The Inventor
Civilizations
Civilization
Russians
Civilization bonus:
- Settlers and Infantry train faster in groups at the expense of combat strength. Has a population limit of 210.
Royal guard units:
- Cavalry Archer (Dvoryane) and Grenadier (Pavlov Grenadiers)
Unique units:
- Strelet, Rekrut, Poruchik, Cossack and Oprichnik
Unique buildings:
- Blockhouses are a combination of Barracks and Outposts.
- Known for its military accomplishments and rapid expansions, was a strong military oriented nation. Russia expanded from what is now Alaska down to northern California, but Spanish settlement in those locations forced the ill-supplied settlers back to Alaska.
Starting Resources
500 Food
200 Wood
Starting Units
Explorer x1
Settler x5
Age Ups
The Inventor (DEPoliticianInventorColonial)
Enables Hot Air Balloon ability for Explorers
The Logistician (DEPoliticianLogisticianColonialRussian)
1 Military Wagon
Blockhouses support 15 population
The Naturalist (PoliticianNaturalist)
2 Settlers and 2 Semi-fattened Cows
The Adventurer (PoliticianAdventurerRussian)
17 Streltsy
The Bishop (PoliticianBishopFortress)
1 Covered Wagon
The Scout (PoliticianScoutRussian)
5 Cossacks
The Engineer (PoliticianEngineer)
2 Falconets
The Logistician (DEPoliticianLogisticianRussian)
1 Fort Wagon
The War Minister (PoliticianWarMinisterRussian)
7 Oprichniks
El Presidente (PoliticianPresidente)
Chests of 2000 Coin
The General (PoliticianGeneral)
2 Heavy Cannons
The Knight (DEPoliticianKnight)
Knighthood and Peerage researched
The Mercenary Contractor (DEPoliticianMercContractor)
Mercenary hitpoints and attack greatly increased
The Royalist (DEPoliticianRoyalistRussian)
18 Northern Musketeers
Decks
7 Sheep + 1 Homestead Wagon (HCShipSheep1)
Fattening Food source and versatile Economic Building.
Advanced Dock (HCAdvancedDock)
Docks have a greater attack, heal ships faster, and train ships more quickly.
Advanced Estate (HCAdvancedPlantations)
Ships 1 Estate Wagon. Estates are cheaper, stronger and can be built in any Age.
Advanced Market (HCAdvancedMarket)
Ships 1 Market Wagon. Markets have better resource exchange.
Advanced Mill (HCAdvancedMill)
Ships 1 Mill Wagon. Mills are cheaper and stronger.
Advanced Trading Post (HCAdvancedTradingPost)
Trading Posts are cheaper, stronger and gain an attack.
Allotment System (DEHCREVSoldierTorps)
Ships 1 Carolean for each Torp you have on the map. Enables Torps to be sold to recover some of their resource cost.
Blockhouse Cannon (DEHCREVBlockhouseCannon)
Ships 1 Falconet. Blockhouses can train Falconets and Mortars.
Chests of 300 Coin (HCShipCoinCrates1)
Coin source.
Cords of 300 Wood (HCShipWoodCrates1)
Wood source.
Crates of 300 Food (HCShipFoodCrates1)
Food source.
Distributivism (HCXPDistributivism)
For the rest of the game, a small trickle of Wood enriches you.
Dueling School (HCDuelingSchoolTeam)
All infantry train faster.
Economic Theory (HCXPEconomicTheory)
All Settlers and Fishing Boats gather faster.
Exotic Hardwoods (HCExoticHardwoods)
Villagers gather Wood faster.
Fish Market (HCFishMarket)
Boats gather Food from Fish and Coin from Whales faster.
Food Silos (HCFoodSilos)
Villagers gather Food from Farms, Mills, and Rice Paddies faster.
Hot Air Balloons (HCShipBalloons)
Your Explorer, General or Hero gains the ability to use temporary Hot Air Balloons to explore the map.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Landed Gentry (DEHCLandedGentry)
Enables Cavalry Archers to be trained in the Commerce Age and replaces their coin costs with slightly reduced wood costs.
Master Surgeons (HCXPMasterSurgeons)
Unlocks the ability to train Surgeons from churches and hospitals. Increases the amount Surgeons can heal.
Native Lore (HCNativeLore)
All Native Lore improvements at Trading Posts are cheaper.
Pioneers (HCPioneers)
Villager hitpoints greatly increased.
Polar Explorer (HCExplorerRussian)
Improves your Russian Explorer in combat, improves his damage against guardians, and gives him a powerful canine companion.
Ranching (HCXPRanching)
You can now train cows from Livestock Pens or Farms.
Rum Distillery (HCRumDistillery)
Villagers gather Coin from Estates and Rice Paddies faster.
Sawmills (HCSawmills)
Villagers gather all Wood faster. Trees last longer.
Schooners (HCSchooners)
Fishing Boats are cheaper.
Stockyards (HCStockyards)
Livestock fattens more quickly.
Stonemasons (HCStonemasons)
Settlers construct buildings much faster.
Strelet Horde (DEHCREVSpawnStrelet)
Each Blockhouse will do a one-time muster of 5 Streltsy. Increases Strelet hitpoints and range.
TEAM Coastal Defenses (HCCoastalDefensesTeam)
TEAM Increases building attack against ships.
TEAM Cold Water Port (HCColdWaterPortTeam)
TEAM War ships are cheaper.
TEAM Furrier (HCFurrierTeam)
TEAM Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
TEAM House of Romanov (HCBarracksHPTeam)
TEAM Barracks, Blockhouses, Nobles' Hut, War Hut, and War Academy hitpoints increased.
TEAM Kamchatka Expeditions (HCCavalryLOSTeam)
TEAM Cavalry hitpoints and line of sight increased.
Town Militia (HCColonialMilitia)
Town Center attack increased, and you can call out Militiamen a second time.
1 Caravel (HCShipCaravels1)
1 Galleon (HCShipGalleons)
11 Vasa Allies (DEHCVasaAllies1)
13 Streltsy (HCShipStrelets1)
2 Caravels (HCShipCaravels2)
4 Cossacks (HCShipCossacks1)
5 Cossacks (HCShipCossacks4)
6 Poruchiks (DEHCShipHalberdiersRussian1)
6 Spies (HCXPShipSpies1)
7 Semi-fattened Cows (HCShipCows)
Admiralty (HCAdmirality)
Dock warship improvements cost and research time significantly reduced.
Advanced Arsenal (HCAdvancedArsenal)
Moves the Arsenal to the Commerce Age and enables more powerful Arsenal improvements.
Boyars (HCUniqueCombatRussian)
Cavalry Archer, Cossack and Oprichnik attack and hitpoints increased.
Cavalry Combat (DEHCREVCavalryCombat)
All cavalry attack and hitpoints increased.
Chests of 600 Coin (HCShipCoinCrates2)
Coin source.
Chests of 700 Coin (HCShipCoinCrates3)
Coin source.
Cigar Roller (HCCigarRoller)
Villagers gather Coin from Estates and Rice Paddies faster.
Cords of 600 Wood (HCShipWoodCrates2)
Wood source.
Cords of 700 Wood (HCShipWoodCrates3)
Wood source.
Crates of 600 Food (HCShipFoodCrates2)
Food source.
Crates of 700 Food (HCShipFoodCrates3)
Food source.
Danubian Principalities (DEHCREVPhanariotes)
The influential Houses of Phanar grant access to their units, upgrades, and technologies. Unless trained from a settlement, Phanariote units now cost population, but can be trained from a variety of buildings without limit.
Dominions (DEHCDominions)
Delivers a number of Torp Wagons. Torps become stronger, can receive economic Home City shipments and gather from crates.
Engineering School (HCEngineeringSchool)
All artillery train faster.
Fencing School (HCFencingSchool)
All infantry train faster.
Hajduks (DEHCREVHajduks)
All existing Outposts and Blockhouses spawn a Hajduk. Enables Hajduks at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
Hungarian Grenadiers (DEHCREVMagyarGrenadiers)
All existing Outposts and Blockhouses spawn a Hungarian Grenadier.
Improved Warships (HCNavalCombat)
All warships attack and hitpoints increased.
Magyar Hussars (DEHCREVMagyarHussarsAlt)
All existing Outposts and Blockhouses spawn a Magyar Hussar.
Medicine (HCMedicine)
Villagers train faster and become cheaper.
Military Frontier (DEHCREVMilitaryFrontier)
All existing Outposts spawn a Grenzer. Allows Grenzers to build Outposts and Outposts to train Grenzers.
Native Treaties (HCNativeTreaties)
You get a Shipment of Native Warriors from each different allied tribe.
New Order Regiments (DEHCInfantryCombatRussian)
Poruchik, Rekrut and Strelet attack and hitpoints increased.
Northern Wilderness (DEHCREVNothernWilderness)
Allows Karelian Jaegers to gather resources from mines, livestock and huntable animals.
Outlaw Combat (DEHCREVOutlawMercCombat)
Outlaw and Mercenary units hitpoints and damage increased.
Recruit Privateers (HCPrivateers)
Ships 2 Privateer ships to your town.
Reformist Tsar (HCRoyalDecreeRussian)
Provides your Church with unique Russian improvements.
Rendering Plant (HCRenderingPlant)
Boats gather Food and Coin faster.
Riding School (HCRidingSchool)
All cavalry train faster.
Riding School (DEHCREVRidingSchool)
All cavalry train faster.
Roșior Dragoons (DEHCREVRoshiorDragoons)
All existing Outposts and Blockhouses spawn a Roșior Dragoon and Forts can now train Roșior Dragoons.
Sevastopol (HCXPSevastopol)
Skills adapted from building the colossal Russian base in Sevastopol permit you to construct defenses with incredible speed (Forts, Walls, Blockhouses, and Town Centers).
Silversmith (HCSilversmith)
Villagers gather Coin from Mines faster. Mines last longer.
Spice Trade (HCSpiceTrade)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Suomenlinna (DEHCREVShipBlockhouses)
Sustainable Agriculture (HCSustainableAgriculture)
Villagers gather Food from Mills, Farms, and Rice Paddies faster.
TEAM 2 Surgeons (HCShipSurgeons)
TEAM Patriarchy (HCCheapHealersTeam)
TEAM Healers are cheaper and train much faster.
Theaters (DEHCTheaters)
Upgrades Taverns to Theaters, which have Ronin, and outlaw-type units cost less population.
Treaty of Mozhaysk (DEHCOldenburgAlliesRussian)
Delivers some Royal Huntsmen and allows you to train additional Royal Huntsmen from the Royal Embassy.
Tula Arms Foundry (DEHCTulaArmsPlant)
Delivers 2 Grenadiers and 1 Artillery Foundry Wagon.
Turku Academy (DEHCREVTurkuAcademy)
Ships 1 Explorer and 4 Surgeons. Gives Explorers a Heal ability and allows them to construct Field Hospitals and train Surgeons.
Wallachian Horse Archers (DEHCREVWallachianArchers)
All existing Blockhouses spawn a Wallachian Horse Archer.
1 Covered Wagon (HCShipCoveredWagons)
1 Falconet (HCShipFalconets1)
1 Fort Wagon (HCREVShipFortWagon)
1 Frigate (HCShipFrigates)
10 Pandours (DEHCREVPandours)
Ships 10 Pandours. Enables Pandours at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
10 Spies (HCXPShipSpies2)
11 Poruchiks (HCShipHalberdiersRussian1)
12 Crabats (DEHCREVCrabats)
Ships 12 Crabats. Enables Crabats at Taverns, Stables, Forts, Galleons, Outposts, and Blockhouses.
13 Rekruts (HCShipMusketeersRussian2)
15 Sheep + 1 Homestead Wagon (HCShipSheep2)
Fattening Food source and versatile Economic Building.
16 Revolutionaries (HCREVShipColonialMilitia)
17 Nootka Allies (HCXPNootkaAllies)
19 Streltsy (HCShipStrelets2)
2 Falconets (HCShipFalconets3)
2 Horse Artillery (DEHCREVShipHorseArtillery)
2 Ironclads (HCREVShipIronclads)
20 Sheep (HCShipSheep3)
3 Falconets (DEHCREVShipFalconetsBalkan)
4 Gatling Guns (HCREVShipGatlingGuns)
5 Cavalry Archers (HCShipCavArchers1)
5 Grenadiers (DEHCShipGrenadiers1)
5 Oprichniks (HCShipOprichniks1)
6 Grenadiers (HCShipGrenadiers3)
6 Grenadiers (DEHCREVShipGrenadiersRepeat)
6 Oprichniks (HCShipOprichniks2)
7 Cossacks (HCShipCossacks2)
7 Phanar Allies (DEHCPhanarAllies1)
8 Cavalry Archers (DEHCREVShipCavArchers)
8 Hakkapelits (DEHCREVShipHakkapelits)
Advanced Artillery (HCAdvancedArtillery)
Ships 1 Mortar. Moves Mortars and Horse Artillery to the Fortress Age.
Armfelt's Autonomy (DEHCREVArmfeltsAutonomy)
Increases Blockhouse limit and enables the research of Imperial Ranged cavalry and Musketeer-type upgrades at a cheaper cost.
Assassins (HCXPAssassins)
Spies become Assassins, which do more damage to normal units and vastly more damage to heroes and mercenaries. Unlocks a charged rifle attack that allows seeing the location of recently hit targets.
Baltic Fleet (DEHCREVShipBalticFleet)
Ships 1 Frigate and 1 Monitor.
Bashkir Rebellion (DEHCBashkirRebellion)
All your Cossacks become Tatar Archers! Allows their training in Native Embassies and upgrades them into more powerful Bashkir Archers that now cost population space.
Blockhouse Cannon (HCBlockhouseCannon)
Ships 1 Falconet. Blockhouses can train Falconets and Mortars.
Border Fortress (DEHCREVShipFortWagonOutpost)
Ships a Fort Wagon to defend the borderland.
Cavalry Combat (HCCavalryCombatRussian)
All cavalry attack and hitpoints increased.
Chests of 1,000 Coin (HCShipCoinCrates4)
Coin source.
Citizenship (DEHCREVCitizenshipOutpost)
Ships 6 Citizens and enables Citizens at the Town Center.
Cords of 1,000 Wood (HCShipWoodCrates4)
Wood source.
Crates of 1,000 Food (HCShipFoodCrates4)
Food source.
Cudgel War (DEHCREVCudgelWar)
Improves attack and movement speed of hand infantry units trained in Barracks and Blockhouses.
Danubian Flotilla (DEHCREVShipEuropeanFleet)
Ships 3 Galleys from the blue Danube.
Detinets (HCFrontierDefensesRussian)
Ships 2 Blockhouse Wagons and increases Blockhouse hitpoints.
Finnhorses (DEHCREVFinnhorses)
The sturdy breed of Finnhorses improves the hitpoints of your Stable cavalry.
Fort (HCUnlockFort)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort.
Grand Duchy of Finland (DEHCREVFinnishCounterArmy)
Enables Russian Counter Dragoons (improved Dragoons) and Counter Jaegers (Schiavone-like infantry) for training in Stables and Barracks or Blockhouses respectively.
Grenade Launchers (DEHCHandMortar)
Enables Grenadiers to be trained and equips them with a hand mortar, which quickly propels explosives and increases their range.
Gunboats (DEHCREVGunboats)
Researches Imperial Monitors and grants your Caravels the Long-range bombardment ability.
Hire British Harquebusiers (HCMercsHackapells)
Ships a number of Harquebusier mercenaries.
Hire Giant Grenadiers (DEHCMercsGiantGrenadiers)
Hire Manchurian Cavalry Archers (HCMercsManchu)
Ships a number of Manchurian Cavalry Archer mercenaries.
Hire Pandours (DEHCMercsPandours)
Hire Scottish Highlanders (HCMercsHighlanders)
Ships a number of Scottish Highlander mercenaries.
Jaeger Combat (DEHCREVJaegerCombat)
Mercenary Loyalty (HCMercenaryLoyalty)
Mercenary shipments are cheaper.
Native Warriors (HCNativeWarriors)
Native warriors are less expensive.
Naval Gunners (HCNavalGunners)
Warships attack increased.
Polk (DEHCPolk)
Poruchik hitpoints increased and Poruchiks gain more hitpoints from nearby infantry.
Ransack (HCRansack)
Infantry attack versus buildings increased.
Refrigeration (HCRefrigeration)
Villagers gather all Food faster.
Royal Mint (HCRoyalMint)
Villagers gather all Coin faster.
Russian-American Company (DEHCRussianAmericanCompany)
The Russian-American Company supplies 2 Blockhouse Wagons and enables your Villagers to gather food from huntable animals faster.
Savolax Jaegers (DEHCREVSavolaxJaegers)
Ships 6 Jaegers and upgrades all Jaegers into Savolax Jaegers. Savolax Jaegers have slightly more hitpoints, can use the Stealth Ability and partly cost Wood to recruit.
Sovnya (DEHCSovnya)
Notably increases the melee damage of Cavalry Archers, Streltsy, and Poruchiks. Cavalry Archers inflict area damage in melee.
Strelet Combat (HCStreletsCombatRussian)
Strelet attack and hitpoints increased.
Suvorov Reforms (HCXPSuvorovReforms)
All your Streltsy transform into Rekruts.
Textile Mill (HCTextileMills)
Villagers gather Coin from Estates and Rice Paddies faster.
1 Battleship (DEHCShipBattleshipRepeat)
Ships a mighty Battleship!
1 Monitor (HCShipMonitors)
12 Oldenburg Allies (DEHCOldenburgAlliesRepeat)
12 Oprichniks (HCXPShipOprichniks4)
13 Poruchiks (HCShipHalberdiersRussian2)
15 Elk (DEHCREVShipElk)
15 Poruchiks (HCShipHalberdiersRussian3)
16 Rekruts (HCShipMusketeersRussian3)
2 Falconets (HCShipFalconets2)
2 Heavy Cannon (HCShipCannons1)
2 Mortars (HCShipMortars1)
24 Streltsy (HCShipStrelets3)
28 Streltsy (HCShipStrelets4)
3 Mortars (HCShipMortars2)
4 Prospector Wagons (DEHCREVShipCopperMines)
7 Cavalry Archers (HCXPShipCavArchersRepeat)
7 Grenadiers (HCShipGrenadiers2)
8 Cavalry Archers (HCShipCavArchers2)
9 Cavalry Archers (HCShipCavArchers3)
9 Cossacks (HCShipCossacks3)
9 Grenadiers (HCShipGrenadiers4)
9 Oprichniks (HCShipOprichniks3)
Advanced Balloon (HCXPAdvancedBalloon)
Ships an advanced Hot Air Balloon that remains permanently in play.
Advanced Frontier Defenses (HCFrontierDefenses2)
Upgrades Outposts and Blockhouses to Frontier status and ships 3 Outpost Wagons that can transform into Outposts or Blockhouses.
Blackberries (DEHCREVBlackberries)
Each Torp spawns a Berry Bush containing 1,000 food.
Blood Brothers (HCXPBloodBrothers)
All Native Warriors are upgraded to Champion level. Hitpoints and build limits of Native Embassies are increased.
Castrametation (HCXPUnlockFort2)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort. Permits you to have an extra Fort and Explorers to rebuild lost Forts and Outposts.
Chests of 1,600 Coin (HCShipCoinCrates5)
Coin source.
Chests of 1,600 Coin (DEHCREVShipCoinCrates)
Coin source.
Cords of 1,000 Wood (DEHCREVMXShipWoodCrates4)
Wood source.
Cords of 1,600 Wood (HCShipWoodCrates5)
Wood source.
Crates of 1,600 Food (HCShipFoodCrates5)
Food source.
Crates of 1,600 Food (DEHCREVShipFoodCrates)
Food source.
Factory (HCUnlockFactory)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Finnish Taiga (DEHCREVTreeSpawn)
All present Houses, Blockhouses and Torps spawn 1 Tree.
Georgian Hussars (DEHCGeorgianHussars)
Heavy Fortifications (HCHeavyFortifications)
Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts.
Hire Highland Mercenary Army (HCMercsHighland)
Ships an army of Highland mercenaries:Highlanders, Swiss Pikemen and Harquebusiers.
Hire Holy Roman Army (HCMercsHolyRoman)
Ships an army of Holy Roman mercenaries:Landsknecht, Black Riders and Jaegers.
Hire Li'l Bombards (HCXPMercsGreatCannon)
Ships a number of Li'l Bombards.
Imperator (DEHCRussianBattleshipCard)
Ships a mighty Battleship! Russian Battleships inflict more damage and are cheaper, but now have less hitpoints.
Improved Buildings (HCImprovedBuildings)
Building hitpoints increased.
Industrial Revolution (HCXPIndustrialRevolution)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Kalmyks (DEHCKalmyks)
Ships an army of Honored Keshiks from the Kalmyk Steppe.
Kovats' Legion (DEHCREVLegionHungarian)
Ships a number of powerful Magyar Hussars and enables them to be trained at Forts (instead of ordinary Hussars).
Milyutin Reforms (DEHCMilyutinReforms)
All your Rekruts turn into Northern Musketeers.
Pjotr's Toy Soldiers (HCXPNationalRedoubt)
Increases attack and hitpoints of Russian heavy infantry. Enables Rekruts to construct Forts, if you've lost one.
Russian Expeditionary Army (DEHCREVRussianExpArmy)
An army of Russian Counter Dragoons (Dragoons) and Culverins.
9 Counter Dragoons:ranged cavalry, good against cavalry.
3 Culverins:light artillery that is good against artillery.
Russian North Fleet (HCShipRussianFleet)
Ships 1 Frigate and 1 Monitor.
Strelet Horde (HCSpawnStrelet)
Each Blockhouse will do a one-time muster of 5 Streltsy. Increases Strelet hitpoints and range.
TEAM 2 Mortars (HCXPShipMortarsTeam)
TEAM Gunboat Diplomacy (HCXPShipMonitorsTeam)
TEAM Time of Troubles (HCXPShipSpiesTeam)
Sends some Spies to the entire team to start a time of troubles for the enemy team.
Tsar Cannon (HCShipCannons2)
Ships 1 Imperial Great Bombard and reduces the cost of Imperial artillery upgrades.
Unicorne Mortars (HCUnicorne)
Mortar training cost decreased, train rate and attack increased.
Revolutions
Finland Delivers 4 Frontier Blockhouse Wagons. Your Settlers become Karelian Jaegers, which can gather from crates, trees, and construct Blockhouses.
Finland
Delivers 4 Frontier Blockhouse Wagons. Your Settlers become Karelian Jaegers, which can gather from crates, trees, and construct Blockhouses.
Allotment System (DEHCREVSoldierTorps)
Ships 1 Carolean for each Torp you have on the map. Enables Torps to be sold to recover some of their resource cost.
Blockhouse Cannon (DEHCREVBlockhouseCannon)
Ships 1 Falconet. Blockhouses can train Falconets and Mortars.
Strelet Horde (DEHCREVSpawnStrelet)
Each Blockhouse will do a one-time muster of 5 Streltsy. Increases Strelet hitpoints and range.
TEAM House of Romanov (HCBarracksHPTeam)
TEAM Barracks, Blockhouses, Nobles' Hut, War Hut, and War Academy hitpoints increased.
Dominions (DEHCDominions)
Delivers a number of Torp Wagons. Torps become stronger, can receive economic Home City shipments and gather from crates.
Northern Wilderness (DEHCREVNothernWilderness)
Allows Karelian Jaegers to gather resources from mines, livestock and huntable animals.
Suomenlinna (DEHCREVShipBlockhouses)
Turku Academy (DEHCREVTurkuAcademy)
Ships 1 Explorer and 4 Surgeons. Gives Explorers a Heal ability and allows them to construct Field Hospitals and train Surgeons.
8 Hakkapelits (DEHCREVShipHakkapelits)
Armfelt's Autonomy (DEHCREVArmfeltsAutonomy)
Increases Blockhouse limit and enables the research of Imperial Ranged cavalry and Musketeer-type upgrades at a cheaper cost.
Baltic Fleet (DEHCREVShipBalticFleet)
Ships 1 Frigate and 1 Monitor.
Cudgel War (DEHCREVCudgelWar)
Improves attack and movement speed of hand infantry units trained in Barracks and Blockhouses.
Finnhorses (DEHCREVFinnhorses)
The sturdy breed of Finnhorses improves the hitpoints of your Stable cavalry.
Grand Duchy of Finland (DEHCREVFinnishCounterArmy)
Enables Russian Counter Dragoons (improved Dragoons) and Counter Jaegers (Schiavone-like infantry) for training in Stables and Barracks or Blockhouses respectively.
Gunboats (DEHCREVGunboats)
Researches Imperial Monitors and grants your Caravels the Long-range bombardment ability.
Jaeger Combat (DEHCREVJaegerCombat)
Savolax Jaegers (DEHCREVSavolaxJaegers)
Ships 6 Jaegers and upgrades all Jaegers into Savolax Jaegers. Savolax Jaegers have slightly more hitpoints, can use the Stealth Ability and partly cost Wood to recruit.
15 Elk (DEHCREVShipElk)
4 Prospector Wagons (DEHCREVShipCopperMines)
Blackberries (DEHCREVBlackberries)
Each Torp spawns a Berry Bush containing 1,000 food.
Chests of 1,600 Coin (DEHCREVShipCoinCrates)
Coin source.
Crates of 1,600 Food (DEHCREVShipFoodCrates)
Food source.
Finnish Taiga (DEHCREVTreeSpawn)
All present Houses, Blockhouses and Torps spawn 1 Tree.
Hungary All Outposts spawn a Magyar Hussar and every shipment delivers an extra Outpost Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints.
Hungary
All Outposts spawn a Magyar Hussar and every shipment delivers an extra Outpost Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints.
Hajduks (DEHCREVHajduks)
All existing Outposts and Blockhouses spawn a Hajduk. Enables Hajduks at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
Hungarian Grenadiers (DEHCREVMagyarGrenadiers)
All existing Outposts and Blockhouses spawn a Hungarian Grenadier.
Magyar Hussars (DEHCREVMagyarHussarsAlt)
All existing Outposts and Blockhouses spawn a Magyar Hussar.
Military Frontier (DEHCREVMilitaryFrontier)
All existing Outposts spawn a Grenzer. Allows Grenzers to build Outposts and Outposts to train Grenzers.
Outlaw Combat (DEHCREVOutlawMercCombat)
Outlaw and Mercenary units hitpoints and damage increased.
10 Pandours (DEHCREVPandours)
Ships 10 Pandours. Enables Pandours at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
12 Crabats (DEHCREVCrabats)
Ships 12 Crabats. Enables Crabats at Taverns, Stables, Forts, Galleons, Outposts, and Blockhouses.
3 Falconets (DEHCREVShipFalconetsBalkan)
6 Grenadiers (DEHCREVShipGrenadiersRepeat)
Border Fortress (DEHCREVShipFortWagonOutpost)
Ships a Fort Wagon to defend the borderland.
Citizenship (DEHCREVCitizenshipOutpost)
Ships 6 Citizens and enables Citizens at the Town Center.
Danubian Flotilla (DEHCREVShipEuropeanFleet)
Ships 3 Galleys from the blue Danube.
Kovats' Legion (DEHCREVLegionHungarian)
Ships a number of powerful Magyar Hussars and enables them to be trained at Forts (instead of ordinary Hussars).
Romania All Outposts spawn a Roșior Dragoon and every shipment delivers an extra Outpost Wagon. Settlers become Dorobants, which have less range but more hitpoints than Revolutionaries.
Romania
All Outposts spawn a Roșior Dragoon and every shipment delivers an extra Outpost Wagon. Settlers become Dorobants, which have less range but more hitpoints than Revolutionaries.
Danubian Principalities (DEHCREVPhanariotes)
The influential Houses of Phanar grant access to their units, upgrades, and technologies. Unless trained from a settlement, Phanariote units now cost population, but can be trained from a variety of buildings without limit.
Hajduks (DEHCREVHajduks)
All existing Outposts and Blockhouses spawn a Hajduk. Enables Hajduks at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
Military Frontier (DEHCREVMilitaryFrontier)
All existing Outposts spawn a Grenzer. Allows Grenzers to build Outposts and Outposts to train Grenzers.
Riding School (DEHCREVRidingSchool)
All cavalry train faster.
Roșior Dragoons (DEHCREVRoshiorDragoons)
All existing Outposts and Blockhouses spawn a Roșior Dragoon and Forts can now train Roșior Dragoons.
Wallachian Horse Archers (DEHCREVWallachianArchers)
All existing Blockhouses spawn a Wallachian Horse Archer.
10 Pandours (DEHCREVPandours)
Ships 10 Pandours. Enables Pandours at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
12 Crabats (DEHCREVCrabats)
Ships 12 Crabats. Enables Crabats at Taverns, Stables, Forts, Galleons, Outposts, and Blockhouses.
2 Horse Artillery (DEHCREVShipHorseArtillery)
8 Cavalry Archers (DEHCREVShipCavArchers)
Border Fortress (DEHCREVShipFortWagonOutpost)
Ships a Fort Wagon to defend the borderland.
Cavalry Combat (HCCavalryCombatRussian)
All cavalry attack and hitpoints increased.
Citizenship (DEHCREVCitizenshipOutpost)
Ships 6 Citizens and enables Citizens at the Town Center.
Danubian Flotilla (DEHCREVShipEuropeanFleet)
Ships 3 Galleys from the blue Danube.
Russian Expeditionary Army (DEHCREVRussianExpArmy)
An army of Russian Counter Dragoons (Dragoons) and Culverins.
9 Counter Dragoons:ranged cavalry, good against cavalry.
3 Culverins:light artillery that is good against artillery.
