The Governor
Civilizations
Civilization
Italians
Bonus +7.00% Home City XP
Civilization bonus:
- Gets a free Settler with every technology and may research those at Economic Buildings in any age.
Royal Guard Units:
- Mortars (Galilean Mortars) and Culverins (Spingardes)
Unique Units:
- Architect, Bersagliere, Galleass, Pavisier.
Unique Buildings:
- Basilica, Lombard
- Fabulously wealthy merchant republics, kingdoms, duchies, and even the Papacy had driven the Renaissance and dominated the trade networks of the Mediterranean. However, when the Italian polities were not engaged in conflicts abroad, they fought each other nearly incessantly, until the Risorgimento gave rise to the new Kingdom of Italy.
Starting Resources
600 Food
200 Wood
Starting Units
Architect x1
Explorer x1
Settler x3
Age Ups
The Governor (PoliticianGovernor)
1 Outpost Wagon and Chests of 200 Coin
The Inventor (DEPoliticianInventorColonial)
Enables Hot Air Balloon ability for Explorers
The Logistician (DEPoliticianLogisticianItalian)
1 Arsenal Wagon and a free Arsenal technology
The Medici (DEPoliticianMediciItalian)
1 Settler and 1 Lombard Wagon
The Philosopher Prince (PoliticianPhilosopherPrince)
Crates of 500 Food
The Adventurer (PoliticianAdventurerItalian)
8 Pavisiers
The Bishop (PoliticianBishopFortress)
1 Covered Wagon
The Gentleman Pirate (PoliticianPirate)
Chests of 300 Coin and 1 Privateer
The Marksman (PoliticianMarksmanItalian)
6 Musketeers
The Mercenary Contractor (DEPoliticianMercContractorFortressItalian)
Enables Mounted Rifleman and Royal Horseman hiring at the Lombard
The Cavalry Marshal (PoliticianCavalierItalian)
6 Dragoons
The Engineer (PoliticianEngineer)
2 Falconets
The Logistician (DEPoliticianLogistician)
1 Fort Wagon
The Papal Guard (DEPoliticianPapalGuardItalian)
5 Papal Guards
Guard upgrades for Hand Infantry and Pavisiers are available and cheaper
The Pope (DEPoliticianPope)
Tomes of 1000 XP
El Presidente (PoliticianPresidente)
Chests of 2000 Coin
The General (DEPoliticianGeneralItalian)
2 Papal Bombards
The Inventor (DEPoliticianInventor)
1 Advanced Hot Air Balloon
The Mercenary Contractor (DEPoliticianMercContractor)
Mercenary hitpoints and attack greatly increased
The Royalist (DEPoliticianRoyalistItalian)
18 Royal Musketeers
Decks
7 Sheep + 1 Homestead Wagon (HCShipSheep1)
Fattening Food source and versatile Economic Building.
Advanced Dock (HCAdvancedDock)
Docks have a greater attack, heal ships faster, and train ships more quickly.
Advanced Estate (HCAdvancedPlantations)
Ships 1 Estate Wagon. Estates are cheaper, stronger and can be built in any Age.
Advanced Market (HCAdvancedMarket)
Ships 1 Market Wagon. Markets have better resource exchange.
Advanced Mill (HCAdvancedMill)
Ships 1 Mill Wagon. Mills are cheaper and stronger.
Advanced Politicians (DEHCAdvancedPoliticians)
Arrives fast! Your NEXT Age-up is faster and ALL Politicians ship extra rewards.
Advanced Trading Post (HCAdvancedTradingPost)
Trading Posts are cheaper, stronger and gain an attack.
Amazonia (DEHCREVAmazonia)
Grants a steady trickle of wood. Villagers gather wood faster and trees last longer.
Blandengues (DEHCREVBlandengues)
Hand cavalry is cheaper.
Caballeros (DEHCREVMXCaballeros)
Lancer units do increased damage to infantry and can strike from additional range.
Capitalism (HCXPCapitalism)
For the rest of the game, a small trickle of Coin enriches you.
Chests of 300 Coin (HCShipCoinCrates1)
Coin source.
Cords of 300 Wood (HCShipWoodCrates1)
Wood source.
Crates of 300 Food (HCShipFoodCrates1)
Food source.
Establish Ironmonger (HCIronmonger)
Villagers gather Coin from Mines faster.
Exotic Hardwoods (HCExoticHardwoods)
Villagers gather Wood faster.
Feitorias (DEHCFeitorias)
Your Town Centers now slowly trickle all resources.
Fish Market (HCFishMarket)
Boats gather Food from Fish and Coin from Whales faster.
Florentine Football (DEHCPioneersItalian)
Italian Settler hitpoints, movement speed, and melee damage are increased by this rough type of play.
Furrier (HCFurrier)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Guardia di Finanza (DEHCGuardiaFinanza)
The financial police collects coin for each enemy unit you have defeated so far (up to a maximum of 3000 resources).
Hot Air Balloons (HCShipBalloons)
Your Explorer, General or Hero gains the ability to use temporary Hot Air Balloons to explore the map.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Lexington Minutemen (DEHCREVConscription)
Arrives Fast! Militiamen become Lexington Minutemen who retain their hitpoints 80% longer and can now be called from Outposts and Forts. Sends 16 Militiamen.
Machiavellianism (DEHCExplorerItalian)
Arrives fast! Improves your Italian Explorer in combat, enables him to pick up Treasures nearly instantly and gives him a powerful canine companion.
Marion's Diversions (DEHCFedMarionsDiversions)
Ships 2 Quaker Guns, decoy units which deal no damage but can look like any artillery unit. Enables them at the Artillery Foundry. Artillery moves slightly faster.
Merchant Republics (DEHCLevantineTrade)
Grants resources for past and future control of Trading Routes.
• Trade Routes:Future income improved by +40%
• Trade Routes:25% of ALL resources you have earned so far are granted to you again
Powder Alarm (DEHCREVPowderAlarm)
Ships 5 Petards and 2 Depots. You receive a free Depot with all future shipments, starting with this one.
Ranching (HCXPRanching)
You can now train cows from Livestock Pens or Farms.
Rhode Island Militia (DEHCREVLegionMilitia)
Sends some Militiamen and State Militia that now improve Warship damage when they garrisoned in them. Fully replaces archaic units in your Barracks with State Militia.
Rio de Janeiro (DEHCREVCapitolBrazil)
Enables the Capitol and most of its upgrades for lower costs, especially Explorer technologies.
Rum Distillery (HCRumDistillery)
Villagers gather Coin from Estates and Rice Paddies faster.
Sawmills (HCSawmills)
Villagers gather all Wood faster. Trees last longer.
Schooners (HCSchooners)
Fishing Boats are cheaper.
Stockyards (HCStockyards)
Livestock fattens more quickly.
Stonemasons (HCStonemasonsItalian)
Settlers construct buildings much faster.
TEAM Coastal Defenses (HCCoastalDefensesTeam)
TEAM Increases building attack against ships.
TEAM Lombardy (DEHCLombardy)
TEAM Ships 1 Lombard Wagon that can transform into a Lombard, an investment building which converts deposited resources.
TEAM Marco Polo Voyages (DEHCMarcoPoloVoyages)
Arrives fast! TEAM Explores the black areas of the map and increases the resource rewards granted by treasures. Villagers move faster.
Town Militia (HCColonialMilitia)
Town Center attack increased, and you can call out Militiamen a second time.
1 Caravel (HCShipCaravels1)
1 Galleass (DEHCShipGalleass1)
2 Caravels (HCShipCaravels2)
4 Surgeons (HCXPShipSurgeons2)
6 Musketeers (HCShipMusketeers1)
6 Spies (HCXPShipSpies1)
7 Semi-fattened Cows (HCShipCows)
8 Pavisiers (DEHCShipPavisiers1)
9 Phanar Allies (DEHCPhanarAllies2)
Admiralty (HCAdmirality)
Dock warship improvements cost and research time significantly reduced.
Argentine Mortars (DEHCREVArgentineMortarsItaly)
Ships 1 Mortar and upgrades Mortars to Imperial Galilean Mortars.
Bahia (DEHCREVBahia)
Bandeirantes (HCShipBandeirantes)
Ships 1 additional Explorer to your town and removes the cooldown for ransoming fallen Explorers.
Bonifacio (DEHCREVBonifacio)
TEAM 1 Prospector Wagon. Mines last longer.
Brazilian Importers (DEHCREVBrazilImporters)
Ships 4 Infrastructure Wagons. All shipments arrive considerably faster, including this one.
Broken Lance Company (DEHCBrokenCompany)
Ships a number of Papal Lancer and Stradiots.
Buenos Aires (DEHCREVBuenosAires)
Bushnell's Continental Sappers (DEHCREVLegionIronPetards)
Sends some Stealth Petards. Allows your Petards and Ironclads to use Stealth.
Cattle Drivers (DEHCREVCattleDeliveryBrazil)
Ships 8 semi-fattened Cows, 1 Jagunço and 1 Homestead Wagon
Cattle Drivers (DEHCREVCattleDeliveryArgentina)
Ships 8 semi-fattened Cows, 1 Gaucho, and 1 Homestead Wagon.
Chests of 600 Coin (HCShipCoinCrates2)
Coin source.
Chests of 700 Coin (HCShipCoinCrates3)
Coin source.
Cigar Roller (HCCigarRoller)
Villagers gather Coin from Estates and Rice Paddies faster.
Cords of 600 Wood (HCShipWoodCrates2)
Wood source.
Cords of 700 Wood (HCShipWoodCrates3)
Wood source.
Crates of 600 Food (HCShipFoodCrates2)
Food source.
Crates of 700 Food (HCShipFoodCrates3)
Food source.
Croatian Company (DEHCCroatianCompany)
Ships a number of Crabats and Schiavoni.
Extensive Fortifications (DEHCExtensiveFortificationsEuropean)
Enables you to construct twice as many Outposts and increases the hitpoints of ALL fortifications!
Fencing School (HCFencingSchool)
All infantry train faster.
Flying Battery (DEHCREVFlyingBattery)
Artillery moves and fires faster.
Frontier Defenses (HCFrontierDefenses)
Ships 2 Outpost Wagons that can transform into Outposts.
Granaderos (DEHCREVGranaderos)
Ships 10 Mounted Granaderos and 10 cows. Allows recruitment of Mounted Granaderos at Taverns, Lombards, Stables, Forts, and Galleons.
Hajduks (DEHCREVHajduks)
All existing Outposts and Blockhouses spawn a Hajduk. Enables Hajduks at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
Haslet's Continental Regiment (DEHCREVLegionRegulars)
Sends some Regulars. Fully replaces Musketeers with Guard Regulars.
Improved Warships (HCNavalCombat)
All warships attack and hitpoints increased.
Infantry Hitpoints (DEHCInfantryHitpointsItalian)
Jagunços (DEHCREVJaguncos)
10 Jagunços and 10 Cows. Allows recruitment of Jagunços at Taverns, Stables, Forts and Galleons.
Knowlton's Continental Rangers (DEHCREVLegionSpies)
Sends some Spies. Upgrades them to Knowlton Rangers, which have greatly increased line of sight, hitpoints and can use rifles.
Knox's Continental Artillery (DEHCREVLegionArtillery)
Sends some powerful artillery. Improves artillery hitpoints and train time, particularly Culverins.
Lee's Continental Light Dragoons (DEHCREVLegionCarbines)
Sends some Carbine Cavalry. Fully replaces the Light Ranged Cavalry of your civilization with Carbine Cavalry.
Maltese Company (DEHCMalteseCompany)
Ships a number Fire Throwers, Hospitallers, and Inquisitors.
Medicine (HCMedicine)
Villagers train faster and become cheaper.
Military Frontier (DEHCREVMilitaryFrontier)
All existing Outposts spawn a Grenzer. Allows Grenzers to build Outposts and Outposts to train Grenzers.
Monte di Pietà (DEHCMonteDiPieta)
Ships 1 Lombard Wagon and deposits some Coin into your Lombards, which will grant you Food and Wood over time.
Morgan's Continental Sharpshooters (DEHCREVVolunteers)
Sends some Revolutionary Sharpshooters and enables them at Forts. Transforms all Rifle Infantry units trained from your Barracks with Revolutionary Sharpshooters.
Native Treaties (HCNativeTreaties)
You get a Shipment of Native Warriors from each different allied tribe.
Pulaski's Continental Cavalry (DEHCREVLegionUhlans)
Sends some powerful Uhlans. Reduces the training and upgrade costs of your Hussars.
Recruit Privateers (HCPrivateers)
Ships 2 Privateer ships to your town.
Recruit Xebec (DEHCREVShipXebec)
Recruit Xebecs (DEHCREVShipXebec2)
Rendering Plant (HCRenderingPlant)
Boats gather Food and Coin faster.
Riding School (HCRidingSchool)
All cavalry train faster.
Roșior Dragoons (DEHCREVRoshiorDragoons)
All existing Outposts and Blockhouses spawn a Roșior Dragoon and Forts can now train Roșior Dragoons.
Salé Rovers (DEHCREVSaleRovers)
Ships a powerful mercenary Xebec warship and a number of agile Corsair Marksmen good against heavy infantry and light ranged cavalry.
Schiavoni Swords (DEHCSchiavoniSwords)
Increases the hand attack of all Cavalry and Infantry.
Sienese Financers (DEHCSieneseFinancers)
Deposits a medium amount of Food into your Lombards, which will grant you Coin and Wood over time.
Silversmith (HCSilversmith)
Villagers gather Coin from Mines faster. Mines last longer.
Sopracomito (DEHCImprovedGalleassAbilities)
Galleasses move faster and their abilities recharge more quickly.
Spice Trade (HCSpiceTrade)
Villagers gather Food from hunted animals, berries, and cherry orchards faster. Berries and hunted animals resources last longer.
Statuto Albertino (DEHCRoyalDecreeItalians)
Provides your Basilica with unique Italian improvements.
Sustainable Agriculture (HCSustainableAgriculture)
Villagers gather Food from Mills, Farms, and Rice Paddies faster.
TEAM Cavalry Attack (DEHCCavalryDamageItalianTeam)
TEAM Hand and ranged cavalry attack increased.
TEAM Pizza (DEHCShipPizzaCratesTeam)
TEAM Ships one crate of Food, Wood, Coin, and Experience.
Theaters (DEHCTheaters)
Upgrades Taverns to Theaters, which have Ronin, and outlaw-type units cost less population.
Trattoria (DEHCTrattoria)
Ships 3 Tavern Wagons, allowing you to establish Taverns in your towns that generate income for you.
Uffizi (DEHCUffizi)
Ships 1 Basilica Wagon and causes Lombards to trickle XP whilst converting Investments.
Venetian Arsenal (DEHCVenetianArsenal)
Ships 1 early Arsenal Wagon. Docks and Military Buildings work faster when an Arsenal is nearby.
Wallachian Horse Archers (DEHCREVWallachianArchers)
All existing Blockhouses spawn a Wallachian Horse Archer.
Washington's Continental Grenadiers (DEHCREVLegionGrenadiers)
Sends some powerful Grenadiers with Grenade Launchers and enables them at Forts. Activates Grenade Launchers for your civilization.
Wildlife (DEHCREVWildlife)
Sends 10 Capybaras and 10 random animals.
1 Covered Wagon (HCShipCoveredWagons)
1 Falconet (HCShipFalconets1)
1 Fort Wagon (HCREVShipFortWagon)
1 Frigate (HCShipFrigates)
1 Galleass (DEHCShipGalleassRepeat)
10 Pandours (DEHCREVPandours)
Ships 10 Pandours. Enables Pandours at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
10 Spies (HCXPShipSpies2)
11 Pavisiers (DEHCShipPavisiers2)
12 Crabats (DEHCREVCrabats)
Ships 12 Crabats. Enables Crabats at Taverns, Stables, Forts, Galleons, Outposts, and Blockhouses.
16 Barbary Warriors (DEHCREVShipBarbaryWarrior)
16 Corsair Marksmen (DEHCREVShipBarbaryMarksman)
16 Revolutionaries (HCREVShipColonialMilitia)
2 Covered Wagons (DEHCREVShipCoveredWagon2)
Starts a new town by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.
2 Falconets (HCShipFalconets3)
2 Galleasses (DEHCShipGalleass2)
2 Horse Artillery (DEHCREVShipHorseArtillery)
2 Ironclads (HCREVShipIronclads)
20 Sheep (HCShipSheep3)
3 Falconets (DEHCREVShipFalconets)
3 Mortars (DEHCREVShipMortars)
3 Privateers (DEHCREVShipPrivateers)
4 Gatling Guns (HCREVShipGatlingGuns)
6 Grenadiers (HCShipGrenadiers3)
7 Halberdiers (DEHCShipHalberdiersRepeat)
8 Halberdiers (HCShipHalberdiers3)
8 Musketeers (HCShipMusketeers2)
9 Habsburg Allies (DEHCHabsburgAllies1)
9 Musketeers (HCShipMusketeers4)
9 Pavisiers (DEHCShipPavisiersRepeat)
Advanced Artillery (HCAdvancedArtillery)
Ships 1 Mortar. Moves Mortars and Horse Artillery to the Fortress Age.
Advanced Lombards (DEHCAdvancedLombard)
Lombards convert resources faster.
Albanian Company (DEHCAlbanianCompany)
Ships a number of Bosniaks and Stradiots.
Assassins (HCXPAssassins)
Spies become Assassins, which do more damage to normal units and vastly more damage to heroes and mercenaries. Unlocks a charged rifle attack that allows seeing the location of recently hit targets.
Barbary Combat (DEHCREVBarbaryCombat)
Barbary Warrior and Corsair Marksman attack and hitpoints increased.
Black Company (DEHCBlackCompany)
Ships a number of Black Riders and Armored Pistoleers.
Border Fortress (DEHCREVShipFortWagonOutpost)
Ships a Fort Wagon to defend the borderland.
Cavalry Combat (DEHCCavalryCombatItalian)
All cavalry attack and hitpoints increased.
Chests of 1,000 Coin (HCShipCoinCrates4)
Coin source.
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
Citizenship (DEHCREVCitizenshipOutpost)
Ships 6 Citizens and enables Citizens at the Town Center.
Cords of 1,000 Wood (HCShipWoodCrates4)
Wood source.
Corsair Captain (DEHCREVCorsairCaptain)
Ships a powerful Corsair Captain to reave and plunder! He enables your soldiers to gather enemy crates, get greater resource rewards from treasures and yield coin from destroyed ships and buildings (instead of Kill XP).
Crates of 1,000 Food (HCShipFoodCrates4)
Food source.
Danubian Flotilla (DEHCREVShipEuropeanFleet)
Ships 3 Galleys from the blue Danube.
Dhimma (DEHCREVDhimma)
Ships 6 Settlers and enables Settlers at the Town Center.
Donatarios (DEHCREVDonatarios)
Increases Town Center build limit by +2.
European Immigrants (DEHCREVImmigrantsEuropean)
Ships a large group of European villager units and slightly increases the XP trickle.
Fertile Lowlands (DEHCFedFertileLowlands)
Ships 6 Semi-fattened Cows and 2 Homestead Wagons.
Fort (HCUnlockFort)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort.
Freemasons (DEHCFreemasonry)
Architects can build fortifications, move faster and construct Buildings more quickly.
Frontier Defenses (HCFrontierDefensesItalian)
Genoese Financers (DEHCGenoeseFinancers)
Deposits a medium amount of Coin into your Lombards, which will grant you Food and Wood over time.
German Company (DEHCGermanCompany)
Ships a number of Jaegers and Giant Grenadiers.
Gondolas (DEHCGondolas)
Arrives fast! Whenever you research a technology, you receive a free Fishing Boat (in addition to a Settler).
Grenade Launchers (DEHCHandMortar)
Enables Grenadiers to be trained and equips them with a hand mortar, which quickly propels explosives and increases their range.
Guard of Honor (DEHCREVHonorGuard)
Dragoons upgrade to Independence Dragoons who have a powerful lance attack at close range.
Heavy Paveses (DEHCHeavyPaveses)
Pavisier hitpoints and armor increased.
Hero of the Two Worlds (DEHCREVUSAHeroBuff)
Your Explorer now also boosts morale, like the Inspiring Flag. Your General can now receive homecity shipments.
Land of Washington (DEHCREVWashingtonLands)
Allows your General to plant the Inspiring Flag anywhere and to boost the Work Rate of Military Buildings.
Line Grenadiers (HCShipGrenadiers1)
Delivers 5 Grenadiers and allows them to be trained from Barracks.
Loyal Warriors (DEHCREVLoyalWarriors)
Native Warriors, Mercenaries and Outlaws are 15% cheaper, including shipments of them.
Luccan Financers (DEHCLuccanFinancers)
Deposits a greater amount of Wood into your Lombards, which will grant you Coin and Food over time.
Mercenary Loyalty (HCMercenaryLoyalty)
Mercenary shipments are cheaper.
Milanese Arsenal (DEHCMilaneseArsenal)
Ships 1 Arsenal Wagon. Makes Arsenal Technologies 50% cheaper and enables advanced improvements to be researched.
Minas Gerais (DEHCREVMinasGerais)
Enables Citizens at the Town Center and grants a steady trickle of Coin.
Native Warriors (HCNativeWarriors)
Native warriors are less expensive.
Naval Gunners (HCNavalGunners)
Warships attack increased.
Outlaw Combat (DEHCREVOutlawCombat)
Outlaw and Mercenary units hitpoints and damage increased.
Papal Arsenal (DEHCPapalArsenal)
Grants your Papal units powerful charged attacks. Basilica shipments arrive faster.
Refrigeration (HCRefrigeration)
Villagers gather all Food faster.
Roundel Attack (DEHCRoundelAttack)
Royal Mint (HCRoyalMint)
Villagers gather all Coin faster.
Steel Bolts (DEHCImprovedCrossbowsItalians)
Crossbowmen and Pavisiers gain more range and inflict greater damage to Heavy Infantry and Buildings with their bolts.
TEAM House of Savoy (DEHCMercsArmoredPistoleersRepeatTeam)
TEAM Sends a band of Savoyard Armored Pistoleers mercenaries.
Textile Mill (HCTextileMills)
Villagers gather Coin from Estates and Rice Paddies faster.
1 Battleship (DEHCShipBattleshipRepeat)
Ships a mighty Battleship!
1 Falconet +1 Culverin (DEHCShipFalconetsCulverins2)
1 Monitor (HCShipMonitors)
1 Papal Bombard (DEHCShipPapalBombardsRepeat)
10 Cassadores (DEHCREVShipCacadores)
11 Halberdiers (HCShipHalberdiers4)
12 Bersaglieri (DEHCShipBersaglieri1)
13 Halberdiers (HCShipHalberdiers5)
14 Tupi Blackwood Archers (DEHCREVShipBlackwood)
15 Berber Allies (DEHCREVShipBerberAllies)
15 Carib Blowgunners (DEHCREVShipCaribBlowgunner)
Ships a number of Elite Carib Blowgunners and enables them to be trained from military buildings.
15 Spies (HCXPShipSpies3)
19 Pavisiers (DEHCShipPavisiers4)
2 Falconets +2 Culverins (DEHCShipFalconetsCulverins1)
2 Mortars (HCShipMortars1)
2 Papal Bombards (DEHCShipPapalBombards)
24 Akan Allies (DEHCAkanAllies)
25 Bourbon Allies (DEHCBourbonAllies1)
3 Culverins (HCDEShipCulverins)
3 Galleasses (DEHCShipGalleass3)
3 Mortars (HCShipMortars2)
4 Mortars (HCShipMortars3)
6 Soldados (DEHCREVShipSoldados)
7 Grenadiers (HCShipGrenadiers2)
7 Lancers (HCShipLancers4)
8 Bersaglieri (DEHCShipBersaglieriRepeat)
9 Grenadiers (HCShipGrenadiers4)
Advanced Balloon (HCXPAdvancedBalloon)
Ships an advanced Hot Air Balloon that remains permanently in play.
Aïr Berbers (DEHCREVBerberNomads)
Ships a Berber Nomad villager for each Trading Post and Town Center you control.
Alpini (DEHCAlpini)
Due to specialist training, Bersaglieri inflict more damage and prioritize targeting the units they counter.
American Patriotism (DEHCREVCTrainTimeUS)
Unique American unit shipments and units enabled by them arrive and train faster.
Castrametation (HCXPUnlockFort2)
Ships a Fort Wagon to your town, allowing you to construct a mighty Fort. Permits you to have an extra Fort and Explorers to rebuild lost Forts and Outposts.
Chests of 1,600 Coin (HCShipCoinCrates5)
Coin source.
Continental Army (DEHCREVUSACombat)
Transforms all Revolutionaries into Regulars and improves the attack and hitpoints of revolutionary Infantry units.
Cords of 1,600 Wood (HCShipWoodCrates5)
Wood source.
Crates of 1,600 Food (HCShipFoodCrates5)
Food source.
Criollos (DEHCREVCriollos)
Ships a number of powerful Musketeers and enables them to be trained at Forts.
Florentine Financers (DEHCFlorentineFinancers)
Deposits a greater amount of Coin into your Lombards, which will grant you Food and Wood over time.
French Company (DEHCFrenchCompany)
Ships a number of Mounted Riflemen and Fusiliers.
Garibaldini (DEHCRedshirts)
Improves the damage of all Italian musket and rifle infantry.
Heavy Fortifications (HCHeavyFortifications)
Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts.
Hire Italian Elmetti (HCXPMercsElmeti)
Ships a number of Italian Elmetti mercenaries.
Hire Li'l Bombards (HCXPMercsGreatCannon)
Ships a number of Li'l Bombards.
Hire Mediterranean Mercenary Army (HCMercsMediterranean)
Ships a number of Mediterranean mercenaries:Li'l Bombard, Elmetti and Zouaves.
Holy League (DEHCItalianBattleshipCard)
Ships a mighty Battleship! Enables Italian Battleships to protect nearby warships.
Improved Buildings (HCImprovedBuildings)
Building hitpoints increased.
Ottoman Expeditionary Army (DEHCREVOttomanExpArmy)
An army of Ottoman Janissaries and Great Bombards.
12 Janissary:powerful heavy ranged infantry that are good at melee against cavalry and good at range against hand infantry.
2 Great Bombards:super-heavy artillery that moves and fires slowly, but does tremendous damage against infantry or buildings.
Outlaw Band (HCXPBanditGang)
A large force of outlaws from all regions joins your side.
Papal Company (DEHCPapalCompany)
Ships a number of Papal Guards and Papal Bombards.
Pennsylvania Long Rifles (DEHCREVLongRifles)
Increases the range of several units armed with rifles.
Robber Barons (HCRobberBarons)
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
Roman Tactics (DEHCRomanTactics)
Improves Pikemen, Halberdiers and Pavisier hitpoints. Enables a damage boost when fighting in groups.
• Bonuses improve in the Imperial Age
San Martin (DEHCREVSanMartin)
Savoyard Company (DEHCSavoyardCompany)
Ships a number of Royal Horseman and Armored Pistoleers.
TEAM 2 Mortars (HCXPShipMortarsTeam)
TEAM 4 Zenata Rider (DEHCREVShipZenataTeam)
TEAM Frutta di Mare (DEHCSeaFruitsTeam)
TEAM Ships 1 Whale, 1 Fishing Ground, and 4 Fishing Boats to each player’s Naval Homecity Spawn Point.
TEAM Gunboat Diplomacy (HCXPShipMonitorsTeam)
Usury (DEHCUsury)
Extortionate interest rates improve Lombard return on investment.
• Each 0.7 Food converted to Coin grants 1.00
• Each 0.7 Wood converted to Coin grants 1.00
Revolutions
Argentina Ships 10 Gauchos and 10 cows.
Enables you to recruit Gauchos which can gather from livestock and slow enemies with bolas.
Argentina
Ships 10 Gauchos and 10 cows. Enables you to recruit Gauchos which can gather from livestock and slow enemies with bolas.
Blandengues (DEHCREVBlandengues)
Hand cavalry is cheaper.
Caballeros (DEHCREVMXCaballeros)
Lancer units do increased damage to infantry and can strike from additional range.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Ranching (HCXPRanching)
You can now train cows from Livestock Pens or Farms.
Stockyards (HCStockyards)
Livestock fattens more quickly.
Argentine Mortars (DEHCREVArgentineMortarsItaly)
Ships 1 Mortar and upgrades Mortars to Imperial Galilean Mortars.
Buenos Aires (DEHCREVBuenosAires)
Cattle Drivers (DEHCREVCattleDeliveryArgentina)
Ships 8 semi-fattened Cows, 1 Gaucho, and 1 Homestead Wagon.
Flying Battery (DEHCREVFlyingBattery)
Artillery moves and fires faster.
Granaderos (DEHCREVGranaderos)
Ships 10 Mounted Granaderos and 10 cows. Allows recruitment of Mounted Granaderos at Taverns, Lombards, Stables, Forts, and Galleons.
Trattoria (DEHCTrattoria)
Ships 3 Tavern Wagons, allowing you to establish Taverns in your towns that generate income for you.
1 Fort Wagon (HCREVShipFortWagon)
16 Revolutionaries (HCREVShipColonialMilitia)
2 Ironclads (HCREVShipIronclads)
3 Mortars (DEHCREVShipMortars)
4 Gatling Guns (HCREVShipGatlingGuns)
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
7 Lancers (HCShipLancers4)
Criollos (DEHCREVCriollos)
Ships a number of powerful Musketeers and enables them to be trained at Forts.
Hire Italian Elmetti (HCXPMercsElmeti)
Ships a number of Italian Elmetti mercenaries.
Hire Li'l Bombards (HCXPMercsGreatCannon)
Ships a number of Li'l Bombards.
Outlaw Band (HCXPBanditGang)
A large force of outlaws from all regions joins your side.
San Martin (DEHCREVSanMartin)
Barbary States Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors.
Barbary States
Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors.
Recruit Xebec (DEHCREVShipXebec)
Recruit Xebecs (DEHCREVShipXebec2)
Salé Rovers (DEHCREVSaleRovers)
Ships a powerful mercenary Xebec warship and a number of agile Corsair Marksmen good against heavy infantry and light ranged cavalry.
1 Fort Wagon (HCREVShipFortWagon)
16 Barbary Warriors (DEHCREVShipBarbaryWarrior)
16 Corsair Marksmen (DEHCREVShipBarbaryMarksman)
3 Falconets (DEHCREVShipFalconets)
Barbary Combat (DEHCREVBarbaryCombat)
Barbary Warrior and Corsair Marksman attack and hitpoints increased.
Corsair Captain (DEHCREVCorsairCaptain)
Ships a powerful Corsair Captain to reave and plunder! He enables your soldiers to gather enemy crates, get greater resource rewards from treasures and yield coin from destroyed ships and buildings (instead of Kill XP).
Dhimma (DEHCREVDhimma)
Ships 6 Settlers and enables Settlers at the Town Center.
Loyal Warriors (DEHCREVLoyalWarriors)
Native Warriors, Mercenaries and Outlaws are 15% cheaper, including shipments of them.
Outlaw Combat (DEHCREVOutlawCombat)
Outlaw and Mercenary units hitpoints and damage increased.
15 Berber Allies (DEHCREVShipBerberAllies)
Aïr Berbers (DEHCREVBerberNomads)
Ships a Berber Nomad villager for each Trading Post and Town Center you control.
Ottoman Expeditionary Army (DEHCREVOttomanExpArmy)
An army of Ottoman Janissaries and Great Bombards.
12 Janissary:powerful heavy ranged infantry that are good at melee against cavalry and good at range against hand infantry.
2 Great Bombards:super-heavy artillery that moves and fires slowly, but does tremendous damage against infantry or buildings.
TEAM 4 Zenata Rider (DEHCREVShipZenataTeam)
Brazil Voluntarios da Patria rally to your cause!
Weaker, but more numerous revolutionaries that are produced for free from Town Centers.
Brazil
Voluntarios da Patria rally to your cause! Weaker, but more numerous revolutionaries that are produced for free from Town Centers.
Amazonia (DEHCREVAmazonia)
Grants a steady trickle of wood. Villagers gather wood faster and trees last longer.
Feitorias (DEHCFeitorias)
Your Town Centers now slowly trickle all resources.
Land Grab (HCXPLandGrab)
Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, Estates and Haciendas are cheaper, and build much more quickly.
Rio de Janeiro (DEHCREVCapitolBrazil)
Enables the Capitol and most of its upgrades for lower costs, especially Explorer technologies.
Town Militia (HCColonialMilitia)
Town Center attack increased, and you can call out Militiamen a second time.
Bahia (DEHCREVBahia)
Bandeirantes (HCShipBandeirantes)
Ships 1 additional Explorer to your town and removes the cooldown for ransoming fallen Explorers.
Bonifacio (DEHCREVBonifacio)
TEAM 1 Prospector Wagon. Mines last longer.
Brazilian Importers (DEHCREVBrazilImporters)
Ships 4 Infrastructure Wagons. All shipments arrive considerably faster, including this one.
Cattle Drivers (DEHCREVCattleDeliveryBrazil)
Ships 8 semi-fattened Cows, 1 Jagunço and 1 Homestead Wagon
Jagunços (DEHCREVJaguncos)
10 Jagunços and 10 Cows. Allows recruitment of Jagunços at Taverns, Stables, Forts and Galleons.
Wildlife (DEHCREVWildlife)
Sends 10 Capybaras and 10 random animals.
1 Fort Wagon (HCREVShipFortWagon)
2 Covered Wagons (DEHCREVShipCoveredWagon2)
Starts a new town by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.
2 Ironclads (HCREVShipIronclads)
4 Gatling Guns (HCREVShipGatlingGuns)
Donatarios (DEHCREVDonatarios)
Increases Town Center build limit by +2.
Guard of Honor (DEHCREVHonorGuard)
Dragoons upgrade to Independence Dragoons who have a powerful lance attack at close range.
Minas Gerais (DEHCREVMinasGerais)
Enables Citizens at the Town Center and grants a steady trickle of Coin.
10 Cassadores (DEHCREVShipCacadores)
14 Tupi Blackwood Archers (DEHCREVShipBlackwood)
15 Carib Blowgunners (DEHCREVShipCaribBlowgunner)
Ships a number of Elite Carib Blowgunners and enables them to be trained from military buildings.
24 Akan Allies (DEHCAkanAllies)
6 Soldados (DEHCREVShipSoldados)
Romania All Outposts spawn a Roșior Dragoon and every shipment delivers an extra Outpost Wagon. Settlers become Dorobants, which have less range but more hitpoints than Revolutionaries.
Romania
All Outposts spawn a Roșior Dragoon and every shipment delivers an extra Outpost Wagon. Settlers become Dorobants, which have less range but more hitpoints than Revolutionaries.
Hajduks (DEHCREVHajduks)
All existing Outposts and Blockhouses spawn a Hajduk. Enables Hajduks at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
Military Frontier (DEHCREVMilitaryFrontier)
All existing Outposts spawn a Grenzer. Allows Grenzers to build Outposts and Outposts to train Grenzers.
Roșior Dragoons (DEHCREVRoshiorDragoons)
All existing Outposts and Blockhouses spawn a Roșior Dragoon and Forts can now train Roșior Dragoons.
Wallachian Horse Archers (DEHCREVWallachianArchers)
All existing Blockhouses spawn a Wallachian Horse Archer.
10 Pandours (DEHCREVPandours)
Ships 10 Pandours. Enables Pandours at Taverns, Barracks, Forts, Galleons, Outposts, and Blockhouses.
12 Crabats (DEHCREVCrabats)
Ships 12 Crabats. Enables Crabats at Taverns, Stables, Forts, Galleons, Outposts, and Blockhouses.
2 Horse Artillery (DEHCREVShipHorseArtillery)
Border Fortress (DEHCREVShipFortWagonOutpost)
Ships a Fort Wagon to defend the borderland.
Citizenship (DEHCREVCitizenshipOutpost)
Ships 6 Citizens and enables Citizens at the Town Center.
Danubian Flotilla (DEHCREVShipEuropeanFleet)
Ships 3 Galleys from the blue Danube.
United States 1 General and 1 Fort Wagon. Forts spawn 2 Gatling Guns for free.
United States
1 General and 1 Fort Wagon. Forts spawn 2 Gatling Guns for free.
Lexington Minutemen (DEHCREVConscription)
Arrives Fast! Militiamen become Lexington Minutemen who retain their hitpoints 80% longer and can now be called from Outposts and Forts. Sends 16 Militiamen.
Marion's Diversions (DEHCFedMarionsDiversions)
Ships 2 Quaker Guns, decoy units which deal no damage but can look like any artillery unit. Enables them at the Artillery Foundry. Artillery moves slightly faster.
Powder Alarm (DEHCREVPowderAlarm)
Ships 5 Petards and 2 Depots. You receive a free Depot with all future shipments, starting with this one.
Rhode Island Militia (DEHCREVLegionMilitia)
Sends some Militiamen and State Militia that now improve Warship damage when they garrisoned in them. Fully replaces archaic units in your Barracks with State Militia.
Bushnell's Continental Sappers (DEHCREVLegionIronPetards)
Sends some Stealth Petards. Allows your Petards and Ironclads to use Stealth.
Haslet's Continental Regiment (DEHCREVLegionRegulars)
Sends some Regulars. Fully replaces Musketeers with Guard Regulars.
Knowlton's Continental Rangers (DEHCREVLegionSpies)
Sends some Spies. Upgrades them to Knowlton Rangers, which have greatly increased line of sight, hitpoints and can use rifles.
Knox's Continental Artillery (DEHCREVLegionArtillery)
Sends some powerful artillery. Improves artillery hitpoints and train time, particularly Culverins.
Lee's Continental Light Dragoons (DEHCREVLegionCarbines)
Sends some Carbine Cavalry. Fully replaces the Light Ranged Cavalry of your civilization with Carbine Cavalry.
Morgan's Continental Sharpshooters (DEHCREVVolunteers)
Sends some Revolutionary Sharpshooters and enables them at Forts. Transforms all Rifle Infantry units trained from your Barracks with Revolutionary Sharpshooters.
Pulaski's Continental Cavalry (DEHCREVLegionUhlans)
Sends some powerful Uhlans. Reduces the training and upgrade costs of your Hussars.
Washington's Continental Grenadiers (DEHCREVLegionGrenadiers)
Sends some powerful Grenadiers with Grenade Launchers and enables them at Forts. Activates Grenade Launchers for your civilization.
1 Fort Wagon (HCREVShipFortWagon)
16 Revolutionaries (HCREVShipColonialMilitia)
2 Ironclads (HCREVShipIronclads)
4 Gatling Guns (HCREVShipGatlingGuns)
Citizenship (DEHCREVCitizenship)
Ships 6 Citizens and enables Citizens at the Town Center.
European Immigrants (DEHCREVImmigrantsEuropean)
Ships a large group of European villager units and slightly increases the XP trickle.
Fertile Lowlands (DEHCFedFertileLowlands)
Ships 6 Semi-fattened Cows and 2 Homestead Wagons.
Hero of the Two Worlds (DEHCREVUSAHeroBuff)
Your Explorer now also boosts morale, like the Inspiring Flag. Your General can now receive homecity shipments.
Land of Washington (DEHCREVWashingtonLands)
Allows your General to plant the Inspiring Flag anywhere and to boost the Work Rate of Military Buildings.
25 Bourbon Allies (DEHCBourbonAllies1)
American Patriotism (DEHCREVCTrainTimeUS)
Unique American unit shipments and units enabled by them arrive and train faster.
Continental Army (DEHCREVUSACombat)
Transforms all Revolutionaries into Regulars and improves the attack and hitpoints of revolutionary Infantry units.
Pennsylvania Long Rifles (DEHCREVLongRifles)
Increases the range of several units armed with rifles.
