The Governor
Civilizations
Civilization
Swedes
Civilization bonus:
- Torps gather nearby resources. Jaeger and Black Rider mercenaries can always be recruited from the Tavern. Mercenary shipments are cheaper and arrive more quickly. Advanced improvements available at the Arsenal.
Royal guard units:
- Pikeman (Dalkarl) and Hakkapelit (Drabant)
Unique units:
- Carolean, Leather Cannon and Hakkapelit
- The Swedish Empire became one of the greatest in Europe through innovation in military tactics and logistics. Its artillery and cavalry charges dominated the battlefields, particularly during the Thirty Years War. Despite a relatively small population, the Swedes fielded some of the largest armies in Europe, partly through the recruitment of mercenaries.
Starting Resources
150 Food
300 Wood
Starting Units
Explorer x1
Settler x6
Age Ups
The Governor (PoliticianGovernor)
1 Outpost Wagon and Chests of 200 Coin
The Inventor (DEPoliticianInventorColonial)
Enables Hot Air Balloon ability for Explorers
The Logistician (DEPoliticianLogisticianSwedish)
1 Military Wagon and 1 Arsenal Wagon
The Naturalist (PoliticianNaturalist)
2 Settlers and 2 Semi-fattened Cows
The Philosopher Prince (PoliticianPhilosopherPrince)
Crates of 500 Food
The Bishop (PoliticianBishopFortress)
1 Covered Wagon
The Exiled Prince (PoliticianExiledPrince)
Ages up very fast
The Gentleman Pirate (PoliticianPirate)
Chests of 300 Coin and 1 Privateer
The Marksman (DEPoliticianMarksmanSwedish)
2 Leather Cannons
The Mercenary Contractor (DEPoliticianMercContractorFortressSwedish)
Enables Jaeger and Black Rider hiring from regular military buildings
The Cavalry Marshal (DEPoliticianCavalierSwedish)
5 Hakkapelits
The Engineer (PoliticianEngineer)
2 Falconets
The King's Musketeer (DEPoliticianMusketeerSwedish)
10 Caroleans
The Logistician (DEPoliticianLogistician)
1 Fort Wagon
The Papal Guard (DEPoliticianPapalGuardSwedish)
Royal Guard upgrade for Pikemen can be researched for free
El Presidente (PoliticianPresidente)
Chests of 2000 Coin
The General (DEPoliticianGeneralSwedish)
2 Heavy Cannons.
The Knight (DEPoliticianKnight)
Knighthood and Peerage researched
The Mercenary Contractor (DEPoliticianMercContractor)
Mercenary hitpoints and attack greatly increased
The Royalist (DEPoliticianRoyalistSwedish)
17 Mountain Troopers
Decks
1 Copper Mine (DEHCShipMineWagonRepeat)
Delivers 1 Prospector Wagon, which can open a Copper Mine
2 Settlers (HCShipSettlers1)
25 Bourbon Allies (DEHCBourbonAllies1)
3 Settlers (HCShipSettlers3)
7 Sheep + 1 Homestead Wagon (HCShipSheep1)
Fattening Food source and versatile Economic Building.
Advanced Dock (HCAdvancedDock)
Docks have a greater attack, heal ships faster, and train ships more quickly.
Advanced Estate (HCAdvancedPlantations)
Ships 1 Estate Wagon. Estates are cheaper, stronger and can be built in any Age.
Advanced Market (HCAdvancedMarket)
Ships 1 Market Wagon. Markets have better resource exchange.
Advanced Mill (HCAdvancedMill)
Ships 1 Mill Wagon. Mills are cheaper and stronger.
Advanced Trading Post (HCAdvancedTradingPost)
Trading Posts are cheaper, stronger and gain an attack.
Allotment System (DEHCREVSoldierTorps)
Ships 1 Carolean for each Torp you have on the map. Enables Torps to be sold to recover some of their resource cost.
Blockhouse Cannon (DEHCREVBlockhouseCannon)
Ships 1 Falconet. Blockhouses can train Falconets and Mortars.
Blueberries (DEHCBlueberries)
Torps now spawn Blueberry Bushes instead of Berry Bushes. Your Berry Bushes present on the map also become Blueberry Bushes and contain more food. Blueberries are gathered much faster by Torps. Läckert!
Chests of 300 Coin (HCShipCoinCrates1)
Coin source.
Colbertism (HCXPColbertism)
For the rest of the game, a small trickle of Food enriches you.
Cords of 300 Wood (HCShipWoodCrates1)
Wood source.
Crates of 300 Food (HCShipFoodCrates1)
Food source.
Duelist (DEHCExplorerSwedish)
Improves your Swedish Explorer in combat, gives him a powerful Heavy Strike attack and a canine companion.
Establish Ironmonger (HCIronmonger)
Villagers gather Coin from Mines faster.
Exotic Hardwoods (HCExoticHardwoods)
Villagers gather Wood faster.
Fish Market (HCFishMarket)
Boats gather Food from Fish and Coin from Whales faster.
Furrier (HCFurrier)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Hot Air Balloons (HCShipBalloons)
Your Explorer, General or Hero gains the ability to use temporary Hot Air Balloons to explore the map.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Lexington Minutemen (DEHCREVConscription)
Arrives Fast! Militiamen become Lexington Minutemen who retain their hitpoints 80% longer and can now be called from Outposts and Forts. Sends 16 Militiamen.
Marion's Diversions (DEHCFedMarionsDiversions)
Ships 2 Quaker Guns, decoy units which deal no damage but can look like any artillery unit. Enables them at the Artillery Foundry. Artillery moves slightly faster.
Master Surgeons (HCXPMasterSurgeons)
Unlocks the ability to train Surgeons from churches and hospitals. Increases the amount Surgeons can heal.
Native Lore (HCNativeLore)
All Native Lore improvements at Trading Posts are cheaper.
Oxenstierna Reforms (DEHCOxenstiernaReforms)
When this Shipment arrives, all of your current Coin is exchanged for a greater amount of Food.
Pioneers (HCPioneers)
Villager hitpoints greatly increased.
Powder Alarm (DEHCREVPowderAlarm)
Ships 5 Petards and 2 Depots. You receive a free Depot with all future shipments, starting with this one.
Ranching (HCXPRanching)
You can now train cows from Livestock Pens or Farms.
Rhode Island Militia (DEHCREVLegionMilitia)
Sends some Militiamen and State Militia that now improve Warship damage when they garrisoned in them. Fully replaces archaic units in your Barracks with State Militia.
Rum Distillery (HCRumDistillery)
Villagers gather Coin from Estates and Rice Paddies faster.
Sawmills (HCSawmills)
Villagers gather all Wood faster. Trees last longer.
Schooners (HCSchooners)
Fishing Boats are cheaper.
Stonemasons (HCStonemasons)
Settlers construct buildings much faster.
Strelet Horde (DEHCREVSpawnStrelet)
Each Blockhouse will do a one-time muster of 5 Streltsy. Increases Strelet hitpoints and range.
Surströmming (DEHCShipFishCrate)
Ships 2 Crates of Surströmming, which provide more Food over time. You can have up to 10 Crates of Surströmming in play at any time.
TEAM Coastal Defenses (HCCoastalDefensesTeam)
TEAM Increases building attack against ships.
TEAM Falun Mine (DEHCFalunMineTeam)
TEAM 1 Prospector Wagon. Mines last longer.
TEAM Frugal Constructions (DEHCWoodTrickleTeam)
For the rest of the game, a small trickle of Wood enriches you. Trees last longer.
TEAM House of Romanov (HCBarracksHPTeam)
TEAM Barracks, Blockhouses, Nobles' Hut, War Hut, and War Academy hitpoints increased.
TEAM New Sweden (DEHCTorpTeam)
Ships 1 Torp to the entire team to support the settlement efforts in New Sweden.
Town Militia (HCColonialMilitia)
Town Center attack increased, and you can call out Militiamen a second time.
Whale Oil (HCXPWhaleOil)
New methods of rendering Whale oil at sea allow your Fishing Boats to gather from Whales significantly faster.
1 Caravel (HCShipCaravels1)
1 Galleon (HCShipGalleons)
11 Vasa Allies (DEHCVasaAllies1)
15 Elk (DEHCShipElks)
2 Caravels (HCShipCaravels2)
2 Copper Mines (DEHCShipMineWagon1)
Delivers 2 Prospector Wagons, which can open 2 Copper Mines
2 Leather Cannons (DEHCShipLeatherCannons1)
3 Hussars (HCShipHussars1)
4 Surgeons (HCXPShipSurgeons2)
5 Jagiellon Allies (DEHCJagiellonAllies1)
6 Spies (HCXPShipSpies1)
7 Semi-fattened Cows (HCShipCows)
7 Wittelsbach Allies (DEHCWittelsbachAllies1)
8 Pikemen (HCShipPikemen1)
Admiralty (HCAdmirality)
Dock warship improvements cost and research time significantly reduced.
Assassins (HCXPAssassins)
Spies become Assassins, which do more damage to normal units and vastly more damage to heroes and mercenaries. Unlocks a charged rifle attack that allows seeing the location of recently hit targets.
Bushnell's Continental Sappers (DEHCREVLegionIronPetards)
Sends some Stealth Petards. Allows your Petards and Ironclads to use Stealth.
Cavalry Damage (HCCavalryDamageBritish)
All cavalry attack increased.
Chests of 600 Coin (HCShipCoinCrates2)
Coin source.
Chests of 700 Coin (HCShipCoinCrates3)
Coin source.
Cigar Roller (HCCigarRoller)
Villagers gather Coin from Estates and Rice Paddies faster.
Contract Irish Brigadiers (DEHCContractMercsIrishBrigadiers)
Delivers 9 Irish Brigadiers. Enables Irish Brigadier hiring at military buildings.
Contract Landsknechts (DEHCContractMercsLandsknechts)
Delivers 3 Landsknechts. Enables Landsknecht hiring at military buildings.
Cords of 600 Wood (HCShipWoodCrates2)
Wood source.
Cords of 700 Wood (HCShipWoodCrates3)
Wood source.
Crates of 600 Food (HCShipFoodCrates2)
Food source.
Crates of 700 Food (HCShipFoodCrates3)
Food source.
Dominions (DEHCDominions)
Delivers a number of Torp Wagons. Torps become stronger, can receive economic Home City shipments and gather from crates.
Engelsberg Ironworks (DEHCEngelsbergIronworks)
Torps gather coin +100% more quickly from mines.
Engineering School (HCEngineeringSchool)
All artillery train faster.
Extensive Fortifications (DEHCExtensiveFortificationsEuropean)
Enables you to construct twice as many Outposts and increases the hitpoints of ALL fortifications!
Fencing School (HCFencingSchool)
All infantry train faster.
Frontier Defenses (HCFrontierDefenses)
Ships 2 Outpost Wagons that can transform into Outposts.
Hand Infantry / Hand Cavalry Hitpoints (DEHCHandUnitHitpoints)
All hand infantry and hand cavalry hitpoints increased.
Haslet's Continental Regiment (DEHCREVLegionRegulars)
Sends some Regulars. Fully replaces Musketeers with Guard Regulars.
Improved Warships (HCNavalCombat)
All warships attack and hitpoints increased.
Julita Styckebruk (DEHCShipLeatherCannonsFoundry)
Knowlton's Continental Rangers (DEHCREVLegionSpies)
Sends some Spies. Upgrades them to Knowlton Rangers, which have greatly increased line of sight, hitpoints and can use rifles.
Knox's Continental Artillery (DEHCREVLegionArtillery)
Sends some powerful artillery. Improves artillery hitpoints and train time, particularly Culverins.
Lee's Continental Light Dragoons (DEHCREVLegionCarbines)
Sends some Carbine Cavalry. Fully replaces the Light Ranged Cavalry of your civilization with Carbine Cavalry.
March of the Hakkapelits (DEHCHakkapelitMarch)
Increases Hakkapelit movement speed and enables Hakkapelits to be trained in the Commerce Age, +3 Hakkapelits.
Medicine (HCMedicine)
Villagers train faster and become cheaper.
Morgan's Continental Sharpshooters (DEHCREVVolunteers)
Sends some Revolutionary Sharpshooters and enables them at Forts. Transforms all Rifle Infantry units trained from your Barracks with Revolutionary Sharpshooters.
Native Treaties (HCNativeTreaties)
You get a Shipment of Native Warriors from each different allied tribe.
Northern Wilderness (DEHCREVNothernWilderness)
Allows Karelian Jaegers to gather resources from mines, livestock and huntable animals.
Pulaski's Continental Cavalry (DEHCREVLegionUhlans)
Sends some powerful Uhlans. Reduces the training and upgrade costs of your Hussars.
Recruit Privateers (HCPrivateers)
Ships 2 Privateer ships to your town.
Rendering Plant (HCRenderingPlant)
Boats gather Food and Coin faster.
Riding School (HCRidingSchool)
All cavalry train faster.
Silversmith (HCSilversmith)
Villagers gather Coin from Mines faster. Mines last longer.
Spice Trade (HCSpiceTrade)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Suomenlinna (DEHCREVShipBlockhouses)
TEAM 2 Surgeons (HCShipSurgeons)
TEAM House of Bernadotte (DEHCHeavyInfHitpointsTeam)
TEAM All heavy Infantry hitpoints increased.
Theaters (DEHCTheaters)
Upgrades Taverns to Theaters, which have Ronin, and outlaw-type units cost less population.
Treaty of Roskilde (DEHCRoyalDecreeSwedish)
Provides your Church with unique Swedish improvements.
Turku Academy (DEHCREVTurkuAcademy)
Ships 1 Explorer and 4 Surgeons. Gives Explorers a Heal ability and allows them to construct Field Hospitals and train Surgeons.
Washington's Continental Grenadiers (DEHCREVLegionGrenadiers)
Sends some powerful Grenadiers with Grenade Launchers and enables them at Forts. Activates Grenade Launchers for your civilization.
1 Covered Wagon (HCShipCoveredWagons)
1 Fort Wagon (HCREVShipFortWagon)
1 Frigate (HCShipFrigates)
10 Pikemen (HCShipPikemen2)
10 Spies (HCXPShipSpies2)
12 Pikemen (HCShipPikemen4)
15 Sheep + 1 Homestead Wagon (HCShipSheep2)
Fattening Food source and versatile Economic Building.
16 Revolutionaries (HCREVShipColonialMilitia)
17 Carib Allies (DEHCCaribAllies)
2 Falconets (HCShipFalconets3)
2 Ironclads (HCREVShipIronclads)
2 Leather Cannons (DEHCShipLeatherCannonsRepeat)
3 Copper Mines (DEHCShipMineWagon2)
Delivers 3 Prospector Wagons, which can open 3 Copper Mines
3 Leather Cannons (DEHCShipLeatherCannons3)
4 Gatling Guns (HCREVShipGatlingGuns)
4 Hakkapelits (DEHCShipHakkapelits1)
4 Hussars (HCShipHussars2)
5 Hakkapelits (DEHCShipHakkapelits2)
5 Hussars (HCShipHussars4)
6 Grenadiers (HCShipGrenadiers3)
7 Wittelsbach Allies (DEHCWittelsbachAllies2)
8 Caroleans (DEHCShipCaroleans1)
8 Hakkapelits (DEHCREVShipHakkapelits)
9 Caroleans (DEHCShipCaroleans2)
Advanced Artillery (HCAdvancedArtillery)
Ships 1 Mortar. Moves Mortars and Horse Artillery to the Fortress Age.
Advanced Frontier Defenses (HCFrontierDefenses2)
Upgrades Outposts and Blockhouses to Frontier status and ships 3 Outpost Wagons that can transform into Outposts or Blockhouses.
Armfelt's Autonomy (DEHCREVArmfeltsAutonomy)
Increases Blockhouse limit and enables the research of Imperial Ranged cavalry and Musketeer-type upgrades at a cheaper cost.
Baltic Fleet (DEHCREVShipBalticFleet)
Ships 1 Frigate and 1 Monitor.
Blackberries (DEHCBlackberries)
Each Torp spawns a Berry Bush containing 1,000 food.
Case Shot (DEHCCaseShot)
Gives all artillery (except Mortars) a devastating close-range attack against units.
Chests of 1,000 Coin (HCShipCoinCrates4)
Coin source.
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
Contract Black Riders (DEHCContractMercsBlackRiders)
Delivers 7 Black Riders. Enables Black Rider hiring at military buildings.
Contract Giant Grenadiers (DEHCContractMercsGiantGrenadiers)
Delivers 8 Giant Grenadiers. Enables Giant Grenadier hiring at military buildings.
Contract Hessian Jaegers (DEHCContractMercsHessians)
Delivers 10 Jaegers. Enables Jaeger hiring at military buildings.
Contract Swiss Pikemen (DEHCContractMercsSwissPikemen)
Delivers 12 Swiss Pikemen. Enables Swiss Pikeman hiring at military buildings.
Cords of 1,000 Wood (HCShipWoodCrates4)
Wood source.
Crates of 1,000 Food (HCShipFoodCrates4)
Food source.
Cudgel War (DEHCREVCudgelWar)
Improves attack and movement speed of hand infantry units trained in Barracks and Blockhouses.
Dalecarlian Rebellion (DEHCDalecarlianRebellion)
All your Pikemen transform into Halberdiers.
European Immigrants (DEHCREVImmigrantsEuropean)
Ships a large group of European villager units and slightly increases the XP trickle.
Fertile Lowlands (DEHCFedFertileLowlands)
Ships 6 Semi-fattened Cows and 2 Homestead Wagons.
Finnhorses (DEHCREVFinnhorses)
The sturdy breed of Finnhorses improves the hitpoints of your Stable cavalry.
Fort (HCUnlockFort)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort.
Grand Duchy of Finland (DEHCREVFinnishCounterArmy)
Enables Russian Counter Dragoons (improved Dragoons) and Counter Jaegers (Schiavone-like infantry) for training in Stables and Barracks or Blockhouses respectively.
Grenade Launchers (DEHCHandMortar)
Enables Grenadiers to be trained and equips them with a hand mortar, which quickly propels explosives and increases their range.
Gunboats (DEHCREVGunboats)
Researches Imperial Monitors and grants your Caravels the Long-range bombardment ability.
Hero of the Two Worlds (DEHCREVUSAHeroBuff)
Your Explorer now also boosts morale, like the Inspiring Flag. Your General can now receive homecity shipments.
Jaeger Combat (DEHCREVJaegerCombat)
Kalmar Castle (DEHCKalmarCastle)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort. Fighting nearby your Forts now causes soldiers to yield twice as many experience points.
Land of Washington (DEHCREVWashingtonLands)
Allows your General to plant the Inspiring Flag anywhere and to boost the Work Rate of Military Buildings.
Light Gun Carriages (DEHCInfantryGuns)
Leather Cannons train faster and are upgraded to Infantry Guns.
Line Grenadiers (HCShipGrenadiers1)
Delivers 5 Grenadiers and allows them to be trained from Barracks.
Mercenary Loyalty (HCMercenaryLoyalty)
Mercenary shipments are cheaper.
Native Warriors (HCNativeWarriors)
Native warriors are less expensive.
Naval Gunners (HCNavalGunners)
Warships attack increased.
Platoon Fire (DEHCPlatoonFire)
Caroleans inflict more damage with their ranged attacks, especially to Heavy Cavalry and Shock Infantry.
Ranged Cavalry Combat (DEHCRangedCavalryCombat)
Ranged Cavalry attack and hitpoints increased.
Recruit Privateer Fleet (HCPrivateers2)
Ships 4 Privateer ships to your town.
Refrigeration (HCRefrigeration)
Villagers gather all Food faster.
Royal Mint (HCRoyalMint)
Villagers gather all Coin faster.
Savolax Jaegers (DEHCREVSavolaxJaegers)
Ships 6 Jaegers and upgrades all Jaegers into Savolax Jaegers. Savolax Jaegers have slightly more hitpoints, can use the Stealth Ability and partly cost Wood to recruit.
Snaplock (DEHCSnaplocks)
Carolean and Hakkapelit range and line-of-sight increased.
Textile Mill (HCTextileMills)
Villagers gather Coin from Estates and Rice Paddies faster.
Trample Tactics (DEHCTrampleTactics)
Hussars and Hakkapelits move faster and attack more quickly whilst using the Trample Mode stance and have more hitpoints.
1 Battleship (DEHCShipBattleshipRepeat)
Ships a mighty Battleship!
1 Falconet +1 Culverin (DEHCShipFalconetsCulverins2)
1 Monitor (HCShipMonitors)
10 Caroleans (DEHCShipCaroleansRepeat)
15 Elk (DEHCREVShipElk)
16 Caroleans (DEHCShipCaroleans3)
2 Falconets +2 Culverins (DEHCShipFalconetsCulverins1)
2 Heavy Cannon (HCShipCannons1)
24 Pikemen (HCShipPikemen5)
25 Oldenburg Allies (DEHCOldenburgAllies1)
3 Horse Artillery (HCXPShipHorseArtillery2)
3 Mortars (HCShipMortars2)
4 Prospector Wagons (DEHCREVShipCopperMines)
5 Leather Cannons (DEHCShipLeatherCannons2)
8 Hakkapelits (DEHCShipHakkapelits3)
8 Hussars (HCShipHussars5)
8 Wittelsbach Allies (DEHCWittelsbachAlliesRepeat)
9 Grenadiers (HCShipGrenadiers4)
Advanced Balloon (HCXPAdvancedBalloon)
Ships an advanced Hot Air Balloon that remains permanently in play.
Allotment System (DEHCSoldierTorps)
Ships 1 Carolean for each Torp you have on the map. Enables Torps to be sold to recover some of their resource cost.
American Patriotism (DEHCREVCTrainTimeUS)
Unique American unit shipments and units enabled by them arrive and train faster.
Baltic Fleet (DEHCShipBalticFleet)
Ships 1 Frigate and 1 Galleon.
Blackberries (DEHCREVBlackberries)
Each Torp spawns a Berry Bush containing 1,000 food.
Castrametation (HCXPUnlockFort2)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort. Permits you to have an extra Fort and Explorers to rebuild lost Forts and Outposts.
Chests of 1,600 Coin (DEHCREVShipCoinCrates)
Coin source.
Continental Army (DEHCREVUSACombat)
Transforms all Revolutionaries into Regulars and improves the attack and hitpoints of revolutionary Infantry units.
Cords of 1,600 Wood (HCShipWoodCrates5)
Wood source.
Crates of 1,600 Food (HCShipFoodCrates5)
Food source.
Crates of 1,600 Food (DEHCREVShipFoodCrates)
Food source.
Cronstedt Reforms (DEHCCronstedtReforms)
Leather Cannons, Heavy Cannons, and Falconets take up one less population slot.
Factory (HCUnlockFactory)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Finnhorses (DEHCFinnhorses)
The sturdy breed of Finnhorses improves the hitpoints of Hussars and Hakkapelits.
Finnish Taiga (DEHCREVTreeSpawn)
All present Houses, Blockhouses and Torps spawn 1 Tree.
German Mercenary Contracts (DEHCGermanMercenaryContracts)
German mercenaries can be hired from Barracks, Stables and Galleons. Increases all mercenary attack and hitpoints.
Great Northern Forests (DEHCNorthernForests)
Tremendously improves your Torps at gathering wood by enabling them to gather from more trees as well as further away trees. Also, all existing Torps spawn 3 Trees.
Heavy Fortifications (HCHeavyFortifications)
Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts.
Hire Highland Mercenary Army (HCMercsHighland)
Ships an army of Highland mercenaries:Highlanders, Swiss Pikemen and Harquebusiers.
Hire Royal Horsemen (DEHCMercsRoyalHorseman)
Improved Buildings (HCImprovedBuildings)
Building hitpoints increased.
Industrial Revolution (HCXPIndustrialRevolution)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Osemund Process (DEHCShipMineWagon3)
Delivers 4 Prospector Wagons, which can open 4 Copper Mines. Ships 2 Prospector Wagons thereafter.
Pennsylvania Long Rifles (DEHCREVLongRifles)
Increases the range of several units armed with rifles.
Svea Lifeguard (DEHCSveaLifeguard)
Caroleans now resist against Ranged damage, instead of Melee. Carolean and Grenadier hitpoints improved.
TEAM 2 Mortars (HCXPShipMortarsTeam)
TEAM Carribean Privateers (HCPrivateersTeam)
TEAM Ships 2 Privateer ships to your town.
TEAM Gunboat Diplomacy (HCXPShipMonitorsTeam)
Vasa (DEHCVasa)
Ships a mighty Battleship! Battleships, Frigates and Galleons return 20% of their Coin cost when sunk by an enemy unit.
Revolutions
Finland Delivers 4 Frontier Blockhouse Wagons. Your Settlers become Karelian Jaegers, which can gather from crates, trees, and construct Blockhouses.
Finland
Delivers 4 Frontier Blockhouse Wagons. Your Settlers become Karelian Jaegers, which can gather from crates, trees, and construct Blockhouses.
Allotment System (DEHCREVSoldierTorps)
Ships 1 Carolean for each Torp you have on the map. Enables Torps to be sold to recover some of their resource cost.
Blockhouse Cannon (DEHCREVBlockhouseCannon)
Ships 1 Falconet. Blockhouses can train Falconets and Mortars.
Strelet Horde (DEHCREVSpawnStrelet)
Each Blockhouse will do a one-time muster of 5 Streltsy. Increases Strelet hitpoints and range.
TEAM House of Romanov (HCBarracksHPTeam)
TEAM Barracks, Blockhouses, Nobles' Hut, War Hut, and War Academy hitpoints increased.
Dominions (DEHCDominions)
Delivers a number of Torp Wagons. Torps become stronger, can receive economic Home City shipments and gather from crates.
Northern Wilderness (DEHCREVNothernWilderness)
Allows Karelian Jaegers to gather resources from mines, livestock and huntable animals.
Suomenlinna (DEHCREVShipBlockhouses)
Turku Academy (DEHCREVTurkuAcademy)
Ships 1 Explorer and 4 Surgeons. Gives Explorers a Heal ability and allows them to construct Field Hospitals and train Surgeons.
8 Hakkapelits (DEHCREVShipHakkapelits)
Armfelt's Autonomy (DEHCREVArmfeltsAutonomy)
Increases Blockhouse limit and enables the research of Imperial Ranged cavalry and Musketeer-type upgrades at a cheaper cost.
Baltic Fleet (DEHCREVShipBalticFleet)
Ships 1 Frigate and 1 Monitor.
Cudgel War (DEHCREVCudgelWar)
Improves attack and movement speed of hand infantry units trained in Barracks and Blockhouses.
Finnhorses (DEHCREVFinnhorses)
The sturdy breed of Finnhorses improves the hitpoints of your Stable cavalry.
Grand Duchy of Finland (DEHCREVFinnishCounterArmy)
Enables Russian Counter Dragoons (improved Dragoons) and Counter Jaegers (Schiavone-like infantry) for training in Stables and Barracks or Blockhouses respectively.
Gunboats (DEHCREVGunboats)
Researches Imperial Monitors and grants your Caravels the Long-range bombardment ability.
Jaeger Combat (DEHCREVJaegerCombat)
Savolax Jaegers (DEHCREVSavolaxJaegers)
Ships 6 Jaegers and upgrades all Jaegers into Savolax Jaegers. Savolax Jaegers have slightly more hitpoints, can use the Stealth Ability and partly cost Wood to recruit.
15 Elk (DEHCREVShipElk)
4 Prospector Wagons (DEHCREVShipCopperMines)
Blackberries (DEHCREVBlackberries)
Each Torp spawns a Berry Bush containing 1,000 food.
Chests of 1,600 Coin (DEHCREVShipCoinCrates)
Coin source.
Crates of 1,600 Food (DEHCREVShipFoodCrates)
Food source.
Finnish Taiga (DEHCREVTreeSpawn)
All present Houses, Blockhouses and Torps spawn 1 Tree.
United States 1 General and 1 Fort Wagon. Forts spawn 2 Gatling Guns for free.
United States
1 General and 1 Fort Wagon. Forts spawn 2 Gatling Guns for free.
25 Bourbon Allies (DEHCBourbonAllies1)
Lexington Minutemen (DEHCREVConscription)
Arrives Fast! Militiamen become Lexington Minutemen who retain their hitpoints 80% longer and can now be called from Outposts and Forts. Sends 16 Militiamen.
Marion's Diversions (DEHCFedMarionsDiversions)
Ships 2 Quaker Guns, decoy units which deal no damage but can look like any artillery unit. Enables them at the Artillery Foundry. Artillery moves slightly faster.
Powder Alarm (DEHCREVPowderAlarm)
Ships 5 Petards and 2 Depots. You receive a free Depot with all future shipments, starting with this one.
Rhode Island Militia (DEHCREVLegionMilitia)
Sends some Militiamen and State Militia that now improve Warship damage when they garrisoned in them. Fully replaces archaic units in your Barracks with State Militia.
Bushnell's Continental Sappers (DEHCREVLegionIronPetards)
Sends some Stealth Petards. Allows your Petards and Ironclads to use Stealth.
Haslet's Continental Regiment (DEHCREVLegionRegulars)
Sends some Regulars. Fully replaces Musketeers with Guard Regulars.
Knowlton's Continental Rangers (DEHCREVLegionSpies)
Sends some Spies. Upgrades them to Knowlton Rangers, which have greatly increased line of sight, hitpoints and can use rifles.
Knox's Continental Artillery (DEHCREVLegionArtillery)
Sends some powerful artillery. Improves artillery hitpoints and train time, particularly Culverins.
Lee's Continental Light Dragoons (DEHCREVLegionCarbines)
Sends some Carbine Cavalry. Fully replaces the Light Ranged Cavalry of your civilization with Carbine Cavalry.
Morgan's Continental Sharpshooters (DEHCREVVolunteers)
Sends some Revolutionary Sharpshooters and enables them at Forts. Transforms all Rifle Infantry units trained from your Barracks with Revolutionary Sharpshooters.
Pulaski's Continental Cavalry (DEHCREVLegionUhlans)
Sends some powerful Uhlans. Reduces the training and upgrade costs of your Hussars.
Washington's Continental Grenadiers (DEHCREVLegionGrenadiers)
Sends some powerful Grenadiers with Grenade Launchers and enables them at Forts. Activates Grenade Launchers for your civilization.
1 Fort Wagon (HCREVShipFortWagon)
16 Revolutionaries (HCREVShipColonialMilitia)
2 Ironclads (HCREVShipIronclads)
4 Gatling Guns (HCREVShipGatlingGuns)
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
European Immigrants (DEHCREVImmigrantsEuropean)
Ships a large group of European villager units and slightly increases the XP trickle.
Fertile Lowlands (DEHCFedFertileLowlands)
Ships 6 Semi-fattened Cows and 2 Homestead Wagons.
Hero of the Two Worlds (DEHCREVUSAHeroBuff)
Your Explorer now also boosts morale, like the Inspiring Flag. Your General can now receive homecity shipments.
Land of Washington (DEHCREVWashingtonLands)
Allows your General to plant the Inspiring Flag anywhere and to boost the Work Rate of Military Buildings.
American Patriotism (DEHCREVCTrainTimeUS)
Unique American unit shipments and units enabled by them arrive and train faster.
Continental Army (DEHCREVUSACombat)
Transforms all Revolutionaries into Regulars and improves the attack and hitpoints of revolutionary Infantry units.
Pennsylvania Long Rifles (DEHCREVLongRifles)
Increases the range of several units armed with rifles.
