
Ships a mighty Battleship with a Pirate crew inside! Haitian Battleships can train Outlaws and pets.
Castrametation (HCXPUnlockFort2)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort. Permits you to have an extra Fort and Explorers to rebuild lost Forts and Outposts.
Continental Army (DEHCREVUSACombat)
Transforms all Revolutionaries into Regulars and improves the attack and hitpoints of revolutionary Infantry units.
Factory (HCUnlockFactory)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Fencibles (DEHCREVFencibles)
Musketeers are upgraded to Fencibles that are stronger, cheaper and have higher range.
Gentlemen of the Pike (DEHCShipPikemenBritish)
Ships 17 Guard Pikemen and allows researching Imperial Pikemen for a reduced cost.
Heavy Fortifications (HCHeavyFortifications)
Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts.
Hire Highland Mercenary Army (HCMercsHighland)
Ships an army of Highland mercenaries:Highlanders, Swiss Pikemen and Harquebusiers.
Hire Indian Jat Lancers (YPHCMercsJatLancer1)
Ships a number of Indian Jat Lancer mercenaries, +1 Villager.
Hire Li'l Bombards (HCXPMercsGreatCannon)
Ships a number of Li'l Bombards.
Hire Mediterranean Mercenary Army (HCMercsMediterranean)
Ships a number of Mediterranean mercenaries:Li'l Bombard, Elmetti and Zouaves.
Improved Buildings (HCImprovedBuildings)
Building hitpoints increased.
Letter of Marque (DEHCREVLetterOfMarque)
Passes a law which permits Pirates to carry firearms, gather from crates and loot treasures. Pirates and Privateers loot treasures more thoroughly than other units and Privateers now also provide a steady flow of coin obtained from piracy. Arrrr!
Native American Allies (DEHCREVNativeAlliesCanada)
3 Native Embassy Travois. Allows the recruitment of Cree Coureurs, Cree Trackers, Huron Mantlets and Nootka Clubmen at Native Embassies.
Pennsylvania Long Rifles (DEHCREVLongRifles)
Increases the range of several units armed with rifles.
Rangers (DEHCRangers)
Longbowmen are fully replaced with Rangers at the Barracks, Homecity, and on the map. Rangers use a rifle instead of a bow to counter Heavy Infantry more effectively, but have less range.
Recruit Privateer Armada (HCPrivateers3)
Ships 5 Privateer ships to your town.
Robber Barons (HCRobberBarons)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Robber Barons (DEHCREVRobberBarons)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Royal Dahomets (DEHCREVDahomeyAmazonsHaiti)
Enables Dahomey Amazons to be trained and improves them in combat.
Rule, Britannia (DEHCRuleBritannia)
Ships a mighty Battleship! This card costs 1000 Coin the next time you send it.
TEAM Monitor Combat (HCMonitorCombatTeam)
TEAM Monitor attack and hitpoints increased.
TEAM Native Weapon Trade (HCNativeChampionsDutchTeam)
TEAM You can train more Native warriors.
Terraced Houses (HCHouseEstates)
Manors can slowly train Settlers.
Revolutions
Canada Your settlers gain a powerful ranged attack instead of becoming Revolutionaries.
Canada
Your settlers gain a powerful ranged attack instead of becoming Revolutionaries.
Fur Trade (HCXPFurTrade)
When this Shipment arrives, all of your current Food is exchanged for a greater amount of Coin.
Pioneers (HCPioneers)
Villager hitpoints greatly increased.
Spice Trade (DEHCREVSpiceTrade)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Town Militia (HCColonialMilitia)
Town Center attack increased, and you can call out Militiamen a second time.
15 Elk (DEHCREVShipElk)
7 Grizzlies (DEHCREVShipGrizzlies)
Ships 7 dangerous Grizzly Bears. O Canada!
Hudson Bay Company (DEHCREVNorthAmericaTrade)
Villagers now earn extra Coin whilst gathering natural resources, particularly from animals.
TEAM Great Buffalo Hunt (DEHCREVBuffaloHunt)
TEAM Ships 10 Bison and improves gathering rate from hunted animals
Wilderness Warfare (HCWildernessWarfare)
Coureur, Skirmisher and Native Warrior hitpoints increased.
13 Rangers (DEHCREVShipRangers)
14 Blackwatch Highlanders (DEHCREVHighlanders)
16 Musketeers (DEHCREVShipMusketeers)
2 Ironclads (HCREVShipIronclads)
4 Hanover Allies (DEHCHanoverAllies2)
Canadian Loyalists (DEHCCanadianLoyalists)
Ships a number of powerful Dragoons.
Métis Pathfinders (DEHCREVMetis)
Ships 12 Métis Pathfinders.
Militia Officer (DEHCREVCanadianOfficer)
Sends a Canadian Militia Officer who can improve the fighting spirit of Villagers, Militiamen and Native Warriors.
Permanent Active Militia (DEHCREVConscriptionCanada)
Sends 16 Militiamen and Militiamen no longer lose hitpoints.
Quebec (DEHCREVQuebec)
Arrives fast! Ships 1 Fort Wagon and allows Militiamen to be called from Outposts and Forts.
22 Lenape Allies (DEHCLenapeAllies)
Blood Brothers (DEHCREVMXBloodBrothers)
All Native Warriors are upgraded to Champion level. Hitpoints and build limits of Native Embassies are increased.
Fencibles (DEHCREVFencibles)
Musketeers are upgraded to Fencibles that are stronger, cheaper and have higher range.
Native American Allies (DEHCREVNativeAlliesCanada)
3 Native Embassy Travois. Allows the recruitment of Cree Coureurs, Cree Trackers, Huron Mantlets and Nootka Clubmen at Native Embassies.
TEAM Native Weapon Trade (HCNativeChampionsDutchTeam)
TEAM You can train more Native warriors.
Haiti Revolutionaries have less hitpoints, but are cheaper and get more range.
Town Centers and Taverns spawn pirates for free. Privateers can be hired at Docks.
Haiti
Revolutionaries have less hitpoints, but are cheaper and get more range. Town Centers and Taverns spawn pirates for free. Privateers can be hired at Docks.
Improved Warships (HCNavalCombat)
All warships attack and hitpoints increased.
Native Warrior Combat (HCNativeCombat)
Native warrior attack and hitpoints increased.
Naval Gunners (DEHCREVNavalGunners)
Warships attack increased.
Pickets (DEHCREVPickets)
Upgrades Pikemen into revolutionary Pickets, that only cost food and attack faster.
Sevites (DEHCREVSevites)
Maroons, Native Warriors and Villagers now heal automatically when idle. Short-duration units lose hitpoints slower.
1 Fort Wagon (HCREVShipFortWagon)
15 Carib Blowgunners (DEHCREVShipCaribBlowgunner)
Ships a number of Elite Carib Blowgunners and enables them to be trained from military buildings.
2 Covered Wagons (DEHCREVShipCoveredWagon2)
Starts a new town by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.
3 Falconets (DEHCREVShipFalconets)
Louverture Liberation (DEHCREVCitizenshipHaiti)
Ships 6 Citizens and enables them at the Town Center. Native Warrior build limit and speed increased.
Vodou Ceremonies (DEHCREVVodouCeremonies)
Ships 1 Settler. Ships 1 additional Settler for each one you have lost so far this game (up to a maximum of 15).
24 Akan Allies (DEHCAkanAllies)
3 Privateers (DEHCREVShipPrivateers)
African Roots (DEHCREVAfricanAllies)
Sends a random selection of West African units and allows you to ally yourself to the Akan or Yoruba in the Native Embassy. Akan infantry, Yoruba infantry and Maroons can now use stealth.
Blood Brothers (DEHCREVMXBloodBrothers)
All Native Warriors are upgraded to Champion level. Hitpoints and build limits of Native Embassies are increased.
Brethren of the Coast (DEHCREVHaitianBattleshipCard)
Ships a mighty Battleship with a Pirate crew inside! Haitian Battleships can train Outlaws and pets.
Letter of Marque (DEHCREVLetterOfMarque)
Passes a law which permits Pirates to carry firearms, gather from crates and loot treasures. Pirates and Privateers loot treasures more thoroughly than other units and Privateers now also provide a steady flow of coin obtained from piracy. Arrrr!
Royal Dahomets (DEHCREVDahomeyAmazonsHaiti)
Enables Dahomey Amazons to be trained and improves them in combat.
South Africa Settlers gather more quickly instead of becoming Revolutionaries and can garrison in Trek Wagons for transport and protection. Houses become Trek Wagons.
South Africa
Settlers gather more quickly instead of becoming Revolutionaries and can garrison in Trek Wagons for transport and protection. Houses become Trek Wagons.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Pioneers (HCPioneers)
Villager hitpoints greatly increased.
Raadsaal (DEHCREVCapitolSouthAfrica)
Enables the Capitol and most of its upgrades for lower costs, especially Explorer technologies.
Ranching (HCXPRanching)
You can now train cows from Livestock Pens or Farms.
Stonemasons (HCStonemasons)
Settlers construct buildings much faster.
Town Militia (HCColonialMilitia)
Town Center attack increased, and you can call out Militiamen a second time.
Wagon Warfare (DEHCREVWagonWarfare)
Fully replaces your Light cavalry units in the Stable with Guard War Wagons.
Diamond Rush (DEHCREVDiamondRush)
Ships 1 Prospector Wagon looking for a Diamond Mine.
Extensive Fortifications (DEHCExtensiveFortificationsEuropean)
Enables you to construct twice as many Outposts and increases the hitpoints of ALL fortifications!
Huguenots (DEHCREVHuguenots)
Enables Huguenots (Coureur des Bois) to be trained from Town Centers. Permits you to train 30 Coureurs in addition to the usual Villager build limit.
Wanderlust (DEHCREVWanderlust)
All Settlers and Wagons move faster and all units have more hitpoints.
Xhosa Foods (DEHCREVShipXhosaFoods)
Delivers 900 Food, 3 Cows, 3 Goats, 3 Sheep and 1 Homestead Wagon.
3 Homestead Wagons +2 Trek Wagons (DEHCREVShipHomesteadWagons)
4 Outpost Wagons +2 Trek Wagons (DEHCREVShipOutpostWagons)
5 Military Wagons +2 Trek Wagons (DEHCREVShipMilitaryWagons)
2 Bank Wagons (DEHCREVBankWagons)
Ships 2 Bank Wagons.
2 Covered Wagons (HCShipCoveredWagons2)
4 War Wagons (DEHCREVShipWarWagons)
Robber Barons (DEHCREVRobberBarons)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
United States 1 General and 1 Fort Wagon. Forts spawn 2 Gatling Guns for free.
United States
1 General and 1 Fort Wagon. Forts spawn 2 Gatling Guns for free.
25 Bourbon Allies (DEHCBourbonAllies1)
Lexington Minutemen (DEHCREVConscription)
Arrives Fast! Militiamen become Lexington Minutemen who retain their hitpoints 80% longer and can now be called from Outposts and Forts. Sends 16 Militiamen.
Marion's Diversions (DEHCFedMarionsDiversions)
Ships 2 Quaker Guns, decoy units which deal no damage but can look like any artillery unit. Enables them at the Artillery Foundry. Artillery moves slightly faster.
Powder Alarm (DEHCREVPowderAlarm)
Ships 5 Petards and 2 Depots. You receive a free Depot with all future shipments, starting with this one.
Rhode Island Militia (DEHCREVLegionMilitia)
Sends some Militiamen and State Militia that now improve Warship damage when they garrisoned in them. Fully replaces archaic units in your Barracks with State Militia.
Bushnell's Continental Sappers (DEHCREVLegionIronPetards)
Sends some Stealth Petards. Allows your Petards and Ironclads to use Stealth.
Haslet's Continental Regiment (DEHCREVLegionRegulars)
Sends some Regulars. Fully replaces Musketeers with Guard Regulars.
Knowlton's Continental Rangers (DEHCREVLegionSpies)
Sends some Spies. Upgrades them to Knowlton Rangers, which have greatly increased line of sight, hitpoints and can use rifles.
Knox's Continental Artillery (DEHCREVLegionArtillery)
Sends some powerful artillery. Improves artillery hitpoints and train time, particularly Culverins.
Lee's Continental Light Dragoons (DEHCREVLegionCarbines)
Sends some Carbine Cavalry. Fully replaces the Light Ranged Cavalry of your civilization with Carbine Cavalry.
Morgan's Continental Sharpshooters (DEHCREVVolunteers)
Sends some Revolutionary Sharpshooters and enables them at Forts. Transforms all Rifle Infantry units trained from your Barracks with Revolutionary Sharpshooters.
Pulaski's Continental Cavalry (DEHCREVLegionUhlans)
Sends some powerful Uhlans. Reduces the training and upgrade costs of your Hussars.
Washington's Continental Grenadiers (DEHCREVLegionGrenadiers)
Sends some powerful Grenadiers with Grenade Launchers and enables them at Forts. Activates Grenade Launchers for your civilization.
1 Fort Wagon (HCREVShipFortWagon)
16 Revolutionaries (HCREVShipColonialMilitia)
2 Ironclads (HCREVShipIronclads)
4 Gatling Guns (HCREVShipGatlingGuns)
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
European Immigrants (DEHCREVImmigrantsEuropean)
Ships a large group of European villager units and slightly increases the XP trickle.
Fertile Lowlands (DEHCFedFertileLowlands)
Ships 6 Semi-fattened Cows and 2 Homestead Wagons.
Hero of the Two Worlds (DEHCREVUSAHeroBuff)
Your Explorer now also boosts morale, like the Inspiring Flag. Your General can now receive homecity shipments.
Land of Washington (DEHCREVWashingtonLands)
Allows your General to plant the Inspiring Flag anywhere and to boost the Work Rate of Military Buildings.
American Patriotism (DEHCREVCTrainTimeUS)
Unique American unit shipments and units enabled by them arrive and train faster.
Continental Army (DEHCREVUSACombat)
Transforms all Revolutionaries into Regulars and improves the attack and hitpoints of revolutionary Infantry units.
Pennsylvania Long Rifles (DEHCREVLongRifles)
Increases the range of several units armed with rifles.
