The Inventor
Civilizations
Civilization
Dutch
Civilization bonus:
- Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy.
Royal guard units:
- Halberdier (Stadswacht) and Ruyter (Carabineer)
Unique units:
- Merchant, Envoy, Ruyter and Fluyt
Unique buildings:
- Can build Banks to automatically produce coin
- Replacing the Spanish as the wealthiest nation in the 18th century, the Dutch were a key proponent in managing the resources and profits gained from colonial North and South America.
Starting Resources
400 Coin
200 Wood
Starting Units
Envoy x1
Explorer x1
Settler x6
Age Ups
The Inventor (DEPoliticianInventorColonial)
Enables Hot Air Balloon ability for Explorers
The Logistician (DEPoliticianLogisticianColonialDutch)
1 Military Wagon and 1 Halberdier
Enables Veteran Halberdiers
The Quartermaster (PoliticianQuartermaster)
Cords of 400 Wood
The Bishop (PoliticianBishopFortress)
1 Covered Wagon
The Exiled Prince (PoliticianExiledPrince)
Ages up very fast
The Mercenary Contractor (DEPoliticianMercContractorFortressDutch)
Enables Fusilier and Elmetto hiring at the Tavern
The Sergeant at Arms (PoliticianSergeantDutch)
6 Halberdiers
The King's Musketeer (PoliticianMusketeerDutch)
8 Skirmishers
The Logistician (DEPoliticianLogistician)
1 Fort Wagon
The Tycoon (PoliticianTycoon)
Chests of 1000 Coin
El Presidente (PoliticianPresidente)
Chests of 2000 Coin
The General (PoliticianGeneral)
2 Heavy Cannons
The Knight (DEPoliticianKnight)
Knighthood and Peerage researched
The Mercenary Contractor (DEPoliticianMercContractor)
Mercenary hitpoints and attack greatly increased
The Royalist (DEPoliticianRoyalistDutch)
17 Line Infantry
Decks
2 Merchants (DEHCShipSettlersDutchRepeat)
Dutch villager that costs coin but also gathers coin faster than a Settler.
25 Bourbon Allies (DEHCBourbonAllies1)
3 Merchants (DEHCShipSettlersDutch3)
Dutch villager that costs coin but also gathers coin faster than a Settler.
7 Sheep + 1 Homestead Wagon (HCShipSheep1)
Fattening Food source and versatile Economic Building.
Advanced Arsenal (DEHCREVAdvancedArsenal)
Moves the Arsenal to the Commerce Age and enables more powerful Arsenal improvements.
Advanced Dock (HCAdvancedDock)
Docks have a greater attack, heal ships faster, and train ships more quickly.
Advanced Market (HCAdvancedMarket)
Ships 1 Market Wagon. Markets have better resource exchange.
Advanced Mill (HCAdvancedMill)
Ships 1 Mill Wagon. Mills are cheaper and stronger.
Advanced Trading Post (HCAdvancedTradingPost)
Trading Posts are cheaper, stronger and gain an attack.
Amazonia (DEHCREVAmazonia)
Grants a steady trickle of wood. Villagers gather wood faster and trees last longer.
Bank of Amsterdam (HCBanks1)
Bank build limit increased by 1 and Merchant build limit increased by 5.
Bank of Rotterdam (HCBanks2)
Bank build limit increased by 1 and Merchant build limit increased by 5.
Chests of 300 Coin (HCShipCoinCrates1)
Coin source.
Chinese Immigrants (DEHCImmigrantsChinese)
Chinese immigration delivers 1 Trading Post Rickshaw and enables the "Levy"ability to be used at Trading Posts to recruit more Trading Post Rickshaws for free. Trading Post hitpoints increased.
Colbertism (HCXPColbertism)
For the rest of the game, a small trickle of Food enriches you.
Cords of 300 Wood (HCShipWoodCrates1)
Wood source.
Crates of 300 Food (HCShipFoodCrates1)
Food source.
Dutch East India Company (HCDutchEastIndiaCompany)
Banks cost less and have more hitpoints. Envoys can now construct Banks.
Dutch Paintings (DEHCDutchPaintings)
Every time you order a Dutch painting from your home city all your Coin is exchanged for an equal amount of Food, so that the artist may finally eat.
Establish Ironmonger (HCIronmonger)
Villagers gather Coin from Mines faster.
Exotic Hardwoods (HCExoticHardwoods)
Villagers gather Wood faster.
Feitorias (DEHCFeitorias)
Your Town Centers now slowly trickle all resources.
Fish Market (HCFishMarket)
Boats gather Food from Fish and Coin from Whales faster.
Food Silos (HCFoodSilos)
Villagers gather Food from Farms, Mills, and Rice Paddies faster.
Hot Air Balloons (HCShipBalloons)
Your Explorer, General or Hero gains the ability to use temporary Hot Air Balloons to explore the map.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Lexington Minutemen (DEHCREVConscription)
Arrives Fast! Militiamen become Lexington Minutemen who retain their hitpoints 80% longer and can now be called from Outposts and Forts. Sends 16 Militiamen.
Marion's Diversions (DEHCFedMarionsDiversions)
Ships 2 Quaker Guns, decoy units which deal no damage but can look like any artillery unit. Enables them at the Artillery Foundry. Artillery moves slightly faster.
Master Surgeons (HCXPMasterSurgeons)
Unlocks the ability to train Surgeons from churches and hospitals. Increases the amount Surgeons can heal.
Military Reforms (HCXPMilitaryReforms)
Halberdiers march significantly more quickly, but do less damage against Infantry.
Native Lore (HCNativeLore)
All Native Lore improvements at Trading Posts are cheaper.
Peace of Münster (DEHCAdvancedEnvoy)
Ships 2 Envoys. Allows your Envoy to build Trading Posts and military production buildings.
Pioneers (HCPioneers)
Villager hitpoints greatly increased.
Powder Alarm (DEHCREVPowderAlarm)
Ships 5 Petards and 2 Depots. You receive a free Depot with all future shipments, starting with this one.
Raadsaal (DEHCREVCapitolSouthAfrica)
Enables the Capitol and most of its upgrades for lower costs, especially Explorer technologies.
Ranching (HCXPRanching)
You can now train cows from Livestock Pens or Farms.
Rhode Island Militia (DEHCREVLegionMilitia)
Sends some Militiamen and State Militia that now improve Warship damage when they garrisoned in them. Fully replaces archaic units in your Barracks with State Militia.
Rio de Janeiro (DEHCREVCapitolBrazil)
Enables the Capitol and most of its upgrades for lower costs, especially Explorer technologies.
Rum Distillery (HCRumDistillery)
Villagers gather Coin from Estates and Rice Paddies faster.
Sawmills (HCSawmills)
Villagers gather all Wood faster. Trees last longer.
Schooners (HCSchooners)
Fishing Boats are cheaper.
South Sea Bubble (HCXPSouthSeaBubble)
When this Shipment arrives, all of your current Coin is exchanged for a greater amount of Wood.
Stadhouder (HCExplorerDutch)
Improves your Dutch Explorer in combat, lets him build cheaper Town Centers and gives him a powerful canine companion.
Stonemasons (HCStonemasons)
Settlers construct buildings much faster.
TEAM Coastal Defenses (HCCoastalDefensesTeam)
TEAM Increases building attack against ships.
TEAM Frugal Constructions (DEHCWoodTrickleTeam)
For the rest of the game, a small trickle of Wood enriches you. Trees last longer.
TEAM House of Nassau (HCCheapMarketsTeam)
TEAM Ships 1 Market Wagon. Exploration Age Market improvements are free.
TEAM Orangists (HCShipEnvoyTeam)
The Orangists send 3 Envoys to your entire team to maintain good relations with each other.
TEAM Spice Trade (HCSpiceTradeTeam)
TEAM Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Town Militia (HCColonialMilitia)
Town Center attack increased, and you can call out Militiamen a second time.
Wagon Warfare (DEHCREVWagonWarfare)
Fully replaces your Light cavalry units in the Stable with Guard War Wagons.
1 Caravel (HCShipCaravels1)
1 Fluyt (HCShipFluyts1)
2 Caravels (HCShipCaravels2)
20 Javanese Spearmen (DEHCREVShipJavaSpearman)
3 Hussars (HCShipHussars1)
4 Merchants (DEHCShipSettlersDutch2)
Dutch villager that costs coin but also gathers coin faster than a Settler.
4 Surgeons (HCXPShipSurgeons2)
6 Spies (HCXPShipSpies1)
8 Pikemen (HCShipPikemen1)
Admiralty (HCAdmirality)
Dock warship improvements cost and research time significantly reduced.
Advanced Arsenal (HCAdvancedArsenal)
Moves the Arsenal to the Commerce Age and enables more powerful Arsenal improvements.
Advanced Estate (HCAdvancedPlantations)
Ships 1 Estate Wagon. Estates are cheaper, stronger and can be built in any Age.
Agents (HCXPAgents)
Spies become Agents, which have greatly increased line of sight and more hitpoints. Unlocks a charged revolver attack that allows seeing the location of recently hit targets..
Bahia (DEHCREVBahia)
Bandeirantes (HCShipBandeirantes)
Ships 1 additional Explorer to your town and removes the cooldown for ransoming fallen Explorers.
Bank Wagon (HCXPBankWagon)
Sends a Bank Wagon that can build a Bank. If you are at your Bank limit, the wagon will wait in reserve.
Bonifacio (DEHCREVBonifacio)
TEAM 1 Prospector Wagon. Mines last longer.
Brazilian Importers (DEHCREVBrazilImporters)
Ships 4 Infrastructure Wagons. All shipments arrive considerably faster, including this one.
Buckriders (DEHCBuckriders)
Sends 3 Highwaymen. Enables Highwaymen in Taverns and Stables for reduced population and resource costs.
Bushnell's Continental Sappers (DEHCREVLegionIronPetards)
Sends some Stealth Petards. Allows your Petards and Ironclads to use Stealth.
Cattle Drivers (DEHCREVCattleDeliveryBrazil)
Ships 8 semi-fattened Cows, 1 Jagunço and 1 Homestead Wagon
Chests of 600 Coin (HCShipCoinCrates2)
Coin source.
Chests of 700 Coin (HCShipCoinCrates3)
Coin source.
Cigar Roller (HCCigarRoller)
Villagers gather Coin from Estates and Rice Paddies faster.
Cords of 600 Wood (HCShipWoodCrates2)
Wood source.
Cords of 700 Wood (HCShipWoodCrates3)
Wood source.
Crates of 600 Food (HCShipFoodCrates2)
Food source.
Crates of 700 Food (HCShipFoodCrates3)
Food source.
Diamond Rush (DEHCREVDiamondRush)
Ships 1 Prospector Wagon looking for a Diamond Mine.
Extensive Fortifications (DEHCExtensiveFortificationsEuropean)
Enables you to construct twice as many Outposts and increases the hitpoints of ALL fortifications!
Fencing School (HCFencingSchool)
All infantry train faster.
Frontier Defenses (HCFrontierDefenses)
Ships 2 Outpost Wagons that can transform into Outposts.
Haslet's Continental Regiment (DEHCREVLegionRegulars)
Sends some Regulars. Fully replaces Musketeers with Guard Regulars.
Hire Irish Brigadiers (DEHCMercsIrishBrigadiers)
Huguenots (DEHCREVHuguenots)
Enables Huguenots (Coureur des Bois) to be trained from Town Centers. Permits you to train 30 Coureurs in addition to the usual Villager build limit.
Improved Warships (HCNavalCombat)
All warships attack and hitpoints increased.
Infantry Attack (HCInfantryDamageDutch)
Pikeman, Halberdier and Skirmisher attack increased.
Jagunços (DEHCREVJaguncos)
10 Jagunços and 10 Cows. Allows recruitment of Jagunços at Taverns, Stables, Forts and Galleons.
Knowlton's Continental Rangers (DEHCREVLegionSpies)
Sends some Spies. Upgrades them to Knowlton Rangers, which have greatly increased line of sight, hitpoints and can use rifles.
Knox's Continental Artillery (DEHCREVLegionArtillery)
Sends some powerful artillery. Improves artillery hitpoints and train time, particularly Culverins.
Lee's Continental Light Dragoons (DEHCREVLegionCarbines)
Sends some Carbine Cavalry. Fully replaces the Light Ranged Cavalry of your civilization with Carbine Cavalry.
Medicine (HCMedicine)
Villagers train faster and become cheaper.
Morgan's Continental Sharpshooters (DEHCREVVolunteers)
Sends some Revolutionary Sharpshooters and enables them at Forts. Transforms all Rifle Infantry units trained from your Barracks with Revolutionary Sharpshooters.
Native Treaties (HCNativeTreaties)
You get a Shipment of Native Warriors from each different allied tribe.
Pulaski's Continental Cavalry (DEHCREVLegionUhlans)
Sends some powerful Uhlans. Reduces the training and upgrade costs of your Hussars.
Recruit Privateers (HCPrivateers)
Ships 2 Privateer ships to your town.
Religious Freedom (HCRoyalDecreeDutch)
Provides your Church with unique Dutch improvements.
Rendering Plant (HCRenderingPlant)
Boats gather Food and Coin faster.
Riding School (HCRidingSchool)
All cavalry train faster.
Silversmith (HCSilversmith)
Villagers gather Coin from Mines faster. Mines last longer.
Sumatran Elephants (DEHCREVShipWarElephant)
You will receive a bonus Elephant with all future shipments, starting with this one. Enables the training of War Elephants.
Sustainable Agriculture (HCSustainableAgriculture)
Villagers gather Food from Mills, Farms, and Rice Paddies faster.
TEAM 2 Surgeons (HCShipSurgeons)
TEAM Infantry Hitpoints (HCInfantryHitpointsDutchTeam)
TEAM All infantry hitpoints increased.
TEAM Native Weapon Trade (HCNativeChampionsDutchTeam)
TEAM You can train more Native warriors.
Theaters (DEHCTheaters)
Upgrades Taverns to Theaters, which have Ronin, and outlaw-type units cost less population.
Waardgelders (DEHCMercWaardgelders)
Hires a band of Waardgelders (Swiss Pikemen) and allows their recruitment from Taverns and Barracks for a reduced cost.
Wanderlust (DEHCREVWanderlust)
All Settlers and Wagons move faster and all units have more hitpoints.
Washington's Continental Grenadiers (DEHCREVLegionGrenadiers)
Sends some powerful Grenadiers with Grenade Launchers and enables them at Forts. Activates Grenade Launchers for your civilization.
Wildlife (DEHCREVWildlife)
Sends 10 Capybaras and 10 random animals.
Xhosa Foods (DEHCREVShipXhosaFoods)
Delivers 900 Food, 3 Cows, 3 Goats, 3 Sheep and 1 Homestead Wagon.
1 Covered Wagon (HCShipCoveredWagons)
1 Falconet (HCShipFalconets1)
1 Fort Wagon (HCREVShipFortWagon)
1 Frigate (HCShipFrigates)
10 Pikemen (HCShipPikemen2)
10 Spies (HCXPShipSpies2)
15 Sheep + 1 Homestead Wagon (HCShipSheep2)
Fattening Food source and versatile Economic Building.
16 Revolutionaries (HCREVShipColonialMilitia)
2 Covered Wagons (DEHCREVShipCoveredWagon2)
Starts a new town by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.
2 Ironclads (HCREVShipIronclads)
2 Wokou Junks (DEHCREVShipWokouJunk)
3 Fluyts (HCShipFluyts2)
3 Homestead Wagons +2 Trek Wagons (DEHCREVShipHomesteadWagons)
4 Cetbang Cannons (DEHCREVShipCetbang)
4 Gatling Guns (HCREVShipGatlingGuns)
4 Outpost Wagons +2 Trek Wagons (DEHCREVShipOutpostWagons)
5 Hussars (DEHCShipHussars2)
5 Military Wagons +2 Trek Wagons (DEHCREVShipMilitaryWagons)
6 Petards (HCXPShipPetards1)
7 Halberdiers (HCShipHalberdiers1)
7 Ruyters (HCShipRuyters1)
7 Skirmishers (HCShipSkirmishers1)
8 Halberdiers (HCShipHalberdiers3)
8 Skirmishers (HCShipSkirmishers3)
9 Habsburg Allies (DEHCHabsburgAllies1)
9 Ruyters (HCShipRuyters3)
Aceh Pepper Exports (DEHCREVAcehExports)
Allows Settler training at the Town Center and grants a steady trickle of Food.
Admiral Tromp (HCXPAdmiralTromp)
Fluyt hitpoints greatly increased.
Advanced Artillery (HCAdvancedArtillery)
Ships 1 Mortar. Moves Mortars and Horse Artillery to the Fortress Age.
Advanced Frontier Defenses (HCFrontierDefenses2)
Upgrades Outposts and Blockhouses to Frontier status and ships 3 Outpost Wagons that can transform into Outposts or Blockhouses.
Cavalry Combat (HCCavalryCombatDutch)
All cavalry attack and hitpoints increased.
Chests of 1,000 Coin (HCShipCoinCrates4)
Coin source.
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
Cords of 1,000 Wood (HCShipWoodCrates4)
Wood source.
Crates of 1,000 Food (HCShipFoodCrates4)
Food source.
Donatarios (DEHCREVDonatarios)
Increases Town Center build limit by +2.
Dutch States Army (DEHCMercenaryArmyDutch)
Mercenaries arrive, train and move faster, but Dutch infantry and cavalry is now more expensive. Enables Highlanders in Barracks, Royal Horsemen in Stables, and both in Taverns.
European Immigrants (DEHCREVImmigrantsEuropean)
Ships a large group of European villager units and slightly increases the XP trickle.
Fertile Lowlands (DEHCFedFertileLowlands)
Ships 6 Semi-fattened Cows and 2 Homestead Wagons.
Flemish Revolution (DEHCFlemishRevolution)
All your Villagers join the rebellious Flemish Militia and turn into Halberdiers!
Fort (HCUnlockFort)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort.
Grenade Launchers (DEHCHandMortar)
Enables Grenadiers to be trained and equips them with a hand mortar, which quickly propels explosives and increases their range.
Guard of Honor (DEHCREVHonorGuard)
Dragoons upgrade to Independence Dragoons who have a powerful lance attack at close range.
Hero of the Two Worlds (DEHCREVUSAHeroBuff)
Your Explorer now also boosts morale, like the Inspiring Flag. Your General can now receive homecity shipments.
Hire Bosniaks (DEHCMercsBosniaks)
Ships a number of Bosniak mercenaries.
Hire British Harquebusiers (HCMercsHackapells)
Ships a number of Harquebusier mercenaries.
Hire German Black Riders (HCMercsBlackRiders)
Ships a number of German Black Rider mercenaries.
Hire Landsknecht Mercenaries (HCMercsLandsknecht2)
Ships a number of Landsknecht mercenaries.
Hire Swiss Pikemen (HCMercsSwissPikemen)
Ships a number of Swiss Pikemen mercenaries.
Infantry Combat (HCInfantryCombatDutch)
Pikeman, Halberdier and Skirmisher attack and hitpoints increased.
Land of Washington (DEHCREVWashingtonLands)
Allows your General to plant the Inspiring Flag anywhere and to boost the Work Rate of Military Buildings.
Mercenary Loyalty (HCMercenaryLoyalty)
Mercenary shipments are cheaper.
Minas Gerais (DEHCREVMinasGerais)
Enables Citizens at the Town Center and grants a steady trickle of Coin.
Nassau Regiment (DEHCBlueGuards)
Ships a regiment of musket-armed Blue Guards from the homeland and enables them in Forts.
Native Warriors (HCNativeWarriors)
Native warriors are less expensive.
Recruit Privateer Fleet (HCPrivateers2)
Ships 4 Privateer ships to your town.
Refrigeration (HCRefrigeration)
Villagers gather all Food faster.
Royal Mint (HCRoyalMint)
Villagers gather all Coin faster.
Textile Mill (HCTextileMills)
Villagers gather Coin from Estates and Rice Paddies faster.
1 Battleship (DEHCShipBattleshipRepeat)
Ships a mighty Battleship!
1 Monitor (HCShipMonitors)
10 Cassadores (DEHCREVShipCacadores)
11 Ruyters (HCShipRuyters2)
13 Halberdiers (HCShipHalberdiers5)
13 Ruyters (HCShipRuyters4)
14 Skirmishers (HCShipSkirmishers5)
14 Tupi Blackwood Archers (DEHCREVShipBlackwood)
15 Carib Blowgunners (DEHCREVShipCaribBlowgunner)
Ships a number of Elite Carib Blowgunners and enables them to be trained from military buildings.
17 Carib Allies (HCXPCaribAlliesRepeat)
17 Ruyters (HCShipRuyters5)
2 Bank Wagons (DEHCREVBankWagons)
Ships 2 Bank Wagons.
2 Covered Wagons (HCShipCoveredWagons2)
2 Culverins (HCShipCulverins1)
2 Falconets (HCShipFalconets2)
2 Heavy Cannon (HCShipCannons1)
2 Mortars (HCShipMortars1)
24 Akan Allies (DEHCAkanAllies)
4 War Wagons (DEHCREVShipWarWagons)
6 Soldados (DEHCREVShipSoldados)
7 Grenadiers (HCShipGrenadiers2)
7 Hussars (HCShipHussars3)
8 Halberdiers (HCXPShipHalberdiersRepeat)
9 Skirmishers (HCShipSkirmishers2)
9 Wettin Allies (DEHCWettinAllies2)
Advanced Balloon (HCXPAdvancedBalloon)
Ships an advanced Hot Air Balloon that remains permanently in play.
American Patriotism (DEHCREVCTrainTimeUS)
Unique American unit shipments and units enabled by them arrive and train faster.
Belanda Hitam (DEHCBelandaHitam)
Sends some Akan Ankobias and allows you to train them in Native Embassies, +3 Native Embassy Travois.
Belgian Revolution (DEHCBelgianRevolution)
All your Halberdiers, Pikemen and Ruyters pick up muskets and turn into Revolutionaries to fight for the Belgian cause!
Castrametation (HCXPUnlockFort2)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort. Permits you to have an extra Fort and Explorers to rebuild lost Forts and Outposts.
Continental Army (DEHCREVUSACombat)
Transforms all Revolutionaries into Regulars and improves the attack and hitpoints of revolutionary Infantry units.
Cords of 1,600 Wood (HCShipWoodCrates5)
Wood source.
Crates of 1,600 Food (HCShipFoodCrates5)
Food source.
Dutch Counter Cavalry Force (HCShipDutchCounterCavForce)
Ships 10 Halberdiersand 4 Ruyters.
Dutch Raiding Fleet (HCShipDutchRaidingFleet)
Ships 2 Fluyts and 1 Monitor.
Factory (HCUnlockFactory)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Heavy Fortifications (HCHeavyFortifications)
Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts.
Hire French Fusiliers (HCXPMercsFusiliers)
Ships a number of French Fusilier mercenaries.
Hire Fusilier Corps (HCXPMercsFusiliersRepeat)
Ships a number of French Fusilier mercenaries.
Hire Highland Mercenary Army (HCMercsHighland)
Ships an army of Highland mercenaries:Highlanders, Swiss Pikemen and Harquebusiers.
Hire Holy Roman Army (HCMercsHolyRoman)
Ships an army of Holy Roman mercenaries:Landsknecht, Black Riders and Jaegers.
Hire Li'l Bombards (HCXPMercsGreatCannon)
Ships a number of Li'l Bombards.
Hire Mounted Riflemen (DEHCMercsMountedRiflemen)
Ships a number of Mounted Rifleman mercenaries.
Improved Buildings (HCImprovedBuildings)
Building hitpoints increased.
Kraton Guards (DEHCREVKratonGuards)
Improves Revolutionaries and Pikemen units in combat.
Lantakas (DEHCREVLantakas)
Improves attacks of ships, buildings and artillery.
Ottoman Expeditionary Army (DEHCREVOttomanExpArmy)
An army of Ottoman Janissaries and Great Bombards.
12 Janissary:powerful heavy ranged infantry that are good at melee against cavalry and good at range against hand infantry.
2 Great Bombards:super-heavy artillery that moves and fires slowly, but does tremendous damage against infantry or buildings.
Pennsylvania Long Rifles (DEHCREVLongRifles)
Increases the range of several units armed with rifles.
Recruit Privateer Flotilla (HCPrivateersRepeat)
Ships 3 Privateer ships to your town.
Robber Barons (HCRobberBarons)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Robber Barons (DEHCREVRobberBarons)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Seventeen Provinces (DEHCSeventeenProvinces)
Ships 1 Halberdier for each military production building that you own (up to 17).
TEAM 2 Mortars (HCXPShipMortarsTeam)
TEAM Carribean Privateers (HCPrivateersTeam)
TEAM Ships 2 Privateer ships to your town.
TEAM Coehorn Mortars (HCMortarsDamageDutchTeam)
TEAM Mortar attack increased. For Chinese and Japanese allies, Hand Mortar and Morutaru attack increased.
TEAM Gunboat Diplomacy (HCXPShipMonitorsTeam)
Tulip Speculation (HCBetterBanks)
Bank Coin production increased.
Willem (DEHCDutchBattleshipCard)
Ships a mighty Battleship! Dutch Battleships now move faster and damage ALL surrounding units upon detonation.
Yogyakarta Resistance (DEHCREVJavaRebellion)
All your Javanese Spearmen transform into Revolutionaries.
Revolutions
Brazil Voluntarios da Patria rally to your cause!
Weaker, but more numerous revolutionaries that are produced for free from Town Centers.
Brazil
Voluntarios da Patria rally to your cause! Weaker, but more numerous revolutionaries that are produced for free from Town Centers.
Amazonia (DEHCREVAmazonia)
Grants a steady trickle of wood. Villagers gather wood faster and trees last longer.
Feitorias (DEHCFeitorias)
Your Town Centers now slowly trickle all resources.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Rio de Janeiro (DEHCREVCapitolBrazil)
Enables the Capitol and most of its upgrades for lower costs, especially Explorer technologies.
Town Militia (HCColonialMilitia)
Town Center attack increased, and you can call out Militiamen a second time.
Bahia (DEHCREVBahia)
Bandeirantes (HCShipBandeirantes)
Ships 1 additional Explorer to your town and removes the cooldown for ransoming fallen Explorers.
Bonifacio (DEHCREVBonifacio)
TEAM 1 Prospector Wagon. Mines last longer.
Brazilian Importers (DEHCREVBrazilImporters)
Ships 4 Infrastructure Wagons. All shipments arrive considerably faster, including this one.
Cattle Drivers (DEHCREVCattleDeliveryBrazil)
Ships 8 semi-fattened Cows, 1 Jagunço and 1 Homestead Wagon
Jagunços (DEHCREVJaguncos)
10 Jagunços and 10 Cows. Allows recruitment of Jagunços at Taverns, Stables, Forts and Galleons.
Wildlife (DEHCREVWildlife)
Sends 10 Capybaras and 10 random animals.
1 Fort Wagon (HCREVShipFortWagon)
2 Covered Wagons (DEHCREVShipCoveredWagon2)
Starts a new town by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.
2 Ironclads (HCREVShipIronclads)
4 Gatling Guns (HCREVShipGatlingGuns)
Donatarios (DEHCREVDonatarios)
Increases Town Center build limit by +2.
Guard of Honor (DEHCREVHonorGuard)
Dragoons upgrade to Independence Dragoons who have a powerful lance attack at close range.
Minas Gerais (DEHCREVMinasGerais)
Enables Citizens at the Town Center and grants a steady trickle of Coin.
10 Cassadores (DEHCREVShipCacadores)
14 Tupi Blackwood Archers (DEHCREVShipBlackwood)
15 Carib Blowgunners (DEHCREVShipCaribBlowgunner)
Ships a number of Elite Carib Blowgunners and enables them to be trained from military buildings.
24 Akan Allies (DEHCAkanAllies)
6 Soldados (DEHCREVShipSoldados)
Indonesia Ships 4 Cetbang Cannons and allows you to construct them. Wokou Junks can be hired from the Dock.
Settlers become Javanese Spearmen.
Indonesia
Ships 4 Cetbang Cannons and allows you to construct them. Wokou Junks can be hired from the Dock. Settlers become Javanese Spearmen.
Advanced Arsenal (DEHCREVAdvancedArsenal)
Moves the Arsenal to the Commerce Age and enables more powerful Arsenal improvements.
Advanced Dock (HCAdvancedDock)
Docks have a greater attack, heal ships faster, and train ships more quickly.
Chinese Immigrants (DEHCImmigrantsChinese)
Chinese immigration delivers 1 Trading Post Rickshaw and enables the "Levy"ability to be used at Trading Posts to recruit more Trading Post Rickshaws for free. Trading Post hitpoints increased.
20 Javanese Spearmen (DEHCREVShipJavaSpearman)
Fencing School (HCFencingSchool)
All infantry train faster.
Improved Warships (HCNavalCombat)
All warships attack and hitpoints increased.
Sumatran Elephants (DEHCREVShipWarElephant)
You will receive a bonus Elephant with all future shipments, starting with this one. Enables the training of War Elephants.
1 Fort Wagon (HCREVShipFortWagon)
16 Revolutionaries (HCREVShipColonialMilitia)
2 Ironclads (HCREVShipIronclads)
2 Wokou Junks (DEHCREVShipWokouJunk)
4 Cetbang Cannons (DEHCREVShipCetbang)
Aceh Pepper Exports (DEHCREVAcehExports)
Allows Settler training at the Town Center and grants a steady trickle of Food.
Native Warriors (HCNativeWarriors)
Native warriors are less expensive.
Belanda Hitam (DEHCBelandaHitam)
Sends some Akan Ankobias and allows you to train them in Native Embassies, +3 Native Embassy Travois.
Kraton Guards (DEHCREVKratonGuards)
Improves Revolutionaries and Pikemen units in combat.
Lantakas (DEHCREVLantakas)
Improves attacks of ships, buildings and artillery.
Ottoman Expeditionary Army (DEHCREVOttomanExpArmy)
An army of Ottoman Janissaries and Great Bombards.
12 Janissary:powerful heavy ranged infantry that are good at melee against cavalry and good at range against hand infantry.
2 Great Bombards:super-heavy artillery that moves and fires slowly, but does tremendous damage against infantry or buildings.
Yogyakarta Resistance (DEHCREVJavaRebellion)
All your Javanese Spearmen transform into Revolutionaries.
South Africa Settlers gather more quickly instead of becoming Revolutionaries and can garrison in Trek Wagons for transport and protection. Houses become Trek Wagons.
South Africa
Settlers gather more quickly instead of becoming Revolutionaries and can garrison in Trek Wagons for transport and protection. Houses become Trek Wagons.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Pioneers (HCPioneers)
Villager hitpoints greatly increased.
Raadsaal (DEHCREVCapitolSouthAfrica)
Enables the Capitol and most of its upgrades for lower costs, especially Explorer technologies.
Ranching (HCXPRanching)
You can now train cows from Livestock Pens or Farms.
Stonemasons (HCStonemasons)
Settlers construct buildings much faster.
Town Militia (HCColonialMilitia)
Town Center attack increased, and you can call out Militiamen a second time.
Wagon Warfare (DEHCREVWagonWarfare)
Fully replaces your Light cavalry units in the Stable with Guard War Wagons.
Diamond Rush (DEHCREVDiamondRush)
Ships 1 Prospector Wagon looking for a Diamond Mine.
Extensive Fortifications (DEHCExtensiveFortificationsEuropean)
Enables you to construct twice as many Outposts and increases the hitpoints of ALL fortifications!
Huguenots (DEHCREVHuguenots)
Enables Huguenots (Coureur des Bois) to be trained from Town Centers. Permits you to train 30 Coureurs in addition to the usual Villager build limit.
Wanderlust (DEHCREVWanderlust)
All Settlers and Wagons move faster and all units have more hitpoints.
Xhosa Foods (DEHCREVShipXhosaFoods)
Delivers 900 Food, 3 Cows, 3 Goats, 3 Sheep and 1 Homestead Wagon.
3 Homestead Wagons +2 Trek Wagons (DEHCREVShipHomesteadWagons)
4 Outpost Wagons +2 Trek Wagons (DEHCREVShipOutpostWagons)
5 Military Wagons +2 Trek Wagons (DEHCREVShipMilitaryWagons)
2 Bank Wagons (DEHCREVBankWagons)
Ships 2 Bank Wagons.
2 Covered Wagons (HCShipCoveredWagons2)
4 War Wagons (DEHCREVShipWarWagons)
Robber Barons (DEHCREVRobberBarons)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
United States 1 General and 1 Fort Wagon. Forts spawn 2 Gatling Guns for free.
United States
1 General and 1 Fort Wagon. Forts spawn 2 Gatling Guns for free.
25 Bourbon Allies (DEHCBourbonAllies1)
Lexington Minutemen (DEHCREVConscription)
Arrives Fast! Militiamen become Lexington Minutemen who retain their hitpoints 80% longer and can now be called from Outposts and Forts. Sends 16 Militiamen.
Marion's Diversions (DEHCFedMarionsDiversions)
Ships 2 Quaker Guns, decoy units which deal no damage but can look like any artillery unit. Enables them at the Artillery Foundry. Artillery moves slightly faster.
Powder Alarm (DEHCREVPowderAlarm)
Ships 5 Petards and 2 Depots. You receive a free Depot with all future shipments, starting with this one.
Rhode Island Militia (DEHCREVLegionMilitia)
Sends some Militiamen and State Militia that now improve Warship damage when they garrisoned in them. Fully replaces archaic units in your Barracks with State Militia.
Bushnell's Continental Sappers (DEHCREVLegionIronPetards)
Sends some Stealth Petards. Allows your Petards and Ironclads to use Stealth.
Haslet's Continental Regiment (DEHCREVLegionRegulars)
Sends some Regulars. Fully replaces Musketeers with Guard Regulars.
Knowlton's Continental Rangers (DEHCREVLegionSpies)
Sends some Spies. Upgrades them to Knowlton Rangers, which have greatly increased line of sight, hitpoints and can use rifles.
Knox's Continental Artillery (DEHCREVLegionArtillery)
Sends some powerful artillery. Improves artillery hitpoints and train time, particularly Culverins.
Lee's Continental Light Dragoons (DEHCREVLegionCarbines)
Sends some Carbine Cavalry. Fully replaces the Light Ranged Cavalry of your civilization with Carbine Cavalry.
Morgan's Continental Sharpshooters (DEHCREVVolunteers)
Sends some Revolutionary Sharpshooters and enables them at Forts. Transforms all Rifle Infantry units trained from your Barracks with Revolutionary Sharpshooters.
Pulaski's Continental Cavalry (DEHCREVLegionUhlans)
Sends some powerful Uhlans. Reduces the training and upgrade costs of your Hussars.
Washington's Continental Grenadiers (DEHCREVLegionGrenadiers)
Sends some powerful Grenadiers with Grenade Launchers and enables them at Forts. Activates Grenade Launchers for your civilization.
1 Fort Wagon (HCREVShipFortWagon)
16 Revolutionaries (HCREVShipColonialMilitia)
2 Ironclads (HCREVShipIronclads)
4 Gatling Guns (HCREVShipGatlingGuns)
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
European Immigrants (DEHCREVImmigrantsEuropean)
Ships a large group of European villager units and slightly increases the XP trickle.
Fertile Lowlands (DEHCFedFertileLowlands)
Ships 6 Semi-fattened Cows and 2 Homestead Wagons.
Hero of the Two Worlds (DEHCREVUSAHeroBuff)
Your Explorer now also boosts morale, like the Inspiring Flag. Your General can now receive homecity shipments.
Land of Washington (DEHCREVWashingtonLands)
Allows your General to plant the Inspiring Flag anywhere and to boost the Work Rate of Military Buildings.
American Patriotism (DEHCREVCTrainTimeUS)
Unique American unit shipments and units enabled by them arrive and train faster.
Continental Army (DEHCREVUSACombat)
Transforms all Revolutionaries into Regulars and improves the attack and hitpoints of revolutionary Infantry units.
Pennsylvania Long Rifles (DEHCREVLongRifles)
Increases the range of several units armed with rifles.
