The Imam
Civilizations
Civilization
Ottomans
Civilization bonus:
- Town Centers cannot train Settlers but produce Yörüks over time, villagers which do not cost resources. Artillery has extra line of sight and style. Has access to the most unique units compared to European civilizations.
Royal guard units:
- Deli (Rumeliot) and Humbaraci (Ulufeli)
Unique units:
- Yörük, Azap, Janissary, Imam, Bashibozuk, Muhbir, Sipahi, Abus Gunner, Humbaraci, Great Bombard and Galley
Unique buildings:
- Has a Mosque to train healers, base and unit improvements.
- The Ottoman Empire, situated in a prime position between Europe and Asia, was the location of great technological and militarist improvements. They had heavy influence on Eastern Europe and possessed the main trade route to Asia until the path around Africa was discovered.
Starting Resources
100 Food
400 Wood
Starting Units
Explorer x1
Settler x6
Age Ups
The Imam (DEPoliticianImam)
1 Mosque Wagon, 1 Imam and a Chest of 200 Coin
The Inventor (DEPoliticianInventorColonial)
Enables Hot Air Balloon ability for Explorers
The Quartermaster (PoliticianQuartermaster)
Cords of 400 Wood
The Admiral of the Ocean Sea (PoliticianAdmiralOttoman)
1 Galley and Cords of 300 Wood
The Marksman (PoliticianMarksmanOttoman)
4 Abus Gunners
The Mercenary Contractor (DEPoliticianMercContractorFortressOttoman)
Enables Barbary Corsair and Mameluke hiring at the Tavern
The Scout (PoliticianScoutOttoman)
4 Delis
The Cavalry Marshal (PoliticianCavalierOttoman)
5 Delis
The Engineer (PoliticianEngineer)
2 Falconets
The Logistician (DEPoliticianLogisticianOttoman)
1 Fort Wagon
El Presidente (PoliticianPresidente)
Chests of 2000 Coin
The General (PoliticianGeneralOttoman)
2 Great Bombards
The Inventor (DEPoliticianInventor)
1 Advanced Hot Air Balloon
The Knight (DEPoliticianKnight)
Knighthood and Peerage researched
The Mercenary Contractor (DEPoliticianMercContractor)
Mercenary hitpoints and attack greatly increased
Decks
2 Yörüks (DEHCShipSettlersOttomanRepeat)
Villager that constructs buildings and gathers resources.
3 Yörüks (DEHCShipSettlersOttoman1)
Villager that constructs buildings and gathers resources.
7 Sheep + 1 Homestead Wagon (HCShipSheep1)
Fattening Food source and versatile Economic Building.
Advanced Dock (HCAdvancedDock)
Docks have a greater attack, heal ships faster, and train ships more quickly.
Advanced Estate (HCAdvancedPlantations)
Ships 1 Estate Wagon. Estates are cheaper, stronger and can be built in any Age.
Advanced Market (HCAdvancedMarket)
Ships 1 Market Wagon. Markets have better resource exchange.
Advanced Mill (HCAdvancedMill)
Ships 1 Mill Wagon. Mills are cheaper and stronger.
Advanced Trading Post (HCAdvancedTradingPost)
Trading Posts are cheaper, stronger and gain an attack.
Agha (HCExplorerOttoman)
Improves your Ottoman Explorer in combat, increases his movement rate, and gives him a powerful canine companion.
Capitalism (HCXPCapitalism)
For the rest of the game, a small trickle of Coin enriches you.
Chests of 300 Coin (HCShipCoinCrates1)
Coin source.
City Defense (DEHCColonialMilitiaOttoman)
Town Center attack increased, and you can call out Bashibozuks a second time.
Cords of 300 Wood (HCShipWoodCrates1)
Wood source.
Crates of 300 Food (HCShipFoodCrates1)
Food source.
Economic Theory (HCXPEconomicTheory)
All Settlers and Fishing Boats gather faster.
Exotic Hardwoods (HCExoticHardwoods)
Villagers gather Wood faster.
Fish Market (HCFishMarket)
Boats gather Food from Fish and Coin from Whales faster.
Food Silos (HCFoodSilos)
Villagers gather Food from Farms, Mills, and Rice Paddies faster.
Furrier (HCFurrier)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Hot Air Balloons (HCShipBalloons)
Your Explorer, General or Hero gains the ability to use temporary Hot Air Balloons to explore the map.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Master Surgeons (HCXPMasterSurgeons)
Unlocks the ability to train Surgeons from churches and hospitals. Increases the amount Surgeons can heal.
Native Lore (HCNativeLore)
All Native Lore improvements at Trading Posts are cheaper.
Pioneers (HCPioneers)
Villager hitpoints greatly increased.
Ranching (HCXPRanching)
You can now train cows from Livestock Pens or Farms.
Sawmills (HCSawmills)
Villagers gather all Wood faster. Trees last longer.
Schooners (HCSchooners)
Fishing Boats are cheaper.
Silk Road (HCSilkRoadTeam)
All Crates contain +25% more resources. Trade Routes yield +25% more resources.
Stockyards (HCStockyards)
Livestock fattens more quickly.
Stonemasons (HCStonemasons)
Settlers construct buildings much faster.
Sublime Porte (HCXPSublimePorte)
When this Shipment arrives, all of your current Food is exchanged for a greater amount of Wood.
TEAM Coastal Defenses (HCCoastalDefensesTeam)
TEAM Increases building attack against ships.
TEAM House of Osman (HCCheapTradingPostTeam)
TEAM Trading Posts are cheaper.
TEAM Ironmonger (HCIronmongerTeam)
TEAM Villagers gather Coin from Mines faster.
1 Galleon (HCShipGalleons)
1 Galley (HCShipGalleys1)
2 Galleys (HCShipGalleys2)
3 Delis (DEHCShipDelis1)
4 Surgeons (HCXPShipSurgeons2)
5 Janissaries (HCShipJanissaries1)
5 Yörüks (DEHCShipSettlersOttoman2)
Villager that constructs buildings and gathers resources.
6 Muhbirs (DEHCShipSpies1Ottoman)
7 Azaps (DEHCShipAzaps1)
7 Semi-fattened Cows (HCShipCows)
7 Tengri Allies (DEHCTengriAllies1)
9 Phanar Allies (DEHCPhanarAllies2)
Admiralty (HCAdmirality)
Dock warship improvements cost and research time significantly reduced.
Advanced Arsenal (HCAdvancedArsenal)
Moves the Arsenal to the Commerce Age and enables more powerful Arsenal improvements.
Cavalry Combat (DEHCREVCavalryCombat)
All cavalry attack and hitpoints increased.
Cebeci (HCLightArtilleryHitpointsOttoman)
Increases the hitpoints of Abus Gunners and Humbaracis.
Chests of 600 Coin (HCShipCoinCrates2)
Coin source.
Chests of 700 Coin (HCShipCoinCrates3)
Coin source.
Cords of 600 Wood (HCShipWoodCrates2)
Wood source.
Cords of 700 Wood (HCShipWoodCrates3)
Wood source.
Crates of 600 Food (HCShipFoodCrates2)
Food source.
Crates of 700 Food (HCShipFoodCrates3)
Food source.
Danubian Principalities (DEHCREVPhanariotes)
The influential Houses of Phanar grant access to their units, upgrades, and technologies. Unless trained from a settlement, Phanariote units now cost population, but can be trained from a variety of buildings without limit.
Derbentler (HCBattlefieldConstruction)
Janissaries and Azaps can build Barracks, Stables and Artillery Foundries.
Engineering School (HCEngineeringSchool)
All artillery train faster.
Extensive Fortifications (DEHCExtensiveFortificationsEuropean)
Enables you to construct twice as many Outposts and increases the hitpoints of ALL fortifications!
Flood of the Nile (DEHCREVNileFlood)
Mills spawn a food crate and Estates spawn a coin crate. Settlers collect from Berry Bushes, Mills, and Estates faster. Instead of a Mameluke, you get 4 extra Settlers with this shipment.
Frontier Defenses (HCFrontierDefenses)
Ships 2 Outpost Wagons that can transform into Outposts.
Hajduks (DEHCREVHajduks)
All existing Outposts and Blockhouses spawn a Hajduk. Enables Hajduks at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
Hungarian Grenadiers (DEHCREVMagyarGrenadiers)
All existing Outposts and Blockhouses spawn a Hungarian Grenadier.
Improved Warships (HCNavalCombat)
All warships attack and hitpoints increased.
Magyar Hussars (DEHCREVMagyarHussarsAlt)
All existing Outposts and Blockhouses spawn a Magyar Hussar.
Matrakci School (DEHCFencingSchoolOttoman)
All infantry train faster, especially Ottoman infantry.
Military Frontier (DEHCREVMilitaryFrontier)
All existing Outposts spawn a Grenzer. Allows Grenzers to build Outposts and Outposts to train Grenzers.
Native Treaties (HCNativeTreaties)
You get a Shipment of Native Warriors from each different allied tribe.
Outlaw Combat (DEHCREVOutlawMercCombat)
Outlaw and Mercenary units hitpoints and damage increased.
Palace Intrigue (HCRoyalDecreeOttoman)
Provides your Mosque with unique Ottoman improvements.
Ranged Infantry Combat (DEHCREVRangedCombatEgypt)
Khevite Fusilier attack and hitpoints increased.
Recruit Privateers (HCPrivateers)
Ships 2 Privateer ships to your town.
Recruit Xebec (DEHCREVShipXebec)
Recruit Xebecs (DEHCREVShipXebec2)
Rendering Plant (HCRenderingPlant)
Boats gather Food and Coin faster.
Riding School (HCRidingSchool)
All cavalry train faster.
Riding School (DEHCREVRidingSchool)
All cavalry train faster.
Roșior Dragoons (DEHCREVRoshiorDragoons)
All existing Outposts and Blockhouses spawn a Roșior Dragoon and Forts can now train Roșior Dragoons.
Salé Rovers (DEHCREVSaleRovers)
Ships a powerful mercenary Xebec warship and a number of agile Corsair Marksmen good against heavy infantry and light ranged cavalry.
Silversmith (HCSilversmith)
Villagers gather Coin from Mines faster. Mines last longer.
Spice Trade (HCSpiceTrade)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Suez Canal (DEHCREVSuezCanal)
Trade Route upgrades are free and research instantly. Delivers 3 Trading Post Wagons.
Sustainable Agriculture (HCSustainableAgriculture)
Villagers gather Food from Mills, Farms, and Rice Paddies faster.
TEAM 2 Surgeons (HCShipSurgeons)
Theaters (DEHCTheaters)
Upgrades Taverns to Theaters, which have Ronin, and outlaw-type units cost less population.
Wallachian Horse Archers (DEHCREVWallachianArchers)
All existing Blockhouses spawn a Wallachian Horse Archer.
1 Falconet (HCShipFalconets1)
1 Fort Wagon (HCREVShipFortWagon)
1 Frigate (HCShipFrigates)
10 Muhbirs (DEHCShipSpies2Ottoman)
10 Pandours (DEHCREVPandours)
Ships 10 Pandours. Enables Pandours at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
11 Azaps (DEHCShiAzaps2)
12 Crabats (DEHCREVCrabats)
Ships 12 Crabats. Enables Crabats at Taverns, Stables, Forts, Galleons, Outposts, and Blockhouses.
14 Khevite Fusiliers (HCREVShipKheviteFusiliers)
15 Sheep + 1 Homestead Wagon (HCShipSheep2)
Fattening Food source and versatile Economic Building.
16 Barbary Warriors (DEHCREVShipBarbaryWarrior)
16 Corsair Marksmen (DEHCREVShipBarbaryMarksman)
16 Revolutionaries (HCREVShipColonialMilitia)
2 Falconets (HCShipFalconets3)
2 Horse Artillery (DEHCREVShipHorseArtillery2)
2 Horse Artillery (DEHCREVShipHorseArtillery)
2 Ironclads (HCREVShipIronclads)
20 Sheep (HCShipSheep3)
3 Falconets (DEHCREVShipFalconets)
3 Falconets (DEHCREVShipFalconetsBalkan)
3 Galleys (HCShipGalleys3)
3 Privateers (DEHCREVShipPrivateers)
3 Sipahis (HCShipSpahis1)
4 Delis (DEHCShipDelis2)
4 Gatling Guns (HCREVShipGatlingGuns)
5 Cavalry Archers (HCShipCavArchers1)
5 Delis (DEHCShipDelis4)
5 Humbaracis (DEHCShipHumbaracis1)
5 Sipahis (HCShipSpahis3)
6 Abus Gunners (HCShipAbusGuns1)
6 Grenadiers (DEHCREVShipGrenadiersRepeat)
6 Janissaries (HCShipJanissaries2)
6 Nizam Fusiliers (DEHCShipNizamFusiliers1)
7 Phanar Allies (DEHCPhanarAllies1)
8 Berber Allies (DEHCShipBerberAllies2Ottoman)
8 Cavalry Archers (DEHCREVShipCavArchers)
8 Janissaries (HCShipJanissaries4)
Advanced Artillery (HCAdvancedArtillery)
Ships 1 Mortar. Moves Mortars and Horse Artillery to the Fortress Age.
Advanced Frontier Defenses (HCFrontierDefenses2)
Upgrades Outposts and Blockhouses to Frontier status and ships 3 Outpost Wagons that can transform into Outposts or Blockhouses.
Akincis (HCXPIrregulars)
Ranged Cavalry does increased damage to Settlers and Cavalry Archers train faster.
Barbary Combat (DEHCREVBarbaryCombat)
Barbary Warrior and Corsair Marksman attack and hitpoints increased.
Border Fortress (DEHCREVShipFortWagonOutpost)
Ships a Fort Wagon to defend the borderland.
Cavalry Combat (HCCavalryCombatOttoman)
All cavalry attack and hitpoints increased.
Chests of 1,000 Coin (HCShipCoinCrates4)
Coin source.
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
Citizenship (DEHCREVCitizenshipOutpost)
Ships 6 Citizens and enables Citizens at the Town Center.
Cords of 1,000 Wood (HCShipWoodCrates4)
Wood source.
Corsair Captain (DEHCREVCorsairCaptain)
Ships a powerful Corsair Captain to reave and plunder! He enables your soldiers to gather enemy crates, get greater resource rewards from treasures and yield coin from destroyed ships and buildings (instead of Kill XP).
Danubian Flotilla (DEHCREVShipEuropeanFleet)
Ships 3 Galleys from the blue Danube.
Dhimma (DEHCREVDhimma)
Ships 6 Settlers and enables Settlers at the Town Center.
Egyptian Army Reform (DEHCREVNizamsEgypt)
Khevite Fusiliers gain extra resistance against siege attacks and have their costs split into food and coin. Instead of a Mameluke, you receive 4 extra Khevite Fusiliers for this shipment.
Egyptian Fleet + 1 Privateer (DEHCREVShipEgyptianFleet)
Ships 1 Frigate and 1 Monitor. Instead of a Mameluke you get an extra Privateer.
Enderun School (HCJanissaryCombatOttoman)
Increases the attack and hitpoints of Azaps, Janissaries and Nizam Fusiliers.
Fort (HCUnlockFort)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort.
Grenade Launchers (DEHCHandMortarOttoman)
Equips Humbaracis with a hand mortar, which quickly propels explosives and increases their range.
Hire Balkan Stradiots (HCMercsStradiots)
Ships a number of Balkan Stradiot mercenaries.
Hire Bosniaks (DEHCMercsBosniaks)
Ships a number of Bosniak mercenaries.
Hire Egyptian Mamelukes (HCMercsMamelukes)
Ships a number of Egyptian Mameluke mercenaries.
Hire Manchurian Cavalry Archers (HCMercsManchu)
Ships a number of Manchurian Cavalry Archer mercenaries.
Loyal Warriors (DEHCREVLoyalWarriors)
Native Warriors, Mercenaries and Outlaws are 15% cheaper, including shipments of them.
Mercenary Loyalty (HCMercenaryLoyalty)
Mercenary shipments are cheaper.
Mosque Construction (HCMosqueConstruction)
All unique Ottoman Mosque improvements cost 50% less.
Native Warriors (HCNativeWarriors)
Native warriors are less expensive.
Outlaw Combat (DEHCREVOutlawCombat)
Outlaw and Mercenary units hitpoints and damage increased.
Recruit Privateer Fleet (HCPrivateers2)
Ships 4 Privateer ships to your town.
Refrigeration (HCRefrigeration)
Villagers gather all Food faster.
Royal Mint (HCRoyalMint)
Villagers gather all Coin faster.
TEAM 2 Military Wagons (HCBastionsTeam)
TEAM Chests of 500 Coin (HCTeamCoinCrates1)
TEAM Coin source.
Textile Mill (HCTextileMills)
Villagers gather Coin from Estates and Rice Paddies faster.
Topçular (HCArtilleryCombatOttoman)
Increases the attack and hitpoints of Ottoman artillery, Abus Gunners and Humbaracis.
Yildiz Intelligence Agency (DEHCYildizAgents)
Muhbirs become Intelligence Agents with greatly increased line of sight and hitpoints. Unlocks a charged pistol attack that allows seeing the location of recently hit targets.
1 Battleship (DEHCShipBattleshipRepeat)
Ships a mighty Battleship!
1 Great Bombard (HCShipGreatBombards1)
1 Monitor (HCShipMonitors)
12 Abus Gunners (HCShipAbusGuns3)
14 Janissaries (HCShipJanissaries3)
15 Berber Allies (DEHCREVShipBerberAllies)
15 Sudanese Allies (DEHCREVSudaneseAllies)
2 Covered Wagons (HCShipCoveredWagons2)
2 Falconets (HCShipFalconets2)
2 Great Bombards (HCShipGreatBombards2)
2 Horse Artillery (HCXPShipHorseArtillery1)
2 Mortars (HCShipMortars1)
22 Azaps (DEHCShiAzaps3)
3 Falconets (HCShipFalconets4)
3 Mortars (HCShipMortars2)
4 Galleys (HCXPShipGalleysRepeat)
4 Sipahis (HCShipSpahis2)
6 Humbaracis (DEHCShipHumbaracisRepeat)
6 Sipahis (HCShipSpahis4)
7 Delis (DEHCShipDelis3)
7 Humbaracis (DEHCShipHumbaracis2)
7 Nizam Fusiliers (DEHCShipNizamFusiliersRepeat)
8 Abus Gunners (HCShipAbusGuns2)
8 Cavalry Archers (HCShipCavArchers2)
8 Delis (DEHCShipDelis5)
9 Cavalry Archers (HCShipCavArchers3)
9 Janissaries (DEHCShipJanissariesRepeat)
9 Sufi Allies (DEHCSufiAllies)
Acemi Oglan School (HCJanissaryCost)
Ottoman Heavy Infantry costs less resources.
Advanced Balloon (HCXPAdvancedBalloon)
Ships an advanced Hot Air Balloon that remains permanently in play.
Aïr Berbers (DEHCREVBerberNomads)
Ships a Berber Nomad villager for each Trading Post and Town Center you control.
Castrametation (HCXPUnlockFort2)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort. Permits you to have an extra Fort and Explorers to rebuild lost Forts and Outposts.
Factory (HCUnlockFactory)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Flight Archery (DEHCFlightArchery)
The Ottoman Flight Archery technique improves the damage and attack speed of your Azaps and Cavalry Archers.
Hire Asian Mercenary Army (HCMercsAsian)
Ships an army of Asian mercenaries:Manchu Horse Archers and Ronin.
Hire Askaris (DEHCMercsAskaris)
Hire Askaris (DEHCREVAskari)
Hire Balkan Stradiots (DEHCREVShipStradiots)
Hire Barbary Corsair Force (HCXPMercsCorsairsRepeat)
Ships a number of Barbary Corsair mercenaries.
Hire Gatling Camels (DEHCREVGatlingCamels)
Hire Mediterranean Mercenary Army (HCMercsMediterranean)
Ships a number of Mediterranean mercenaries:Li'l Bombard, Elmetti and Zouaves.
Hire Sennar Horsemen (DEHCREVSennarHorsemen)
Improved Buildings (HCImprovedBuildings)
Building hitpoints increased.
Kovats' Legion (DEHCREVLegionHungarian)
Ships a number of powerful Magyar Hussars and enables them to be trained at Forts (instead of ordinary Hussars).
Kuleli School (DEHCHeavyInfHitpointsOttoman)
Improves the hitpoints and attack of all Ottoman infantry.
Mahmudiye (DEHCOttomanBattleshipCard)
Ships a mighty Battleship! Ottoman Battleships inflict more damage at the expense of a slower rate of fire.
Offshore Support (HCXPOffshoreSupport)
Warships have more range.
Ottoman Artillery Division (HCShipArtilleryDivision)
Ships 6 Humbaracis +1 Great Bombard.
Ottoman Assault Fleet (HCShipOttomanAssaultFleet)
Ships 2 Galleys and 1 Monitor.
Ottoman Expeditionary Army (DEHCREVOttomanExpArmy)
An army of Ottoman Janissaries and Great Bombards.
12 Janissary:powerful heavy ranged infantry that are good at melee against cavalry and good at range against hand infantry.
2 Great Bombards:super-heavy artillery that moves and fires slowly, but does tremendous damage against infantry or buildings.
Ottoman Mercenary Army (DEHCMercsOttoman)
Ships a number of Ottoman mercenaries:Stradiots, Mamelukes and Corsairs.
Recruit Xebecs (DEHCShipMercXebecOttoman)
Robber Barons (HCRobberBarons)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Russian Expeditionary Army (DEHCREVRussianExpArmy)
An army of Russian Counter Dragoons (Dragoons) and Culverins.
9 Counter Dragoons:ranged cavalry, good against cavalry.
3 Culverins:light artillery that is good against artillery.
TEAM 2 Mortars (HCXPShipMortarsTeam)
TEAM 4 Zenata Rider (DEHCREVShipZenataTeam)
TEAM Chests of 1000 Coin (HCTeamCoinCrates2)
TEAM Coin source.
TEAM Gunboat Diplomacy (HCXPShipMonitorsTeam)
TEAM Timariots (HCShipSpahisTeam)
Revolutions
Barbary States Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors.
Barbary States
Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors.
Recruit Xebec (DEHCREVShipXebec)
Recruit Xebecs (DEHCREVShipXebec2)
Salé Rovers (DEHCREVSaleRovers)
Ships a powerful mercenary Xebec warship and a number of agile Corsair Marksmen good against heavy infantry and light ranged cavalry.
1 Fort Wagon (HCREVShipFortWagon)
16 Barbary Warriors (DEHCREVShipBarbaryWarrior)
16 Corsair Marksmen (DEHCREVShipBarbaryMarksman)
3 Falconets (DEHCREVShipFalconets)
Barbary Combat (DEHCREVBarbaryCombat)
Barbary Warrior and Corsair Marksman attack and hitpoints increased.
Corsair Captain (DEHCREVCorsairCaptain)
Ships a powerful Corsair Captain to reave and plunder! He enables your soldiers to gather enemy crates, get greater resource rewards from treasures and yield coin from destroyed ships and buildings (instead of Kill XP).
Dhimma (DEHCREVDhimma)
Ships 6 Settlers and enables Settlers at the Town Center.
Loyal Warriors (DEHCREVLoyalWarriors)
Native Warriors, Mercenaries and Outlaws are 15% cheaper, including shipments of them.
Outlaw Combat (DEHCREVOutlawCombat)
Outlaw and Mercenary units hitpoints and damage increased.
15 Berber Allies (DEHCREVShipBerberAllies)
Aïr Berbers (DEHCREVBerberNomads)
Ships a Berber Nomad villager for each Trading Post and Town Center you control.
Ottoman Expeditionary Army (DEHCREVOttomanExpArmy)
An army of Ottoman Janissaries and Great Bombards.
12 Janissary:powerful heavy ranged infantry that are good at melee against cavalry and good at range against hand infantry.
2 Great Bombards:super-heavy artillery that moves and fires slowly, but does tremendous damage against infantry or buildings.
TEAM 4 Zenata Rider (DEHCREVShipZenataTeam)
Egypt Every shipment delivers an extra Mameluke. Settlers become Khevite Fusiliers - Revolutionaries with versatile formations.
Egypt
Every shipment delivers an extra Mameluke. Settlers become Khevite Fusiliers - Revolutionaries with versatile formations.
Flood of the Nile (DEHCREVNileFlood)
Mills spawn a food crate and Estates spawn a coin crate. Settlers collect from Berry Bushes, Mills, and Estates faster. Instead of a Mameluke, you get 4 extra Settlers with this shipment.
Ranged Infantry Combat (DEHCREVRangedCombatEgypt)
Khevite Fusilier attack and hitpoints increased.
Suez Canal (DEHCREVSuezCanal)
Trade Route upgrades are free and research instantly. Delivers 3 Trading Post Wagons.
1 Fort Wagon (HCREVShipFortWagon)
14 Khevite Fusiliers (HCREVShipKheviteFusiliers)
2 Horse Artillery (DEHCREVShipHorseArtillery2)
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
Egyptian Army Reform (DEHCREVNizamsEgypt)
Khevite Fusiliers gain extra resistance against siege attacks and have their costs split into food and coin. Instead of a Mameluke, you receive 4 extra Khevite Fusiliers for this shipment.
Egyptian Fleet + 1 Privateer (DEHCREVShipEgyptianFleet)
Ships 1 Frigate and 1 Monitor. Instead of a Mameluke you get an extra Privateer.
15 Sudanese Allies (DEHCREVSudaneseAllies)
Hire Askaris (DEHCREVAskari)
Hire Balkan Stradiots (DEHCREVShipStradiots)
Hire Gatling Camels (DEHCREVGatlingCamels)
Hire Sennar Horsemen (DEHCREVSennarHorsemen)
Kuleli School (DEHCHeavyInfHitpointsOttoman)
Improves the hitpoints and attack of all Ottoman infantry.
Hungary All Outposts spawn a Magyar Hussar and every shipment delivers an extra Outpost Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints.
Hungary
All Outposts spawn a Magyar Hussar and every shipment delivers an extra Outpost Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints.
Hajduks (DEHCREVHajduks)
All existing Outposts and Blockhouses spawn a Hajduk. Enables Hajduks at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
Hungarian Grenadiers (DEHCREVMagyarGrenadiers)
All existing Outposts and Blockhouses spawn a Hungarian Grenadier.
Magyar Hussars (DEHCREVMagyarHussarsAlt)
All existing Outposts and Blockhouses spawn a Magyar Hussar.
Military Frontier (DEHCREVMilitaryFrontier)
All existing Outposts spawn a Grenzer. Allows Grenzers to build Outposts and Outposts to train Grenzers.
Outlaw Combat (DEHCREVOutlawMercCombat)
Outlaw and Mercenary units hitpoints and damage increased.
10 Pandours (DEHCREVPandours)
Ships 10 Pandours. Enables Pandours at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
12 Crabats (DEHCREVCrabats)
Ships 12 Crabats. Enables Crabats at Taverns, Stables, Forts, Galleons, Outposts, and Blockhouses.
3 Falconets (DEHCREVShipFalconetsBalkan)
6 Grenadiers (DEHCREVShipGrenadiersRepeat)
Border Fortress (DEHCREVShipFortWagonOutpost)
Ships a Fort Wagon to defend the borderland.
Citizenship (DEHCREVCitizenshipOutpost)
Ships 6 Citizens and enables Citizens at the Town Center.
Danubian Flotilla (DEHCREVShipEuropeanFleet)
Ships 3 Galleys from the blue Danube.
Kovats' Legion (DEHCREVLegionHungarian)
Ships a number of powerful Magyar Hussars and enables them to be trained at Forts (instead of ordinary Hussars).
Romania All Outposts spawn a Roșior Dragoon and every shipment delivers an extra Outpost Wagon. Settlers become Dorobants, which have less range but more hitpoints than Revolutionaries.
Romania
All Outposts spawn a Roșior Dragoon and every shipment delivers an extra Outpost Wagon. Settlers become Dorobants, which have less range but more hitpoints than Revolutionaries.
Cavalry Combat (DEHCREVCavalryCombat)
All cavalry attack and hitpoints increased.
Danubian Principalities (DEHCREVPhanariotes)
The influential Houses of Phanar grant access to their units, upgrades, and technologies. Unless trained from a settlement, Phanariote units now cost population, but can be trained from a variety of buildings without limit.
Hajduks (DEHCREVHajduks)
All existing Outposts and Blockhouses spawn a Hajduk. Enables Hajduks at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
Military Frontier (DEHCREVMilitaryFrontier)
All existing Outposts spawn a Grenzer. Allows Grenzers to build Outposts and Outposts to train Grenzers.
Riding School (DEHCREVRidingSchool)
All cavalry train faster.
Roșior Dragoons (DEHCREVRoshiorDragoons)
All existing Outposts and Blockhouses spawn a Roșior Dragoon and Forts can now train Roșior Dragoons.
Wallachian Horse Archers (DEHCREVWallachianArchers)
All existing Blockhouses spawn a Wallachian Horse Archer.
10 Pandours (DEHCREVPandours)
Ships 10 Pandours. Enables Pandours at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
12 Crabats (DEHCREVCrabats)
Ships 12 Crabats. Enables Crabats at Taverns, Stables, Forts, Galleons, Outposts, and Blockhouses.
2 Horse Artillery (DEHCREVShipHorseArtillery)
8 Cavalry Archers (DEHCREVShipCavArchers)
Border Fortress (DEHCREVShipFortWagonOutpost)
Ships a Fort Wagon to defend the borderland.
Citizenship (DEHCREVCitizenshipOutpost)
Ships 6 Citizens and enables Citizens at the Town Center.
Danubian Flotilla (DEHCREVShipEuropeanFleet)
Ships 3 Galleys from the blue Danube.
Russian Expeditionary Army (DEHCREVRussianExpArmy)
An army of Russian Counter Dragoons (Dragoons) and Culverins.
9 Counter Dragoons:ranged cavalry, good against cavalry.
3 Culverins:light artillery that is good against artillery.
