Delaware
Civilizations
Civilization
United States
Civilization bonus:
- Minutemen levies can be called repeatedly from Town Centers and Outposts. Unlocks two Factory cards in the Industrial Age.
Culture Bonus:
- Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws.
National guard units:
- State Militia (Volunteer)
Unique units:
- Carbine Cavalry, Minuteman, State Militia, Regular, Sharpshooter, Gatling Gun
Unique buildings:
- Can build a Meeting House and a State Capitol which may train Construction Wagons or research unique improvements.
- The "land of opportunity"provided a new world for people from many nations, creating the famous melting pot of cultures. Expanding from militia forces skilled in skirmishing tactics and marksmanship to a professional army, the United States of America ensured its independence and impressive road to prosperity.
Starting Resources
400 Food
200 Wood
100 Xp
Starting Units
General x1
Settler x6
Age Ups
Delaware (DEPoliticianFederalDelaware)
Crates of 300 Food
Massachusetts (DEPoliticianFederalMassachusetts)
1 Military Wagon
Pennsylvania (DEPoliticianFederalPennsylvania)
1 Military Wagon
Rhode Island (DEPoliticianFederalRhodeIsland)
1 Military Wagon
Virginia (DEPoliticianFederalVirginia)
1 Military Wagon
Indiana (DEPoliticianFederalIndiana)
5 Regulars
Kentucky (DEPoliticianFederalKentucky)
4 Sharpshooters
Maryland (DEPoliticianFederalMaryland)
1 Sloop
New Hampshire (DEPoliticianFederalNewHampshire)
5 Regulars
Tennessee (DEPoliticianFederalTennessee)
4 Sharpshooters
California (DEPoliticianFederalCalifornia)
1 Covered Wagon and increases Town Center build limit
New Jersey (DEPoliticianFederalNewJersey)
1 Horse Artillery
Ohio (DEPoliticianFederalOhio)
1 Horse Artillery
South Carolina (DEPoliticianFederalSouthCarolina)
Cords of 600 Wood
Vermont (DEPoliticianFederalVermont)
Cords of 600 Wood
Connecticut (DEPoliticianFederalConnecticut)
Cords of 1500 Wood
Florida (DEPoliticianFederalFlorida)
1 Fort Wagon and build limit
Illinois (DEPoliticianFederalIllinois)
Cords of 1500 Wood
New York (DEPoliticianFederalNewYork)
Mercenary and Outlaw hitpoints and attack somewhat increased
Texas (DEPoliticianFederalTexas)
1 Fort Wagon and build limit
Decks
Annapolis Naval Academy (DEHCFedAnnapolisAcademy)
Ships 1 Sloop containing 6 Minutemen and enables Minutemen garrisoned in Warships to improve the ship's default ranged attack.
• Damage Improvement:+10% per Minuteman (up to a maximum of 6 per ship).
• Enables Minutemen to be called from Docks.
Bear Flag Revolt (DEHCFedBearFlagRevolt)
Revolt! Villagers become Californios. Your General gains access to the Inspiring Bear Flag ability.
Boston Tea Party (DEHCFedBostonTeaParty)
Arrives fast! Deposits 350 Coin and exchanges all your current Food for 25% more Coin.
Bushnell's Sapper Corps (DEHCFedSapperCorps)
Ships 3 Heavy Cannons. Enables an additional Ironclad to be constructed.
California Gold Rush (DEHCFedGoldRush)
Ships 1 Gold Prospector Wagon. Town Centers now instead automatically spawn Settlers for free.
Chesapeake Oyster Pirates (DEHCFedOysterPirates)
Ships 1 Sloop. Enables Sloops and Steamers to gather COIN exceptionally quickly from FISH, and somewhat faster from Whales.
Connecticut Shipwrights (DEHCFedConnecticutShipwrights)
All artillery, buildings and ships are constructed faster.
Corliss Steam Engine (DEHCFedSteamEngine)
Grants earlier access to steam power:
• Trading Routes may be upgraded to Railroads for free in any age.
• Docks may construct Steamers and Ironclads one age earlier than usual.
Culpeper Minutemen (DEHCFedCulpeperMinutemen)
Arrives fast! All existing Town Centers spawn 6 Minutemen. Minutemen retain their hitpoints 75% longer.
Deere Steel Plow (DEHCFedDeereSteelPlow)
Villagers gather from Mills and Estates faster.
Delaware Blues (DEHCFedDelawareBlues)
Ships an additional Regular for each shipment you have sent so far this game.
Fertile Lowlands (DEHCFedFertileLowlands)
Ships 6 Semi-fattened Cows and 2 Homestead Wagons.
Florida Cowhunters (DEHCFedFloridaCowhunters)
Ships 2 Cowboys and 2 Semi-fattened Cows for each shipment you have sent so far this game.
French Canadians (DEHCFedFrenchCanadians)
Ships 2 Napoleon Guns. Enables Napoleon Guns to be hired at the Saloon.
Green Mountain Boys (DEHCFedGreenMountainBoys)
Arrives fast! All existing and newly constructed Mills and Estates spawn 3 State Militia.
Hamilton's Own (DEHCFedHamiltonsOwn)
Ships 2 Li'l Bombards and 4 Napoleon Guns. Increases all mercenary attack and hitpoints.
Indiana Mammoth Improvement Act (DEHCFedMammothImprovementAct)
Arrives fast! Advancing to the next age is much cheaper but takes significantly longer.
• All effects limited toONE Age Up
• Age Up:+350% research time
• Industrial Age:Free
• Imperial Age:Costs 2400 Food and 2400 Coin
Indiana Mobilization (DEHCFedIndianaMobilization)
Ships an additional Carbine Cavalry for each shipment you have sent so far this game. All units, technologies and Age-ups research or train slightly faster.
Kentucky Coalfields (DEHCFedKentuckyCoalfields)
Ships 2 Coal Prospector Wagon, that open Coal Mines which are gathered two times faster than other mines.
Kentucky Hunters (DEHCFedKentuckyHunters)
Ships 4 Owlhoots and for each shipment you have sent so far this game you receive 1 additional Sharpshooter.
Land of Lincoln (DEHCFedLincolnLand)
Inspiring Flags gain a much wider area of effect and now also improve unit hitpoints.
Marion's Diversions (DEHCFedMarionsDiversions)
Ships 2 Quaker Guns, decoy units which deal no damage but can look like any artillery unit. Enables them at the Artillery Foundry. Artillery moves slightly faster.
Morris Canal (DEHCFedMorrisCanal)
Ships 4 Infrastructure Wagons. All shipments arrive considerably faster, including this one.
Moultrie's Militia (DEHCFedMoultriesMilitia)
Ships 12 State Militia and enables them to construct Military Buildings.
• Inspiring Flags improve State Militia damage by an additional 10%.
New Hampshire Manufacturing (DEHCFedNewHampshireManufacturing)
Ships 1 Factory Wagon.
New Jersey Seaports (DEHCFedNewJerseySeaports)
Crate shipments from cards are deposited directly into your stockpile and deliver additional resources. Any which have been sent may be sent again.
New York Zouaves (DEHCFedNewYorkZouaves)
Ships an additional Zouave mercenary each time this card is sent, starting at 10.
Overmountain Settlers (DEHCFedOvermountainSettlers)
Ships 4 Settlers. Greatly improves Settlers in ranged combat and makes natural resources last longer.
Philadelphia Convention (DEHCFedPhiladelphiaConvention)
Ships 1 Meeting House Wagon and provides your Meeting House with unique Federal State improvements to research.
• Adds:Pennsylvania Pound
• Adds:1st Pennsylvania Rifles
• Adds:Pennsylvania Cavalry
Plymouth Settlers (DEHCFedPlymouthSettlers)
Ships 300 Food and 1 Native Scout. All existing Town Centers spawn 3 Pilgrims.
Putnam Engineering (DEHCFedPutnamEngineering)
Ships 1 Fort Wagon and 3 Culverins.
Seminole Ponies (DEHCFedSeminolePonies)
Ships 9 Hussars. Hand Cavalry attack, hitpoints and movement speed increased.
• ALL Cavalry train faster.
Slater Textile Mill (DEHCFedTextileMill)
Grants Food or Wood for each Settler and Fishing Boat you currently have and reduces the cost of training new ones.
Tammany Festival (DEHCFedTammanyFestival)
Ships 1 Native Embassy Travois and allies you with the Cree at your Native Embassy where some of their upgrades and units are available.
TEAM Ohio Supply Network (DEHCFedOhioSupply)
TEAM Trade Routes supply +100% more resources and Native Settlements grant a trickle of 1 Experience per second.
Texan Forts (DEHCFedTexanForts)
Forts now instead slowly train batches of units for free.
The Alamo (DEHCFedAlamo)
Ships 16 Minutemen. When destroyed by enemies, your fortifications, buildings and walls spawn Minutemen.
Vermont Coppers (DEHCFedVermontCoppers)
Upgrades at your Estates are free and research instantly.
• All coin incomes are slightly improved.
Virginia Plan (DEHCFedVirginiaPlan)
Upon arrival, this card grants you 2 shipments to spend.
Watauga Association (DEHCFedWataugaAssociation)
Ships 2 Outpost Wagons. All existing and newly constructed Outposts spawn 2 State Militia and support +10 population.
7 Sheep + 1 Homestead Wagon (HCShipSheep1)
Fattening Food source and versatile Economic Building.
Advanced Dock (HCAdvancedDock)
Docks have a greater attack, heal ships faster, and train ships more quickly.
Advanced Saloon (DEHCAdvancedSaloon)
Saloons now support population and can be constructed in the Exploration Age. The Saloon's Build Limit is increased.
Capitalism (HCXPCapitalism)
For the rest of the game, a small trickle of Coin enriches you.
Chests of 300 Coin (HCShipCoinCrates1)
Coin source.
Chinese Immigrants (DEHCImmigrantsChinese)
Chinese immigration delivers 1 Trading Post Rickshaw and enables the "Levy"ability to be used at Trading Posts to recruit more Trading Post Rickshaws for free. Trading Post hitpoints increased.
Cords of 300 Wood (HCShipWoodCrates1)
Wood source.
Crates of 300 Food (HCShipFoodCrates1)
Food source.
Dutch Immigrants (DEHCImmigrantsDutch)
Venture capitalists from the Netherlands enable you to establish a Bank. Mines last longer and can be gathered slightly faster.
Establish Ironmonger (HCIronmonger)
Villagers gather Coin from Mines faster.
Exotic Hardwoods (HCExoticHardwoods)
Villagers gather Wood faster.
Fish Market (HCFishMarket)
Boats gather Food from Fish and Coin from Whales faster.
French Immigrants (DEHCImmigrantsFrench)
French immigration improves your Settlers in combat and delivers a number of particularly powerful Coureur des Bois.
Furrier (HCFurrier)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
German Immigrants (DEHCImmigrantsGerman)
German immigrants settle down in Germantown, causing each existing and newly constructed Mill to spawn 1 Settler Wagon. In the Commerce Age you can recruit Settler Wagons from Mills as well.
Irish Immigrants (DEHCImmigrantsIrish)
Irish immigration delivers 2 Settlers and 2 additional Settlers for every 5 minutes of game time passed (up to a maximum of 30 minutes).
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Native Lore (HCNativeLore)
All Native Lore improvements at Trading Posts are cheaper.
Pioneers (HCPioneers)
Villager hitpoints greatly increased.
Ranching (HCXPRanching)
You can now train cows from Livestock Pens or Farms.
Rum Distillery (HCRumDistillery)
Villagers gather Coin from Estates and Rice Paddies faster.
Sawmills (HCSawmills)
Villagers gather all Wood faster. Trees last longer.
Spanish Immigrants (DEHCImmigrantsSpanish)
Ships 1 Outpost Wagon. Spanish immigration boosts XP income, allowing you to earn shipments considerably faster. Upon reaching the Commerce Age, the "Levy"ability can also be used to call groups of powerful Pikemen.
• The Pikemen do not lose hitpoints.
Stockyards (HCStockyards)
Livestock fattens more quickly.
Stonemasons (HCStonemasons)
Settlers construct buildings much faster.
TEAM Coastal Defenses (HCCoastalDefensesTeam)
TEAM Increases building attack against ships.
TEAM Lewis &Clark Expedition (DEHCUSExpedition)
TEAM Reveals all Treasures, Resources, Trading Routes and Native Settlements. The enemies' position is temporarily revealed. Additionally, ships a Collection of Books worth 100 XP to each member of your team.
Virginia Oak (DEHCVirginiaOak)
Increases the hitpoints of Docks, Fishing Boats, Sloops and Frigates.
Whale Oil (HCXPWhaleOil)
New methods of rendering Whale oil at sea allow your Fishing Boats to gather from Whales significantly faster.
1 Sloop (DEHCShipSloopsRepeat1)
2 Sloops (DEHCShipSloops1)
4 Surgeons (HCXPShipSurgeons2)
5 Regulars (DEHCShipRegulars1)
6 Spies (HCXPShipSpies1)
7 Semi-fattened Cows (HCShipCows)
8 State Militia (DEHCShipStateMilitia1)
Admiralty (HCAdmirality)
Dock warship improvements cost and research time significantly reduced.
Advanced Homesteading (DEHCShipHomesteadWagons1)
Ships 2 Homestead Wagons. Mills and Estates have more line of sight and support 5 population slots.
Agents (HCXPAgents)
Spies become Agents, which have greatly increased line of sight and more hitpoints. Unlocks a charged revolver attack that allows seeing the location of recently hit targets..
Arkansas Post (DEHCArkansasPost)
Ships 3 Trading Post Wagons. Allows Markets, Saloons and Meeting Houses to be built by Trading Post Wagons.
Chests of 600 Coin (HCShipCoinCrates2)
Coin source.
Chests of 700 Coin (HCShipCoinCrates3)
Coin source.
Cigar Roller (HCCigarRoller)
Villagers gather Coin from Estates and Rice Paddies faster.
Cords of 600 Wood (HCShipWoodCrates2)
Wood source.
Cords of 700 Wood (HCShipWoodCrates3)
Wood source.
Crates of 600 Food (HCShipFoodCrates2)
Food source.
Crates of 700 Food (HCShipFoodCrates3)
Food source.
European Cannons (YPHCEuropeanCannons)
Warships have more range and greater attack.
Frontier Defenses (HCFrontierDefenses)
Ships 2 Outpost Wagons that can transform into Outposts.
Hamiltonian Economics (DEHCHamiltonianEconomics)
Market technologies are free and refunds the costs of already researched ones. Improves Market buy rate.
Lee's Legion (DEHCLegionLee)
Ships a number of Carbine Cavalry. Enables Carbine Cavalry to be trained in the Commerce Age.
Long Rifles (DEHCLongRifles)
Increases the range of State Militia and Minutemen and enables Sharpshooters to be trained in the Commerce Age.
Medicine (HCMedicine)
Villagers train faster and become cheaper.
Native Treaties (HCNativeTreaties)
You get a Shipment of Native Warriors from each different allied tribe.
Naval Gunners (HCNavalGunners)
Warships attack increased.
Recruit Manilamen (DEHCHireManilamen)
Ships 2 Wokou Junks.
Rendering Plant (HCRenderingPlant)
Boats gather Food and Coin faster.
Scottish Immigrants (DEHCImmigrantsScottish)
Ships 1 Highlander for each Saloon, Meeting House, and Trading Post you own (up to 10).
Seminole Scouts (DEHCSeminoleScouts)
Ships 12 Seminole Sharktooth Bowman, which can go into stealth.
Sheriff (DEHCGeneralAmericans)
Improves your United States General in combat and makes him deadly to Outlaws and Treasure Guardians. Enables his Long Range charged Carbine ability early.
Silversmith (HCSilversmith)
Villagers gather Coin from Mines faster. Mines last longer.
Spice Trade (HCSpiceTrade)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Springfield Armory (DEHCSpringfieldArmory)
Ships 1 Arsenal Wagon. Enables advanced Arsenal improvements; all Arsenal improvements become free, but take longer to be researched.
TEAM 2 Surgeons (HCShipSurgeons)
Virginia General Assembly (DEHCFedGeneralAssembly)
Ships 1 State Capitol Wagon and makes the next upgrade researched at the State Capitol FREE (excluding Spies and Blockade).
• Affects ONE upgrade
Washington Lumber Mills (DEHCLumberMills)
Ships 400 wood. Villagers gather wood faster.
• Villager:Gather Work Rate for Tree and Grove +10%
1 Covered Wagon (HCShipCoveredWagons)
1 Fort Wagon (HCREVShipFortWagon)
1 Frigate (HCShipFrigates)
1 Steamer (DEHCShipSteamers2)
10 Spies (HCXPShipSpies2)
11 State Militia (DEHCShipStateMilitia2)
15 Sheep + 1 Homestead Wagon (HCShipSheep2)
Fattening Food source and versatile Economic Building.
16 Revolutionaries (HCREVShipColonialMilitia)
2 Ironclads (HCREVShipIronclads)
4 Carbine Cavalry (DEHCShipCarbineCav3)
4 Gatling Guns (HCREVShipGatlingGuns)
5 Carbine Cavalry (DEHCShipCarbineCav2)
54th Massachusetts Volunteers (DEHCMassachusettsVolunteers)
Ships 5 State Militia and 4 Regulars and researches their Veteran upgrades.
6 Sharpshooters (DEHCShipRiflemen2)
7 Regulars (DEHCShipRegulars3)
7 Sharpshooters (DEHCShipRiflemen1)
8 Regulars (DEHCShipRegulars2)
9 State Militia (DEHCShipStateMilitiaRepeat1)
Advanced Artillery (HCAdvancedArtillery)
Ships 1 Mortar. Moves Mortars and Horse Artillery to the Fortress Age.
Advanced Frontier Defenses (HCFrontierDefenses2)
Upgrades Outposts and Blockhouses to Frontier status and ships 3 Outpost Wagons that can transform into Outposts or Blockhouses.
Apache Scouts (DEHCApacheScouts)
Ships 8 Apache Cavalry which can go into stealth.
Armand's Legion (DEHCLegionFrench)
Ships a number of powerful Dragoons and enables them to be trained at Forts.
Buffalo Soldiers (DEHCBuffaloSoldiers)
Carbine Cavalry attack, range and armor increased.
Chests of 1,000 Coin (HCShipCoinCrates4)
Coin source.
Continental Rangers (DEHCContinentalRangers)
Increases the attack and hitpoints of ranged infantry armed with rifles (State Militia, Sharpshooters, Owlhoots, Jaegers, Cree Trackers, etc).
Cords of 1,000 Wood (HCShipWoodCrates4)
Wood source.
Crates of 1,000 Food (HCShipFoodCrates4)
Food source.
Fort (HCUnlockFort)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort.
Georgia Hussars (DEHCGeorgiaHussars)
Upgrades your Hussars to Veteran Status and reduces their cost.
Mississippi Steamers (DEHCMississippiSteamers)
Steamers are considerably stronger in combat.
Oklahoma Black Mesa (DEHCBlackMesa)
Ships 1 Coal Prospector Wagon and 5 Gunslingers. Enables Gunslingers to gather coin from Mines.
Patriotism (DEHCTrainTimeUS)
United States infantry and cavalry are trained faster.
Pulaski's Legion (DEHCLegionPolish)
Ships a number of powerful Uhlans and enables them to be trained at Forts.
Refrigeration (HCRefrigeration)
Villagers gather all Food faster.
Reno Gang (DEHCRenoGang)
Ships 7 random Wild West outlaws.
Rolling Artillery (DEHCRollingArtillery)
Ships fewer Gatling Guns with each use, but resets after the third use.
• First time:3 Gatling Guns
• Second time:2 Gatling Guns
• Third time:1 Gatling Gun
Russian-American Company (DEHCImmigrantsRussian)
The Russian-American Company supplies 2 Blockhouse Wagons and enables your Villagers to gather food from huntable animals faster.
Shotgun Messengers (DEHCShotgunMessengers)
Ships a few Outlaws and gives Trading Posts a powerful charged ability that inflicts area damage.
TEAM Louisiana Purchase (DEHCLouisianaPurchase)
TEAM Ships 1 Covered Wagon which can be built in any age. All existing and newly constructed TEAM Town Centers spawn 3 Bisons.
Textile Mill (HCTextileMills)
Villagers gather Coin from Estates and Rice Paddies faster.
United States Army (DEHCRegularCombat)
Increases the attack and hitpoints of Heavy Infantry, Minutemen and the United States General.
United States Marines (DEHCUSMarines)
Minutemen are upgraded to United States Marines. Marines no longer lose hitpoints and inflict more damage against Buildings, Ships and Artillery.
1 Ironclad (DEHCShipIroncladsRepeat1)
1 Ironclad +1 Steamer (DEHCShipIroncladsSteamers1)
10 Carbine Cavalry (DEHCShipCarbineCav1)
14 Sharpshooters (DEHCShipRiflemen3)
15 Regulars (DEHCShipRegulars4)
1st Michigan Volunteer Sharpshooters (DEHCMichiganSharpshooters)
Ships 8 Sharpshooters and 8 Cree Trackers. Also upgrades Cree Trackers to Champion and grants them a powerful charged ability.
2 Heavy Cannon (HCShipCannons1)
2 Horse Artillery (HCXPShipHorseArtillery1)
2 Mortars (HCShipMortars1)
22 State Militia (DEHCShipStateMilitia3)
3 Horse Artillery (HCXPShipHorseArtillery2)
3 Mortars (HCShipMortars2)
4 Culverins (HCXPShipCulverins2)
5 Captured Rockets (DEHCShipCapturedRockets)
Advanced Balloon (HCXPAdvancedBalloon)
Ships an advanced Hot Air Balloon that remains permanently in play.
Blood Brothers (HCXPBloodBrothers)
All Native Warriors are upgraded to Champion level. Hitpoints and build limits of Native Embassies are increased.
British Immigrants (DEHCImmigrantsBritish)
Immigration from the British Isles enables Settlers to slowly be trained from Houses.
Chests of 1,600 Coin (HCShipCoinCrates5)
Coin source.
Coffee Mill Guns (DEHCCoffeeMillGun)
Gatling Guns no longer need to reload, so fire continuously.
Crates of 1,600 Food (HCShipFoodCrates5)
Food source.
Dance Hall (HCXPDanceHall)
Upgrades Saloons to Dance Halls, which have Ronin, and outlaw-type units cost less pop.
Heavy Fortifications (HCHeavyFortificationsUS)
Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts.
Hulks (DEHCHulks)
Enables an additional Ironclad to be constructed and grants them a chance to BLOCK all damage from an incoming attack.
Indian Friendship (DEHCIndianFriendship)
Native Warriors are trained 10% faster and shipped 50% faster. You get a large Shipment of upgraded Native Warriors from each different allied tribe.
Knox Artillery Train (DEHCKnoxArtilleryTrain)
Upgrades Horse Artillery to Heavy Horse Guns. Horse Artillery and Heavy Cannons have more hit points and are trained faster.
Kosciuszko Fortifications (DEHCKosciuszkoFortifications)
Forts cost less to construct, are built faster and two more may be constructed.
Kovats' Legion (DEHCLegionHungarian)
Ships a number of powerful Magyar Hussars and enables them to be trained at Forts (instead of ordinary Hussars).
Minneapolis Mills (DEHCMinneapolisMills)
Ships 800 food. Villagers gather food from Mills faster.
• Villager:Gather Work Rate for Mill, Farm, Rice Paddy, Field +10%
Minutemen Companies (DEHCMinutemenCompanies)
Ships 10 Minutemen and upgrades the "Levy"ability to "Conscription",which can be used to call upon a larger army of Minutemen, but costs more.
Missouri River Expeditions (DEHCMissouriRiverExpeditions)
Arrives fast! Ships 1 Covered Wagon and enables your General to use the Hot Air Balloon ability.
Navajo Scouts (DEHCNavajoScouts)
Ships 21 Navajo Riflemen which can go into stealth.
Poker (DEHCPoker)
Arrives fast! Enables up to 3 random mercenaries in the Saloon and ships 13 random mercenary units.
Recruit Manilamen Fleet (DEHCHireManilamenFleet)
Ships 3 Wokou Junks.
TEAM 10 Cree Allies (HCXPCreeAlliesTeam)
TEAM 2 Gatling Guns (DEHCShipGatlingsTeam1)
TEAM Alaska Purchase (DEHCAlaskaPurchase)
TEAM Ships 6 Polar Bears which will fight your enemies. All currently existing TEAM Town Centers spawn 1 Silver Prospector Wagon, which can open a Silver Mine.
TEAM North Carolina Quakers (DEHCShipQuakerGunsTeam)
TEAM Ships 5 Quaker Guns, decoys which can be reassembled to look like common artillery units, but deal no damage.
TEAM Westward Expansion (DEHCShipMilitaryWagonsTeam)
Washington's Legion (DEHCLegionWashington)
Ships a number of powerful Grenadiers equipped with Grenade Launchers and enables them to be trained at Forts.
Revolutions
This civilization does not expose any revolution decks in the current data.
