The Inventor
Civilizations
Civilization
French
Civilization bonus:
- Begins with a Native Scout. Trains Coureurs des Bois instead of Settlers.
Royal guard units:
- Skirmisher (Voltigeurs), Cuirassier (Gendarmes)
Unique units:
- Coureurs des Bois and Cuirassier
- Descendants of the Franks who inhabited regions in France. They held large areas in the New World until the late 1700s. They famously supported the American revolution after the Battle of Saratoga in 1777.
Starting Resources
350 Food
200 Wood
Starting Units
Coureur des Bois x5
Explorer x1
Native Scout x1
Age Ups
The Inventor (DEPoliticianInventorColonial)
Enables Hot Air Balloon ability for Explorers
The Logistician (DEPoliticianLogisticianFrench)
1 Military Wagon and 1 Arsenal Wagon
The Naturalist (PoliticianNaturalist)
2 Settlers and 2 Semi-fattened Cows
The Quartermaster (PoliticianQuartermaster)
Cords of 400 Wood
The Bishop (PoliticianBishopFortress)
1 Covered Wagon
The Gentleman Pirate (PoliticianPirate)
Chests of 300 Coin and 1 Privateer
The Marksman (PoliticianMarksman)
6 Skirmishers
The Mercenary Contractor (DEPoliticianMercContractorFortressItalian)
Enables Mounted Rifleman and Royal Horseman hiring at the Lombard
The Engineer (PoliticianEngineer)
2 Falconets
The King's Musketeer (PoliticianMusketeerFrench)
10 Musketeers
The Papal Guard (DEPoliticianPapalGuard)
Guard upgrades for Crossbowmen and Hand Infantry can be researched very cheaply
El Presidente (PoliticianPresidente)
Chests of 2000 Coin
The General (PoliticianGeneral)
2 Heavy Cannons
The Knight (DEPoliticianKnight)
Knighthood and Peerage researched
The Mercenary Contractor (DEPoliticianMercContractor)
Mercenary hitpoints and attack greatly increased
The Royalist (DEPoliticianRoyalistItalian)
18 Royal Musketeers
Decks
2 Coureurs (HCShipCoureurs1)
3 Coureurs (HCShipCoureurs3)
7 Sheep + 1 Homestead Wagon (HCShipSheep1)
Fattening Food source and versatile Economic Building.
Advanced Dock (HCAdvancedDock)
Docks have a greater attack, heal ships faster, and train ships more quickly.
Advanced Estate (HCAdvancedPlantations)
Ships 1 Estate Wagon. Estates are cheaper, stronger and can be built in any Age.
Advanced Market (HCAdvancedMarket)
Ships 1 Market Wagon. Markets have better resource exchange.
Advanced Mill (HCAdvancedMill)
Ships 1 Mill Wagon. Mills are cheaper and stronger.
Advanced Trading Post (HCAdvancedTradingPost)
Trading Posts are cheaper, stronger and gain an attack.
Aerostatic Corps (DEHCREVShipBalloonsFrench)
Your explorer gains the ability to use a temporary Hot Air Balloon for reconnaissance. Hot Air Balloons can be called more often and stay longer in the air.
Ancien Régime (DEHCAncienRegime)
Ships 1 Royal Embassy in which the House of Bourbon grants access to its royal units, upgrades, and two technologies. Bourbon units now cost population when acquired from the Royal Embassy or the home city.
Cantinières (DEHCREVCantinieres)
Field Hospitals can be built in greater numbers and generate food. Improves the food gather rate of Sansculottes.
Chests of 300 Coin (HCShipCoinCrates1)
Coin source.
Colbertism (HCXPColbertism)
For the rest of the game, a small trickle of Food enriches you.
Continental Blockade (DEHCREVContinentalBlockade)
Arrives fast! Disables Home City shipments for all enemy and allied players for 4 minutes.
Cords of 300 Wood (HCShipWoodCrates1)
Wood source.
Crates of 300 Food (HCShipFoodCrates1)
Food source.
Cult of the Supreme Being (DEHCREVCultSupremeBeing)
You gain more XP from training units and other players receive less XP from defeating yours. Sansculottes gather slightly faster.
Distributivism (HCXPDistributivism)
For the rest of the game, a small trickle of Wood enriches you.
Economic Theory (HCXPEconomicTheory)
All Settlers and Fishing Boats gather faster.
Exotic Hardwoods (HCExoticHardwoods)
Villagers gather Wood faster.
Fish Market (HCFishMarket)
Boats gather Food from Fish and Coin from Whales faster.
Fur Trade (HCXPFurTrade)
When this Shipment arrives, all of your current Food is exchanged for a greater amount of Coin.
Furrier (HCFurrier)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Guillotine (DEHCREVGuillotine)
You receive a fraction of food and coin for economic units you have lost so far. Sansculottes inflict more damage against hero units.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Lexington Minutemen (DEHCREVConscription)
Arrives Fast! Militiamen become Lexington Minutemen who retain their hitpoints 80% longer and can now be called from Outposts and Forts. Sends 16 Militiamen.
Marion's Diversions (DEHCFedMarionsDiversions)
Ships 2 Quaker Guns, decoy units which deal no damage but can look like any artillery unit. Enables them at the Artillery Foundry. Artillery moves slightly faster.
Master Surgeons (HCXPMasterSurgeons)
Unlocks the ability to train Surgeons from churches and hospitals. Increases the amount Surgeons can heal.
Napoleonic Warfare (DEHCREVNapoleonicWarfare)
You receive more XP for defeating enemy units, but Sansculottes now provide less XP.
Native Lore (HCNativeLore)
All Native Lore improvements at Trading Posts are cheaper.
Northwest Passage (HCNorthwestPassage)
Coureurs move faster and do more damage to Treasure guardians.
Pioneers (HCPioneers)
Villager hitpoints greatly increased.
Powder Alarm (DEHCREVPowderAlarm)
Ships 5 Petards and 2 Depots. You receive a free Depot with all future shipments, starting with this one.
Ranching (HCXPRanching)
You can now train cows from Livestock Pens or Farms.
Reign of Robespierre (DEHCREVRobespierre)
Sansculottes frighten enemy soldiers and you gain more XP from defeating them.
Rhode Island Militia (DEHCREVLegionMilitia)
Sends some Militiamen and State Militia that now improve Warship damage when they garrisoned in them. Fully replaces archaic units in your Barracks with State Militia.
Rum Distillery (HCRumDistillery)
Villagers gather Coin from Estates and Rice Paddies faster.
Spice Trade (DEHCREVSpiceTrade)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Stockyards (HCStockyards)
Livestock fattens more quickly.
Stonemasons (HCStonemasons)
Settlers construct buildings much faster.
Storming of the Bastille (DEHCREVBastilleStorming)
Sansculotte siege damage and armor increased.
TEAM Coastal Defenses (HCCoastalDefensesTeam)
TEAM Increases building attack against ships.
TEAM French Auxiliaries Combat (HCNativeCombatTeam)
TEAM Native Warrior attack and hitpoints increased.
TEAM House of Bonaparte (HCEarlySkirmishersTeam)
TEAM Skirmishers can be trained in the Commerce Age. Also benefits Cassadors, Wakina Riflemen, Forest Prowlers, Sharpshooters, Neftenyas and the 'Imperial' and 'Territorial' Chinese Banner Armies. For Russian, British, Aztec, Indian, Japanese, Inca and Swedish allies, it makes Streltsy, Longbowmen, Otontin Slingers, Gurkha, Yumi Archers, Jungle Bowmen, Fulani Archers, Desert Archers, Leather Cannons and Jaegers train slightly faster.
TEAM Louvre (HCCheapChurchTeam)
TEAM Improves the Experience trickle and non-advanced improvements in Churches and equivalent buildings are cheaper.
TEAM Sawmills (HCSawmillsTeam)
TEAM Villagers gather all Wood faster. Trees last longer.
Town Militia (HCColonialMilitia)
Town Center attack increased, and you can call out Militiamen a second time.
1 Caravel (HCShipCaravels1)
1 Galleon (HCShipGalleons)
15 Elk (DEHCREVShipElk)
16 Revolutionaries (HCREVShipColonialMilitiaFrench)
2 Caravels (HCShipCaravels2)
3 Hussars (HCShipHussars1)
4 Coureurs (HCShipCoureurs2)
7 Grizzlies (DEHCREVShipGrizzlies)
Ships 7 dangerous Grizzly Bears. O Canada!
7 Huron Allies (HCXPHuronAllies1)
7 Semi-fattened Cows (HCShipCows)
8 Crossbowmen (HCShipCrossbowmen1)
Admiralty (HCAdmirality)
Dock warship improvements cost and research time significantly reduced.
Advanced Arsenal (HCAdvancedArsenal)
Moves the Arsenal to the Commerce Age and enables more powerful Arsenal improvements.
Bushnell's Continental Sappers (DEHCREVLegionIronPetards)
Sends some Stealth Petards. Allows your Petards and Ironclads to use Stealth.
Cent-Suisses (DEHCCentSuisses)
Increases armor and hitpoints of Pikemen, Halberdiers, and Crossbowmen.
Chests of 600 Coin (HCShipCoinCrates2)
Coin source.
Chests of 700 Coin (HCShipCoinCrates3)
Coin source.
Cigar Roller (HCCigarRoller)
Villagers gather Coin from Estates and Rice Paddies faster.
Client States (DEHCREVClientStates)
Receive some Revolutionaries and coin crates unit for each Trading Post you own.
Cords of 600 Wood (HCShipWoodCrates2)
Wood source.
Cords of 700 Wood (HCShipWoodCrates3)
Wood source.
Crates of 500 Food, 500 Wood, and 500 Coin (HCXPShipMixedCratesRepeat)
Resources.
Crates of 600 Food (HCShipFoodCrates2)
Food source.
Crates of 700 Food (HCShipFoodCrates3)
Food source.
Edict of Nantes (HCRoyalDecreeFrench)
Provides your Church with unique French improvements.
Engineering School (HCEngineeringSchool)
All artillery train faster.
Extensive Fortifications (DEHCExtensiveFortificationsEuropean)
Enables you to construct twice as many Outposts and increases the hitpoints of ALL fortifications!
Factory (DEHCREVUnlockFactory)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Fencibles (DEHCREVFencibles)
Musketeers are upgraded to Fencibles that are stronger, cheaper and have higher range.
Frontier Defenses (HCFrontierDefenses)
Ships 2 Outpost Wagons that can transform into Outposts.
Hand Cavalry Hitpoints (HCHandCavalryHitpointsFrench)
Hussar and Cuirassier hitpoints increased.
Haslet's Continental Regiment (DEHCREVLegionRegulars)
Sends some Regulars. Fully replaces Musketeers with Guard Regulars.
Hire Irish Brigadiers (DEHCMercsIrishBrigadiers)
Hudson Bay Company (DEHCREVNorthAmericaTrade)
Villagers now earn extra Coin whilst gathering natural resources, particularly from animals.
Hundred Days (DEHCREVHundredDays)
Sends a Musketeer for each unit you lost (up to 100), but Musketeers become notably weaker.
Improved Warships (HCNavalCombat)
All warships attack and hitpoints increased.
Knowlton's Continental Rangers (DEHCREVLegionSpies)
Sends some Spies. Upgrades them to Knowlton Rangers, which have greatly increased line of sight, hitpoints and can use rifles.
Knox's Continental Artillery (DEHCREVLegionArtillery)
Sends some powerful artillery. Improves artillery hitpoints and train time, particularly Culverins.
Lee's Continental Light Dragoons (DEHCREVLegionCarbines)
Sends some Carbine Cavalry. Fully replaces the Light Ranged Cavalry of your civilization with Carbine Cavalry.
Morgan's Continental Sharpshooters (DEHCREVVolunteers)
Sends some Revolutionary Sharpshooters and enables them at Forts. Transforms all Rifle Infantry units trained from your Barracks with Revolutionary Sharpshooters.
National Guard (DEHCREVShipmentRevolutionaries)
Ships 2 additional Revolutionaries for each shipment sent so far this game.
Native Treaties (HCNativeTreaties)
You get a Shipment of Native Warriors from each different allied tribe.
Native Warrior Combat (HCNativeCombat)
Native warrior attack and hitpoints increased.
Naval Gunners (DEHCREVNavalGunners)
Warships attack increased.
Pickets (DEHCREVPickets)
Upgrades Pikemen into revolutionary Pickets, that only cost food and attack faster.
Pulaski's Continental Cavalry (DEHCREVLegionUhlans)
Sends some powerful Uhlans. Reduces the training and upgrade costs of your Hussars.
Ranged Infantry Hitpoints (HCRangedInfantryHitpointsFrench)
Crossbowman, Musketeer, and Skirmisher hitpoints increased.
Recruit Privateers (HCPrivateers)
Ships 2 Privateer ships to your town.
Rendering Plant (HCRenderingPlant)
Boats gather Food and Coin faster.
Riding School (HCRidingSchool)
All cavalry train faster.
Robber Barons (DEHCREVRobberBarons)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Royal Fencing School (DEHCFencingSchoolFrench)
Sends 3 Royal Musketeers. All infantry train faster.
Sevites (DEHCREVSevites)
Maroons, Native Warriors and Villagers now heal automatically when idle. Short-duration units lose hitpoints slower.
Silversmith (HCSilversmith)
Villagers gather Coin from Mines faster. Mines last longer.
Sister Republics (DEHCREVSisterRepublics)
Receive a shipment of random European native units.
Spice Trade (HCSpiceTrade)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Sustainable Agriculture (HCSustainableAgriculture)
Villagers gather Food from Mills, Farms, and Rice Paddies faster.
TEAM 2 Surgeons (HCShipSurgeons)
TEAM Great Buffalo Hunt (DEHCREVBuffaloHunt)
TEAM Ships 10 Bison and improves gathering rate from hunted animals
TEAM Hand Cavalry Attack (HCHandCavalryDamageFrenchTeam)
TEAM Hand cavalry attack increased.
TEAM Quiche (DEHCColbertismTeam)
For the rest of the game, a small trickle of Food enriches you.
Theaters (DEHCTheaters)
Upgrades Taverns to Theaters, which have Ronin, and outlaw-type units cost less population.
Voyageur (HCExplorerFrench)
Improves your French Explorer in combat, allows him to heal units and gives him a powerful canine companion.
Washington's Continental Grenadiers (DEHCREVLegionGrenadiers)
Sends some powerful Grenadiers with Grenade Launchers and enables them at Forts. Activates Grenade Launchers for your civilization.
Wilderness Warfare (HCWildernessWarfare)
Coureur, Skirmisher and Native Warrior hitpoints increased.
1 Covered Wagon (HCShipCoveredWagons)
1 Falconet (HCShipFalconets1)
1 Fort Wagon (HCREVShipFortWagon)
1 Frigate (HCShipFrigates)
1 Heavy Cannon (HCShipCannonsRepeat)
10 Crossbowmen (HCShipCrossbowmen2)
10 Pikemen (HCShipPikemen2)
12 Skirmishers (DEHCREVShipSkirmishers)
14 Blackwatch Highlanders (DEHCREVHighlanders)
15 Carib Blowgunners (DEHCREVShipCaribBlowgunner)
Ships a number of Elite Carib Blowgunners and enables them to be trained from military buildings.
15 Sheep + 1 Homestead Wagon (HCShipSheep2)
Fattening Food source and versatile Economic Building.
16 Musketeers (DEHCREVShipMusketeers)
16 Revolutionaries (HCREVShipColonialMilitia)
2 Covered Wagons (DEHCREVShipCoveredWagon2)
Starts a new town by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.
2 Cuirassiers (HCShipCuirassiers1)
2 Falconets (HCShipFalconets3)
2 Horse Artillery (DEHCREVShipHorseArtillery3)
2 Ironclads (HCREVShipIronclads)
3 Cuirassiers (HCShipCuirassiers3)
3 Falconets (DEHCREVShipFalconets)
4 Dragoons (HCShipDragoons1)
4 Gatling Guns (HCREVShipGatlingGuns)
4 Hussars (HCShipHussars2)
4 War Canoes (DEHCREVShipWarCanoes)
5 Dragoons (HCShipDragoons3)
7 Skirmishers (HCShipSkirmishers1)
8 Skirmishers (HCShipSkirmishers3)
Advanced Artillery (HCAdvancedArtillery)
Ships 1 Mortar. Moves Mortars and Horse Artillery to the Fortress Age.
Assassins (HCXPAssassins)
Spies become Assassins, which do more damage to normal units and vastly more damage to heroes and mercenaries. Unlocks a charged rifle attack that allows seeing the location of recently hit targets.
Cavalry Combat (HCCavalryCombatFrench)
All cavalry attack and hitpoints increased.
Chests of 1,000 Coin (HCShipCoinCrates4)
Coin source.
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
Cords of 1,000 Wood (HCShipWoodCrates4)
Wood source.
Crates of 1,000 Food (HCShipFoodCrates4)
Food source.
European Immigrants (DEHCREVImmigrantsEuropean)
Ships a large group of European villager units and slightly increases the XP trickle.
Fertile Lowlands (DEHCFedFertileLowlands)
Ships 6 Semi-fattened Cows and 2 Homestead Wagons.
Fort (HCUnlockFort)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort.
French Royal Army (DEHCFrenchRoyalArmy)
Enables your Musketeers and Halberdiers to benefit from Combat promotions to receive extra hitpoints and damage for each defeated enemy military unit.
Grand Battery (DEHCREVGrandBattery)
Ships a battery of powerful artillery units.
Hero of the Two Worlds (DEHCREVUSAHeroBuff)
Your Explorer now also boosts morale, like the Inspiring Flag. Your General can now receive homecity shipments.
Hire Armored Pistoleers (DEHCMercsArmoredPistoleers)
Hire Bosniaks (DEHCREVMercsBosniaksRepeat)
Ships a number of Bosniak mercenaries.
Hire German Black Riders (HCMercsBlackRiders)
Ships a number of German Black Rider mercenaries.
Hire Giant Grenadiers (DEHCMercsGiantGrenadiers)
Hire Hessian Jaegers (HCMercsHessians)
Ships a number of Hessian Jaeger mercenaries.
Hire Landsknecht Mercenaries (HCMercsLandsknecht2)
Ships a number of Landsknecht mercenaries.
Hire Mounted Riflemen (DEHCREVMercsMountedRiflemenRepeat)
Ships a number of Mounted Rifleman mercenaries.
Hire Swiss Pikemen (HCMercsSwissPikemen)
Ships a number of Swiss Pikemen mercenaries.
Land of Washington (DEHCREVWashingtonLands)
Allows your General to plant the Inspiring Flag anywhere and to boost the Work Rate of Military Buildings.
Louverture Liberation (DEHCREVCitizenshipHaiti)
Ships 6 Citizens and enables them at the Town Center. Native Warrior build limit and speed increased.
Mercenary Loyalty (HCMercenaryLoyalty)
Mercenary shipments are cheaper.
Métis Voyageurs (DEHCREVMetisFrench)
Ships 10 Métis Voyageurs.
Militia Officer (DEHCREVCanadianOfficer)
Sends a Canadian Militia Officer who can improve the fighting spirit of Villagers, Militiamen and Native Warriors.
Native Warriors (HCNativeWarriors)
Native warriors are less expensive.
Naval Gunners (HCNavalGunners)
Warships attack increased.
Permanent Active Militia (DEHCREVConscriptionCanada)
Sends 16 Militiamen and Militiamen no longer lose hitpoints.
Quebec (DEHCREVQuebec)
Arrives fast! Ships 1 Fort Wagon and allows Militiamen to be called from Outposts and Forts.
Recruit Privateer Fleet (HCPrivateers2)
Ships 4 Privateer ships to your town.
Refrigeration (HCRefrigeration)
Villagers gather all Food faster.
Royal Mint (HCRoyalMint)
Villagers gather all Coin faster.
Rustam's Regiment (DEHCREVRustamsRegiment)
Ships some powerful Egyptian mercenaries.
TEAM Senegalese Riflemen (HCRangedInfantryDamageFrenchTeam)
TEAM Ranged infantry attack increased.
Textile Mill (HCTextileMills)
Villagers gather Coin from Estates and Rice Paddies faster.
Tirailleurs (HCXPTirailleurs)
All your Crossbowmen transform into Skirmishers.
Vodou Ceremonies (DEHCREVVodouCeremonies)
Ships 1 Settler. Ships 1 additional Settler for each one you have lost so far this game (up to a maximum of 15).
1 Battleship (DEHCShipBattleshipRepeat)
Ships a mighty Battleship!
1 Monitor (HCShipMonitors)
10 Coureurs (HCShipCoureurs4)
10 Huron Allies (HCXPHuronAlliesRepeat)
12 Skirmishers (HCShipSkirmishers4)
14 Skirmishers (HCShipSkirmishers5)
2 Falconets (HCShipFalconets2)
2 Heavy Cannon (HCShipCannons1)
2 Mortars (HCShipMortars1)
22 Lenape Allies (DEHCLenapeAllies)
24 Akan Allies (DEHCAkanAllies)
24 Crossbowmen (HCShipCrossbowmen3)
24 Pikemen (HCShipPikemen3)
25 Bourbon Allies (DEHCBourbonAllies1)
3 Falconets (HCShipFalconets4)
3 Mortars (HCShipMortars2)
3 Privateers (DEHCREVShipPrivateers)
4 Cuirassiers (HCXPShipCuirassiersRepeat)
4 Culverins (HCXPShipCulverins2)
4 Hanover Allies (DEHCHanoverAllies2)
5 Cuirassiers (HCShipCuirassiers4)
6 Cuirassiers (HCShipCuirassiers5)
6 Dragoons (HCShipDragoons2)
7 Hussars (HCShipHussars3)
8 Dragoons (HCShipDragoons4)
9 Skirmishers (HCShipSkirmishers2)
Aerostatic Corps (DEHCShipBalloonsFrench)
Your explorer gains the ability to use a temporary Hot Air Balloon for reconnaissance. Hot Air Balloons can be called more often and stay longer in the air.
African Roots (DEHCREVAfricanAllies)
Sends a random selection of West African units and allows you to ally yourself to the Akan or Yoruba in the Native Embassy. Akan infantry, Yoruba infantry and Maroons can now use stealth.
American Patriotism (DEHCREVCTrainTimeUS)
Unique American unit shipments and units enabled by them arrive and train faster.
Blood Brothers (HCXPBloodBrothers)
All Native Warriors are upgraded to Champion level. Hitpoints and build limits of Native Embassies are increased.
Blood Brothers (DEHCREVMXBloodBrothers)
All Native Warriors are upgraded to Champion level. Hitpoints and build limits of Native Embassies are increased.
Brethren of the Coast (DEHCREVHaitianBattleshipCard)
Ships a mighty Battleship with a Pirate crew inside! Haitian Battleships can train Outlaws and pets.
Canadian Loyalists (DEHCCanadianLoyalists)
Ships a number of powerful Dragoons.
Castrametation (HCXPUnlockFort2)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort. Permits you to have an extra Fort and Explorers to rebuild lost Forts and Outposts.
Continental Army (DEHCREVUSACombat)
Transforms all Revolutionaries into Regulars and improves the attack and hitpoints of revolutionary Infantry units.
Cords of 1,600 Wood (HCShipWoodCrates5)
Wood source.
Factory (HCUnlockFactory)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Flying Battery (DEHCREVFlyingBattery)
Artillery moves and fires faster.
French Royal Army (DEHCREVFrenchRoyalArmy)
Enables your Musketeers and Halberdiers to benefit from Combat promotions to receive extra hitpoints and damage for each defeated enemy military unit.
Génie Troops (DEHCREVGenieTroops)
Enables Grenadiers to mine, chop wood and construct a selection of buildings.
Grande Armée (DEHCREVGrandeArmee)
Allows you to research Imperial upgrades for your military units at a reduced cost, but Sansculottes now cost more resources.
Gribeauval System (HCXPGribeauvalSystem)
Falconet, Heavy Cannon, Culverin, and Horse Artillery damage increased.
Heavy Fortifications (HCHeavyFortifications)
Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts.
Hire French Fusiliers (HCXPMercsFusiliers)
Ships a number of French Fusilier mercenaries.
Hire Holy Roman Army (HCMercsHolyRoman)
Ships an army of Holy Roman mercenaries:Landsknecht, Black Riders and Jaegers.
Hire Li'l Bombards (HCXPMercsGreatCannon)
Ships a number of Li'l Bombards.
Hire Mediterranean Mercenary Army (HCMercsMediterranean)
Ships a number of Mediterranean mercenaries:Li'l Bombard, Elmetti and Zouaves.
Hire Royal Horsemen (DEHCMercsRoyalHorseman)
Hire Zouaves (DEHCMercsZouaves)
Horse Hunters (DEHCREVHorseHunters)
Dragoons inflict more damage to cavalry and take less time to train.
Imperial Old Guard (DEHCREVImperialOldGuard)
Significantly improves Grenadier resistances and melee combat.
Improved Buildings (HCImprovedBuildings)
Building hitpoints increased.
Letter of Marque (DEHCREVLetterOfMarque)
Passes a law which permits Pirates to carry firearms, gather from crates and loot treasures. Pirates and Privateers loot treasures more thoroughly than other units and Privateers now also provide a steady flow of coin obtained from piracy. Arrrr!
Napoleonic Era (DEHCREVNE)
Advances your French Revolution to a new era with powerful unit shipments for your deck.
Native American Allies (DEHCREVNativeAlliesCanada)
3 Native Embassy Travois. Allows the recruitment of Cree Coureurs, Cree Trackers, Huron Mantlets and Nootka Clubmen at Native Embassies.
Pennsylvania Long Rifles (DEHCREVLongRifles)
Increases the range of several units armed with rifles.
Richelieu's Regiment (HCShipRichelieuRegiment)
Ships 6 Hussars and 2 Cuirassiers.
Robber Barons (HCRobberBarons)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Royal Dahomets (DEHCREVDahomeyAmazonsHaiti)
Enables Dahomey Amazons to be trained and improves them in combat.
TEAM Native Weapon Trade (HCNativeChampionsDutchTeam)
TEAM You can train more Native warriors.
Thoroughbreds (HCXPThoroughbreds)
Decreases the costs of all French Stable units.
Valmy (DEHCFrenchBattleshipCard)
Ships a mighty Battleship! French Battleships now benefit from Defence Promotions, improving their hitpoints.
Vauban Fortress (HCUnlockFortVauban)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort. Permits you to have an extra Fort.
Revolutions
Canada Your settlers gain a powerful ranged attack instead of becoming Revolutionaries.
Canada
Your settlers gain a powerful ranged attack instead of becoming Revolutionaries.
Fur Trade (HCXPFurTrade)
When this Shipment arrives, all of your current Food is exchanged for a greater amount of Coin.
Pioneers (HCPioneers)
Villager hitpoints greatly increased.
Spice Trade (DEHCREVSpiceTrade)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Town Militia (HCColonialMilitia)
Town Center attack increased, and you can call out Militiamen a second time.
15 Elk (DEHCREVShipElk)
7 Grizzlies (DEHCREVShipGrizzlies)
Ships 7 dangerous Grizzly Bears. O Canada!
Fencibles (DEHCREVFencibles)
Musketeers are upgraded to Fencibles that are stronger, cheaper and have higher range.
Hudson Bay Company (DEHCREVNorthAmericaTrade)
Villagers now earn extra Coin whilst gathering natural resources, particularly from animals.
TEAM Great Buffalo Hunt (DEHCREVBuffaloHunt)
TEAM Ships 10 Bison and improves gathering rate from hunted animals
Wilderness Warfare (HCWildernessWarfare)
Coureur, Skirmisher and Native Warrior hitpoints increased.
12 Skirmishers (DEHCREVShipSkirmishers)
14 Blackwatch Highlanders (DEHCREVHighlanders)
16 Musketeers (DEHCREVShipMusketeers)
2 Ironclads (HCREVShipIronclads)
Métis Voyageurs (DEHCREVMetisFrench)
Ships 10 Métis Voyageurs.
Militia Officer (DEHCREVCanadianOfficer)
Sends a Canadian Militia Officer who can improve the fighting spirit of Villagers, Militiamen and Native Warriors.
Permanent Active Militia (DEHCREVConscriptionCanada)
Sends 16 Militiamen and Militiamen no longer lose hitpoints.
Quebec (DEHCREVQuebec)
Arrives fast! Ships 1 Fort Wagon and allows Militiamen to be called from Outposts and Forts.
22 Lenape Allies (DEHCLenapeAllies)
4 Hanover Allies (DEHCHanoverAllies2)
Blood Brothers (DEHCREVMXBloodBrothers)
All Native Warriors are upgraded to Champion level. Hitpoints and build limits of Native Embassies are increased.
Canadian Loyalists (DEHCCanadianLoyalists)
Ships a number of powerful Dragoons.
Native American Allies (DEHCREVNativeAlliesCanada)
3 Native Embassy Travois. Allows the recruitment of Cree Coureurs, Cree Trackers, Huron Mantlets and Nootka Clubmen at Native Embassies.
TEAM Native Weapon Trade (HCNativeChampionsDutchTeam)
TEAM You can train more Native warriors.
Haiti Revolutionaries have less hitpoints, but are cheaper and get more range.
Town Centers and Taverns spawn pirates for free. Privateers can be hired at Docks.
Haiti
Revolutionaries have less hitpoints, but are cheaper and get more range. Town Centers and Taverns spawn pirates for free. Privateers can be hired at Docks.
Improved Warships (HCNavalCombat)
All warships attack and hitpoints increased.
Native Warrior Combat (HCNativeCombat)
Native warrior attack and hitpoints increased.
Naval Gunners (DEHCREVNavalGunners)
Warships attack increased.
Pickets (DEHCREVPickets)
Upgrades Pikemen into revolutionary Pickets, that only cost food and attack faster.
Sevites (DEHCREVSevites)
Maroons, Native Warriors and Villagers now heal automatically when idle. Short-duration units lose hitpoints slower.
1 Fort Wagon (HCREVShipFortWagon)
15 Carib Blowgunners (DEHCREVShipCaribBlowgunner)
Ships a number of Elite Carib Blowgunners and enables them to be trained from military buildings.
2 Covered Wagons (DEHCREVShipCoveredWagon2)
Starts a new town by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.
3 Falconets (DEHCREVShipFalconets)
Louverture Liberation (DEHCREVCitizenshipHaiti)
Ships 6 Citizens and enables them at the Town Center. Native Warrior build limit and speed increased.
Vodou Ceremonies (DEHCREVVodouCeremonies)
Ships 1 Settler. Ships 1 additional Settler for each one you have lost so far this game (up to a maximum of 15).
24 Akan Allies (DEHCAkanAllies)
3 Privateers (DEHCREVShipPrivateers)
African Roots (DEHCREVAfricanAllies)
Sends a random selection of West African units and allows you to ally yourself to the Akan or Yoruba in the Native Embassy. Akan infantry, Yoruba infantry and Maroons can now use stealth.
Blood Brothers (DEHCREVMXBloodBrothers)
All Native Warriors are upgraded to Champion level. Hitpoints and build limits of Native Embassies are increased.
Brethren of the Coast (DEHCREVHaitianBattleshipCard)
Ships a mighty Battleship with a Pirate crew inside! Haitian Battleships can train Outlaws and pets.
Letter of Marque (DEHCREVLetterOfMarque)
Passes a law which permits Pirates to carry firearms, gather from crates and loot treasures. Pirates and Privateers loot treasures more thoroughly than other units and Privateers now also provide a steady flow of coin obtained from piracy. Arrrr!
Royal Dahomets (DEHCREVDahomeyAmazonsHaiti)
Enables Dahomey Amazons to be trained and improves them in combat.
Napoleonic Era Advances your French Revolution to a new era with powerful unit shipments for your deck.
Napoleonic Era
Advances your French Revolution to a new era with powerful unit shipments for your deck.
Aerostatic Corps (DEHCREVShipBalloonsFrench)
Your explorer gains the ability to use a temporary Hot Air Balloon for reconnaissance. Hot Air Balloons can be called more often and stay longer in the air.
Cantinières (DEHCREVCantinieres)
Field Hospitals can be built in greater numbers and generate food. Improves the food gather rate of Sansculottes.
Continental Blockade (DEHCREVContinentalBlockade)
Arrives fast! Disables Home City shipments for all enemy and allied players for 4 minutes.
Cult of the Supreme Being (DEHCREVCultSupremeBeing)
You gain more XP from training units and other players receive less XP from defeating yours. Sansculottes gather slightly faster.
Guillotine (DEHCREVGuillotine)
You receive a fraction of food and coin for economic units you have lost so far. Sansculottes inflict more damage against hero units.
Napoleonic Warfare (DEHCREVNapoleonicWarfare)
You receive more XP for defeating enemy units, but Sansculottes now provide less XP.
Reign of Robespierre (DEHCREVRobespierre)
Sansculottes frighten enemy soldiers and you gain more XP from defeating them.
Storming of the Bastille (DEHCREVBastilleStorming)
Sansculotte siege damage and armor increased.
16 Revolutionaries (HCREVShipColonialMilitiaFrench)
Client States (DEHCREVClientStates)
Receive some Revolutionaries and coin crates unit for each Trading Post you own.
Crates of 500 Food, 500 Wood, and 500 Coin (HCXPShipMixedCratesRepeat)
Resources.
Factory (DEHCREVUnlockFactory)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Hundred Days (DEHCREVHundredDays)
Sends a Musketeer for each unit you lost (up to 100), but Musketeers become notably weaker.
National Guard (DEHCREVShipmentRevolutionaries)
Ships 2 additional Revolutionaries for each shipment sent so far this game.
Robber Barons (DEHCREVRobberBarons)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Sister Republics (DEHCREVSisterRepublics)
Receive a shipment of random European native units.
1 Heavy Cannon (HCShipCannonsRepeat)
2 Horse Artillery (DEHCREVShipHorseArtillery3)
Grand Battery (DEHCREVGrandBattery)
Ships a battery of powerful artillery units.
Hire Bosniaks (DEHCREVMercsBosniaksRepeat)
Ships a number of Bosniak mercenaries.
Hire Mounted Riflemen (DEHCREVMercsMountedRiflemenRepeat)
Ships a number of Mounted Rifleman mercenaries.
Rustam's Regiment (DEHCREVRustamsRegiment)
Ships some powerful Egyptian mercenaries.
Flying Battery (DEHCREVFlyingBattery)
Artillery moves and fires faster.
French Royal Army (DEHCREVFrenchRoyalArmy)
Enables your Musketeers and Halberdiers to benefit from Combat promotions to receive extra hitpoints and damage for each defeated enemy military unit.
Génie Troops (DEHCREVGenieTroops)
Enables Grenadiers to mine, chop wood and construct a selection of buildings.
Grande Armée (DEHCREVGrandeArmee)
Allows you to research Imperial upgrades for your military units at a reduced cost, but Sansculottes now cost more resources.
Gribeauval System (HCXPGribeauvalSystem)
Falconet, Heavy Cannon, Culverin, and Horse Artillery damage increased.
Horse Hunters (DEHCREVHorseHunters)
Dragoons inflict more damage to cavalry and take less time to train.
Imperial Old Guard (DEHCREVImperialOldGuard)
Significantly improves Grenadier resistances and melee combat.
Thoroughbreds (HCXPThoroughbreds)
Decreases the costs of all French Stable units.
Revolutionary France Coureurs des Bois turn into Sansculottes, revolutionary gatherers that are better at fighting.
Revolutionary France
Coureurs des Bois turn into Sansculottes, revolutionary gatherers that are better at fighting.
Aerostatic Corps (DEHCREVShipBalloonsFrench)
Your explorer gains the ability to use a temporary Hot Air Balloon for reconnaissance. Hot Air Balloons can be called more often and stay longer in the air.
Cantinières (DEHCREVCantinieres)
Field Hospitals can be built in greater numbers and generate food. Improves the food gather rate of Sansculottes.
Cult of the Supreme Being (DEHCREVCultSupremeBeing)
You gain more XP from training units and other players receive less XP from defeating yours. Sansculottes gather slightly faster.
Guillotine (DEHCREVGuillotine)
You receive a fraction of food and coin for economic units you have lost so far. Sansculottes inflict more damage against hero units.
Reign of Robespierre (DEHCREVRobespierre)
Sansculottes frighten enemy soldiers and you gain more XP from defeating them.
Storming of the Bastille (DEHCREVBastilleStorming)
Sansculotte siege damage and armor increased.
16 Revolutionaries (HCREVShipColonialMilitiaFrench)
Client States (DEHCREVClientStates)
Receive some Revolutionaries and coin crates unit for each Trading Post you own.
Crates of 500 Food, 500 Wood, and 500 Coin (HCXPShipMixedCratesRepeat)
Resources.
Factory (DEHCREVUnlockFactory)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
National Guard (DEHCREVShipmentRevolutionaries)
Ships 2 additional Revolutionaries for each shipment sent so far this game.
Sister Republics (DEHCREVSisterRepublics)
Receive a shipment of random European native units.
2 Horse Artillery (DEHCREVShipHorseArtillery3)
Napoleonic Era (DEHCREVNE)
Advances your French Revolution to a new era with powerful unit shipments for your deck.
United States 1 General and 1 Fort Wagon. Forts spawn 2 Gatling Guns for free.
United States
1 General and 1 Fort Wagon. Forts spawn 2 Gatling Guns for free.
Lexington Minutemen (DEHCREVConscription)
Arrives Fast! Militiamen become Lexington Minutemen who retain their hitpoints 80% longer and can now be called from Outposts and Forts. Sends 16 Militiamen.
Marion's Diversions (DEHCFedMarionsDiversions)
Ships 2 Quaker Guns, decoy units which deal no damage but can look like any artillery unit. Enables them at the Artillery Foundry. Artillery moves slightly faster.
Powder Alarm (DEHCREVPowderAlarm)
Ships 5 Petards and 2 Depots. You receive a free Depot with all future shipments, starting with this one.
Rhode Island Militia (DEHCREVLegionMilitia)
Sends some Militiamen and State Militia that now improve Warship damage when they garrisoned in them. Fully replaces archaic units in your Barracks with State Militia.
Bushnell's Continental Sappers (DEHCREVLegionIronPetards)
Sends some Stealth Petards. Allows your Petards and Ironclads to use Stealth.
Haslet's Continental Regiment (DEHCREVLegionRegulars)
Sends some Regulars. Fully replaces Musketeers with Guard Regulars.
Knowlton's Continental Rangers (DEHCREVLegionSpies)
Sends some Spies. Upgrades them to Knowlton Rangers, which have greatly increased line of sight, hitpoints and can use rifles.
Knox's Continental Artillery (DEHCREVLegionArtillery)
Sends some powerful artillery. Improves artillery hitpoints and train time, particularly Culverins.
Lee's Continental Light Dragoons (DEHCREVLegionCarbines)
Sends some Carbine Cavalry. Fully replaces the Light Ranged Cavalry of your civilization with Carbine Cavalry.
Morgan's Continental Sharpshooters (DEHCREVVolunteers)
Sends some Revolutionary Sharpshooters and enables them at Forts. Transforms all Rifle Infantry units trained from your Barracks with Revolutionary Sharpshooters.
Pulaski's Continental Cavalry (DEHCREVLegionUhlans)
Sends some powerful Uhlans. Reduces the training and upgrade costs of your Hussars.
Washington's Continental Grenadiers (DEHCREVLegionGrenadiers)
Sends some powerful Grenadiers with Grenade Launchers and enables them at Forts. Activates Grenade Launchers for your civilization.
1 Fort Wagon (HCREVShipFortWagon)
16 Revolutionaries (HCREVShipColonialMilitia)
2 Ironclads (HCREVShipIronclads)
4 Gatling Guns (HCREVShipGatlingGuns)
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
European Immigrants (DEHCREVImmigrantsEuropean)
Ships a large group of European villager units and slightly increases the XP trickle.
Fertile Lowlands (DEHCFedFertileLowlands)
Ships 6 Semi-fattened Cows and 2 Homestead Wagons.
Hero of the Two Worlds (DEHCREVUSAHeroBuff)
Your Explorer now also boosts morale, like the Inspiring Flag. Your General can now receive homecity shipments.
Land of Washington (DEHCREVWashingtonLands)
Allows your General to plant the Inspiring Flag anywhere and to boost the Work Rate of Military Buildings.
25 Bourbon Allies (DEHCBourbonAllies1)
American Patriotism (DEHCREVCTrainTimeUS)
Unique American unit shipments and units enabled by them arrive and train faster.
Continental Army (DEHCREVUSACombat)
Transforms all Revolutionaries into Regulars and improves the attack and hitpoints of revolutionary Infantry units.
Pennsylvania Long Rifles (DEHCREVLongRifles)
Increases the range of several units armed with rifles.
