The Governor
Civilizations
Civilization
Maltese
Bonus +1.00% Home City XP
Civilization bonus:
- Maltese units gain additional hitpoints with each shipment and heal over time when idle.
Royal Guard Units:
- Crossbowman (Arbalesters) and Culverin (Basilisks)
Unique Units:
- Fire Thrower, Grand Master, Hospitaller, Sentinel
Unique Buildings:
- Hospital, Fixed Gun, Depot, Commandery
- One of the Mediterranean’s epitomes of a melting pot, Malta was strategically and financially important, and thus most of the surrounding powers coveted it, becoming a stronghold of the Knights Hospitaller.
Starting Resources
100 Coin
400 Food
200 Wood
Starting Units
Grand Master x1
Settler x6
Age Ups
The Governor (PoliticianGovernor)
1 Outpost Wagon and Chests of 200 Coin
The Inventor (DEPoliticianInventorColonial)
Enables Hot Air Balloon ability for Explorers
The Logistician (DEPoliticianLogisticianItalian)
1 Arsenal Wagon and a free Arsenal technology
The Naturalist (PoliticianNaturalist)
2 Settlers and 2 Semi-fattened Cows
The Quartermaster (PoliticianQuartermaster)
Cords of 400 Wood
The Admiral of the Ocean Sea (PoliticianAdmiralMaltese)
1 Order Galley and Cords of 200 Wood
The Adventurer (PoliticianAdventurerSpanish)
8 Crossbowmen
The Bishop (PoliticianBishopFortress)
1 Covered Wagon
The Mercenary Contractor (DEPoliticianMercContractorFortressMaltese)
Enables Armored Pistoleers and Cannoneer hiring at the Tavern
The Sergeant at Arms (PoliticianSergeantMaltese)
4 Hospitallers
The Engineer (PoliticianEngineer)
2 Falconets
The Logistician (DEPoliticianLogistician)
1 Fort Wagon
The Papal Guard (DEPoliticianPapalGuardMaltese)
Guard upgrades for Crossbowmen and Hand Infantry can be researched very cheaply
The Pope (DEPoliticianPope)
Tomes of 1000 XP
The War Minister (PoliticianWarMinisterMaltese)
5 Order Dragoons
El Presidente (PoliticianPresidente)
Chests of 2000 Coin
The General (PoliticianGeneral)
2 Heavy Cannons
The Knight (DEPoliticianKnight)
Knighthood and Peerage researched
The Mercenary Contractor (DEPoliticianMercContractor)
Mercenary hitpoints and attack greatly increased
The Scottish Marshal (DEPoliticianMorganBlack)
Grants your Grand Master a devastating Swashbuckler ability
Decks
2 Settlers (HCShipSettlers1)
3 Settlers (HCShipSettlers3)
7 Sheep + 1 Homestead Wagon (HCShipSheep1)
Fattening Food source and versatile Economic Building.
Advanced Commanderies (DEHCAdvancedCommanderies)
Commanderies gain additional garrison space and may deploy Units more often.
• Deploy Ability:Cooldown time -50%
Advanced Dock (HCAdvancedDock)
Docks have a greater attack, heal ships faster, and train ships more quickly.
Advanced Estate (HCAdvancedPlantations)
Ships 1 Estate Wagon. Estates are cheaper, stronger and can be built in any Age.
Advanced Market (HCAdvancedMarket)
Ships 1 Market Wagon. Markets have better resource exchange.
Advanced Mill (HCAdvancedMill)
Ships 1 Mill Wagon. Mills are cheaper and stronger.
Bailiff (DEHCExplorerMaltese)
Improves your Grand Master in combat, enables him to boost nearby building construction speed, and gives him a powerful caprine companion.
Barrakka Gardens (DEHCBarrakkaGardens)
Arrives fast! All of your current Food is exchanged for an equal amount of Wood.
Carmelite Churches (DEHCChurchWagon)
Ships a number of Church Wagons, allowing you to establish additional Churchs in your towns.
Chests of 300 Coin (HCShipCoinCrates1)
Coin source.
Cords of 300 Wood (HCShipWoodCrates1)
Wood source.
Crates of 300 Food (HCShipFoodCrates1)
Food source.
Distributivism (HCXPDistributivism)
For the rest of the game, a small trickle of Wood enriches you.
Establish Ironmonger (HCIronmonger)
Villagers gather Coin from Mines faster.
Exotic Hardwoods (HCExoticHardwoods)
Villagers gather Wood faster.
Fish Market (HCFishMarket)
Boats gather Food from Fish and Coin from Whales faster.
Furrier (HCFurrier)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
German Tongue (DEHCGermanTongue)
Ships a Commandery Wagon and a number of Settler Wagons. Enables Commanderies to recruit them.
Greek Fire (DEHCGreekFire)
Enables Docks to construct Fire Ships. Explosive vessels stowed with Greek fire, a secret incendiary mixture which inflicts considerable damage upon contact.
Hot Air Balloons (HCShipBalloons)
Your Explorer, General or Hero gains the ability to use temporary Hot Air Balloons to explore the map.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Merchant Republics (DEHCLevantineTrade)
Grants resources for past and future control of Trading Routes.
• Trade Routes:Future income improved by +40%
• Trade Routes:25% of ALL resources you have earned so far are granted to you again
Pioneers (HCPioneers)
Villager hitpoints greatly increased.
Ranching (HCXPRanching)
You can now train cows from Livestock Pens or Farms.
Rum Distillery (HCRumDistillery)
Villagers gather Coin from Estates and Rice Paddies faster.
Sawmills (HCSawmills)
Villagers gather all Wood faster. Trees last longer.
Schooners (HCSchooners)
Fishing Boats are cheaper.
Speronaras (DEHCSperonaras)
Improves the movement speed of all your ships, especially Order Galleys and Fishing Boats.
Stockyards (HCStockyards)
Livestock fattens more quickly.
Stonemasons (HCStonemasons)
Settlers construct buildings much faster.
TEAM Coastal Defenses (HCCoastalDefensesTeam)
TEAM Increases building attack against ships.
TEAM Frugal Constructions (DEHCWoodTrickleTeam)
For the rest of the game, a small trickle of Wood enriches you. Trees last longer.
TEAM Improved Warships (YPHCNavalCombatTeam)
All warships attack and hitpoints increased.
TEAM Knights of the Round Table (DEHCShipHospitallerTeam)
The Knights of the Round Table ship 1 Hospitaller to each TEAM member for each Town Center they have on the map. Also grants +2% hitpoints to all Units on your team, unlike your other TEAM cards.
1 Galleon (HCShipGalleons)
1 Order Galley (DEHCShipOrderGalleysRepeat)
2 Fireships (HCShipFireships)
2 Order Galleys (DEHCShipOrderGalleys1)
3 Hospitallers (DEHCShipHospitaller1)
5 Sentinels (DEHCShipSentinel1)
6 Spies (HCXPShipSpies1)
7 Hanover Allies (DEHCHanoverAllies1)
7 Semi-fattened Cows (HCShipCows)
8 Crossbowmen (HCShipCrossbowmen1)
8 Pikemen (HCShipPikemen1)
9 Phanar Allies (DEHCPhanarAllies2)
Admiralty (HCAdmirality)
Dock warship improvements cost and research time significantly reduced.
Advanced Arsenal (HCAdvancedArsenal)
Moves the Arsenal to the Commerce Age and enables more powerful Arsenal improvements.
Archaic Soldier Attack (DEHCArchaicDamage)
Crossbowman and Pikeman attack increased.
Archaic Soldier Hitpoints (DEHCArchaicHitpoints)
Crossbowman and Pikeman hitpoints increased.
Auberges (DEHCAuberges)
Commanderies now also support population and Order Units are less expensive.
• Commandery:Support Population +10
• Commandery:Unit cost -10%
British Tongue (DEHCBritishTongue)
Ships a Commandery Wagon and a number of powerful Order Longbowmen. Enables Commanderies to recruit them.
Chests of 600 Coin (HCShipCoinCrates2)
Coin source.
Chests of 700 Coin (HCShipCoinCrates3)
Coin source.
Cigar Roller (HCCigarRoller)
Villagers gather Coin from Estates and Rice Paddies faster.
Cords of 600 Wood (HCShipWoodCrates2)
Wood source.
Cords of 700 Wood (HCShipWoodCrates3)
Wood source.
Corso Galleys (DEHCCorsoGalleys)
Ships 1 Order Galley. Improves Order Galley attack and hitpoints.
Crates of 600 Food (HCShipFoodCrates2)
Food source.
Crates of 700 Food (HCShipFoodCrates3)
Food source.
De Redin Towers (DEHCMilitaryOutposts)
Ships 2 Outpost Wagons. Enables Outposts to train Maltese infantry.
Extensive Fortifications (DEHCExtensiveFortificationsEuropean)
Enables you to construct twice as many Outposts and increases the hitpoints of ALL fortifications!
Flame Throwers (DEHCFlameThrowers)
Ships 1 Foundry Wagon and equips Fire Throwers with a Flamethrower, a powerful charged attack that inflicts considerable Burning Damage in close-range combat.
Fort Construction (DEHCEarlyFort)
Enables Forts to be constructed by your Grand Master and Sentinels in any age. They build faster with each Age-up. Increases Fort Build Limit.
Frontier Defenses (HCFrontierDefenses)
Ships 2 Outpost Wagons that can transform into Outposts.
Gunpowder Mills (DEHCDepotWagons)
You receive a free Gunpowder Depot Wagon with all your shipments, starting with this one.
• Depots boost gunpowder attack speed and EXPLODE if destroyed, damaging ALL units.
Hajduks (DEHCREVHajduks)
All existing Outposts and Blockhouses spawn a Hajduk. Enables Hajduks at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
Hire Irish Brigadiers (DEHCMercsIrishBrigadiers)
Hospitality (DEHCHospitality)
Arrives fast! Your NEXT Age-up is faster and ALL Hospital upgrades are cheaper.
Hungarian Grenadiers (DEHCREVMagyarGrenadiers)
All existing Outposts and Blockhouses spawn a Hungarian Grenadier.
Knights of Bodrum (DEHCKnightsBodrum)
The Knights of Bodrum ship 1 Hospitaller for each Outpost you have on the map.
Magyar Hussars (DEHCREVMagyarHussarsAlt)
All existing Outposts and Blockhouses spawn a Magyar Hussar.
Medicine (HCMedicine)
Villagers train faster and become cheaper.
Military Frontier (DEHCREVMilitaryFrontier)
All existing Outposts spawn a Grenzer. Allows Grenzers to build Outposts and Outposts to train Grenzers.
Offshore Support (HCXPOffshoreSupport)
Warships have more range.
Outlaw Combat (DEHCREVOutlawMercCombat)
Outlaw and Mercenary units hitpoints and damage increased.
Papal Bull (DEHCPapalDecreeDissolveTemplars)
Provides your Church with unique Maltese improvements.
Recruit Privateers (HCPrivateers)
Ships 2 Privateer ships to your town.
Recruit Xebec (DEHCREVShipXebec)
Recruit Xebecs (DEHCREVShipXebec2)
Rendering Plant (HCRenderingPlant)
Boats gather Food and Coin faster.
Salé Rovers (DEHCREVSaleRovers)
Ships a powerful mercenary Xebec warship and a number of agile Corsair Marksmen good against heavy infantry and light ranged cavalry.
Silversmith (HCSilversmith)
Villagers gather Coin from Mines faster. Mines last longer.
Spice Trade (HCSpiceTrade)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Sustainable Agriculture (HCSustainableAgriculture)
Villagers gather Food from Mills, Farms, and Rice Paddies faster.
Theaters (DEHCTheaters)
Upgrades Taverns to Theaters, which have Ronin, and outlaw-type units cost less population.
Trip To Jerusalem (DEHCTripToJerusalem)
Returns 10 Wood and 10 Coin for each Unit you have lost so far this game (up to a maximum of 1200 resources).
Wignacourt Constructions (DEHCWignacourtConstructions)
Settlers gather natural resources faster, especially when nearby a Town Center, Outpost or Commandery.
• Villager:Gather Work Rate +10%
• Villager:Gather Work Rate near Ranged Buildings +20%
1 Covered Wagon (HCShipCoveredWagons)
1 Falconet (HCShipFalconets1)
1 Falconet +1 Mortar (DEHCShipFalconetMortar)
1 Fixed Gun Wagon (HCShipMalteseGun1)
1 Fort Wagon (HCREVShipFortWagon)
10 Crossbowmen (HCShipCrossbowmen2)
10 Pandours (DEHCREVPandours)
Ships 10 Pandours. Enables Pandours at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
10 Pikemen (HCShipPikemen2)
10 Spies (HCXPShipSpies2)
12 Crabats (DEHCREVCrabats)
Ships 12 Crabats. Enables Crabats at Taverns, Stables, Forts, Galleons, Outposts, and Blockhouses.
12 Crossbowmen (HCShipCrossbowmen4)
12 Pikemen (HCShipPikemen4)
15 Sheep + 1 Homestead Wagon (HCShipSheep2)
Fattening Food source and versatile Economic Building.
16 Barbary Warriors (DEHCREVShipBarbaryWarrior)
16 Corsair Marksmen (DEHCREVShipBarbaryMarksman)
16 Revolutionaries (HCREVShipColonialMilitia)
2 Ironclads (HCREVShipIronclads)
2 Order Galleys (DEHCShipOrderGalleys2)
3 Falconets (DEHCREVShipFalconets)
3 Falconets (DEHCREVShipFalconetsBalkan)
3 Privateers (DEHCREVShipPrivateers)
4 Gatling Guns (HCREVShipGatlingGuns)
5 Hospitallers (DEHCShipHospitaller2)
6 Grenadiers (DEHCREVShipGrenadiersRepeat)
6 Petards (HCXPShipPetards1)
7 Phanar Allies (DEHCPhanarAllies1)
8 Fire Throwers (DEHCShipHoopThrowers2)
8 Sentinels (DEHCShipSentinel3)
9 Fire Throwers (DEHCShipHoopThrowers1)
9 Sentinels (DEHCShipSentinel2)
Advanced Artillery (HCAdvancedArtillery)
Ships 1 Mortar. Moves Mortars and Horse Artillery to the Fortress Age.
Archaic Soldier Combat (DEHCArchaicCombat)
Crossbowman and Pikeman attack and hitpoints increased.
Assassins (HCXPAssassins)
Spies become Assassins, which do more damage to normal units and vastly more damage to heroes and mercenaries. Unlocks a charged rifle attack that allows seeing the location of recently hit targets.
Barbary Combat (DEHCREVBarbaryCombat)
Barbary Warrior and Corsair Marksman attack and hitpoints increased.
Border Fortress (DEHCREVShipFortWagonOutpost)
Ships a Fort Wagon to defend the borderland.
Chests of 1,000 Coin (HCShipCoinCrates4)
Coin source.
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
Citizenship (DEHCREVCitizenshipOutpost)
Ships 6 Citizens and enables Citizens at the Town Center.
Cords of 1,000 Wood (HCShipWoodCrates4)
Wood source.
Corsair Captain (DEHCREVCorsairCaptain)
Ships a powerful Corsair Captain to reave and plunder! He enables your soldiers to gather enemy crates, get greater resource rewards from treasures and yield coin from destroyed ships and buildings (instead of Kill XP).
Crates of 1,000 Food (HCShipFoodCrates4)
Food source.
Danubian Flotilla (DEHCREVShipEuropeanFleet)
Ships 3 Galleys from the blue Danube.
Dhimma (DEHCREVDhimma)
Ships 6 Settlers and enables Settlers at the Town Center.
Fire Towers (DEHCFireTowers)
Researches Frontier Outposts and enables an additional powerful short-ranged fire attack.
Fort (HCUnlockFort)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort.
Hire Armored Pistoleers (DEHCMercsArmoredPistoleers)
Hire Giant Grenadiers (DEHCMercsGiantGrenadiers)
Hire Pandours (DEHCMercsPandours)
Knights of Rhodes (DEHCKnightsRhodes)
The Knights of Rhodes ship 3 Hospitallers for each Commandery you have on the map.
Loyal Warriors (DEHCREVLoyalWarriors)
Native Warriors, Mercenaries and Outlaws are 15% cheaper, including shipments of them.
Mercenary Loyalty (HCMercenaryLoyalty)
Mercenary shipments are cheaper.
Native Warriors (HCNativeWarriors)
Native warriors are less expensive.
Naval Gunners (HCNavalGunners)
Warships attack increased.
Outlaw Combat (DEHCREVOutlawCombat)
Outlaw and Mercenary units hitpoints and damage increased.
Portuguese Tongue (DEHCPortugueseTongue)
Ships a Commandery Wagon and a number of powerful Order Cassador. Enables Commanderies to recruit them.
Refrigeration (HCRefrigeration)
Villagers gather all Food faster.
Royal Mint (HCRoyalMint)
Villagers gather all Coin faster.
Sovereign Order of Malta (DEHCMalteseCombat)
Unique Maltese infantry attack and hitpoints increased.
Spanish Tongue (DEHCSpanishTongue)
Ships a Commandery Wagon and a number of powerful Order Lancers. Enables Commanderies to recruit them.
Squires (DEHCSquires)
Military Buildings work faster, especially Forts.
Steel Bolts (DEHCImprovedCrossbows)
Crossbowmen and Pavisiers gain more range and inflict greater damage to Heavy Infantry and Buildings with their bolts.
Textile Mill (HCTextileMills)
Villagers gather Coin from Estates and Rice Paddies faster.
Vittoriosa (DEHCVictoriousCity)
Arrives fast! Makes Settlers and Town Centers significantly cheaper.
Wall Guns (DEHCWallGuns)
Walls improve the attack and range of nearby Sentinels.
Xebecs of the Order (DEHCOrderXebecs)
Ships a powerful Xebec. Transforms all your Frigates into Xebecs.
1 Battleship (DEHCShipBattleshipRepeat)
Ships a mighty Battleship!
13 Fire Throwers (DEHCShipHoopThrowers3)
15 Berber Allies (DEHCREVShipBerberAllies)
15 Spies (HCXPShipSpies3)
16 Sentinels (DEHCShipSentinel4)
2 Falconets (HCShipFalconets2)
2 Fixed Gun Wagons (HCShipMalteseGun2)
2 Fort Wagons (DEHCUnlockFort3)
2 Mortars (HCShipMortars1)
2 Order Galleys (DEHCShipOrderGalleysRepeat2)
20 Crossbowmen (HCShipCrossbowmen5)
20 Pikemen (HCShipPikemen3Spanish)
24 Crossbowmen (HCShipCrossbowmen3)
24 Pikemen (HCShipPikemen5)
25 Bourbon Allies (DEHCBourbonAllies1)
3 Culverins (HCDEShipCulverins)
3 Falconets (HCShipFalconets4)
3 Mortars (HCShipMortars2)
4 Falconets (HCShipFalconets5)
4 Mortars (HCShipMortars3)
4 Order Galleys (DEHCShipOrderGalleys3)
8 Fire Throwers (DEHCShipHoopThrowersRepeat)
8 Hospitallers (DEHCShipHospitaller4)
Advanced Balloon (HCXPAdvancedBalloon)
Ships an advanced Hot Air Balloon that remains permanently in play.
Aïr Berbers (DEHCREVBerberNomads)
Ships a Berber Nomad villager for each Trading Post and Town Center you control.
Crates of 1,600 Food (HCShipFoodCrates5)
Food source.
Dignitaries (DEHCDignitaries)
Bestowed with high awards, Hospitallers are granted access to additional Ranged Armor and a charged Pistol Attack.
Factory (HCUnlockFactory)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Flintlock Rockets (DEHCFlintlockRockets)
Grants your Sentinels a powerful charged rocket launcher attack and significantly increases their combat stats, but also makes them more expensive.
French Tongue (DEHCFrenchTongue)
Ships a Commandery Wagon and a number of powerful Order Cuirassiers. Enables Commanderies to recruit them.
Heavy Fortifications (HCHeavyFortifications)
Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts.
Hire Mediterranean Mercenary Army (HCMercsMediterranean)
Ships a number of Mediterranean mercenaries:Li'l Bombard, Elmetti and Zouaves.
Hire Royal Horsemen (DEHCMercsRoyalHorseman)
Knights of Malta (DEHCKnightsMalta)
The Knights of Malta ship 5 Hospitallers for each Fort you have on the map.
Kovats' Legion (DEHCREVLegionHungarian)
Ships a number of powerful Magyar Hussars and enables them to be trained at Forts (instead of ordinary Hussars).
Morgan's Flagship (DEHCMalteseBattleshipCard)
Ships a mighty Battleship! Maltese Battleships heal considerably faster when idle.
Ottoman Expeditionary Army (DEHCREVOttomanExpArmy)
An army of Ottoman Janissaries and Great Bombards.
12 Janissary:powerful heavy ranged infantry that are good at melee against cavalry and good at range against hand infantry.
2 Great Bombards:super-heavy artillery that moves and fires slowly, but does tremendous damage against infantry or buildings.
Rockets (DEHCRocketThrowers)
Equips your Fire Throwers with Rockets in addition to their other weapons. Rockets inflict bonus damage to ALL Infantry and have significantly more range.
Russian Tongue (DEHCRussianTongue)
Ships a Commandery Wagon and a number of powerful Order Oprichniki. Enables Commanderies to recruit them.
Shipping Supplies (DEHCShipRollingWoodMalta)
Ships cords of 2000 wood the first time you send it. Ships 1300 thereafter.
Sicilian Supply (DEHCSicilianSupply)
Grants a steady trickle of food. Villagers gather food faster from Mills.
TEAM 2 Mortars (HCXPShipMortarsTeam)
TEAM 4 Zenata Rider (DEHCREVShipZenataTeam)
TEAM Gunboat Diplomacy (HCXPShipMonitorsTeam)
TEAM Improved Buildings (YPHCImprovedBuildingsTeam)
TEAM Building hitpoints increased.
TEAM Saluting Battery (HCShipMalteseGunTeam1)
Ships 1 Fixed Gun to the entire team.
Revolutions
Barbary States Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors.
Barbary States
Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors.
Recruit Xebec (DEHCREVShipXebec)
Recruit Xebecs (DEHCREVShipXebec2)
Salé Rovers (DEHCREVSaleRovers)
Ships a powerful mercenary Xebec warship and a number of agile Corsair Marksmen good against heavy infantry and light ranged cavalry.
1 Fort Wagon (HCREVShipFortWagon)
16 Barbary Warriors (DEHCREVShipBarbaryWarrior)
16 Corsair Marksmen (DEHCREVShipBarbaryMarksman)
3 Falconets (DEHCREVShipFalconets)
Barbary Combat (DEHCREVBarbaryCombat)
Barbary Warrior and Corsair Marksman attack and hitpoints increased.
Corsair Captain (DEHCREVCorsairCaptain)
Ships a powerful Corsair Captain to reave and plunder! He enables your soldiers to gather enemy crates, get greater resource rewards from treasures and yield coin from destroyed ships and buildings (instead of Kill XP).
Dhimma (DEHCREVDhimma)
Ships 6 Settlers and enables Settlers at the Town Center.
Loyal Warriors (DEHCREVLoyalWarriors)
Native Warriors, Mercenaries and Outlaws are 15% cheaper, including shipments of them.
Outlaw Combat (DEHCREVOutlawCombat)
Outlaw and Mercenary units hitpoints and damage increased.
15 Berber Allies (DEHCREVShipBerberAllies)
Aïr Berbers (DEHCREVBerberNomads)
Ships a Berber Nomad villager for each Trading Post and Town Center you control.
Ottoman Expeditionary Army (DEHCREVOttomanExpArmy)
An army of Ottoman Janissaries and Great Bombards.
12 Janissary:powerful heavy ranged infantry that are good at melee against cavalry and good at range against hand infantry.
2 Great Bombards:super-heavy artillery that moves and fires slowly, but does tremendous damage against infantry or buildings.
TEAM 4 Zenata Rider (DEHCREVShipZenataTeam)
Hungary All Outposts spawn a Magyar Hussar and every shipment delivers an extra Outpost Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints.
Hungary
All Outposts spawn a Magyar Hussar and every shipment delivers an extra Outpost Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints.
Hajduks (DEHCREVHajduks)
All existing Outposts and Blockhouses spawn a Hajduk. Enables Hajduks at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
Hungarian Grenadiers (DEHCREVMagyarGrenadiers)
All existing Outposts and Blockhouses spawn a Hungarian Grenadier.
Magyar Hussars (DEHCREVMagyarHussarsAlt)
All existing Outposts and Blockhouses spawn a Magyar Hussar.
Military Frontier (DEHCREVMilitaryFrontier)
All existing Outposts spawn a Grenzer. Allows Grenzers to build Outposts and Outposts to train Grenzers.
Outlaw Combat (DEHCREVOutlawMercCombat)
Outlaw and Mercenary units hitpoints and damage increased.
10 Pandours (DEHCREVPandours)
Ships 10 Pandours. Enables Pandours at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
12 Crabats (DEHCREVCrabats)
Ships 12 Crabats. Enables Crabats at Taverns, Stables, Forts, Galleons, Outposts, and Blockhouses.
3 Falconets (DEHCREVShipFalconetsBalkan)
6 Grenadiers (DEHCREVShipGrenadiersRepeat)
Border Fortress (DEHCREVShipFortWagonOutpost)
Ships a Fort Wagon to defend the borderland.
Citizenship (DEHCREVCitizenshipOutpost)
Ships 6 Citizens and enables Citizens at the Town Center.
Danubian Flotilla (DEHCREVShipEuropeanFleet)
Ships 3 Galleys from the blue Danube.
Kovats' Legion (DEHCREVLegionHungarian)
Ships a number of powerful Magyar Hussars and enables them to be trained at Forts (instead of ordinary Hussars).
